entity_spell_system/data/item_visual_entry.h

61 lines
1.3 KiB
C++

#ifndef ITEM_VISUAL_ENTRY_H
#define ITEM_VISUAL_ENTRY_H
#include "core/resource.h"
#include "core/ustring.h"
#include "core/color.h"
#include "scene/resources/texture.h"
#include "../entity_enums.h"
#include "../item_enums.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/mesh.h"
#include "../meshes/mesh_data_resource.h"
class ItemVisualEntry : public Resource {
GDCLASS(ItemVisualEntry, Resource);
public:
int get_id();
void set_id(int id);
EntityEnums::CharacterSkeletonPoints get_target_bone();
void set_target_bone(EntityEnums::CharacterSkeletonPoints bone);
ItemEnums::EntityTextureLayers get_layer();
void set_layer(ItemEnums::EntityTextureLayers layer);
Ref<MeshDataResource> get_mesh();
void set_mesh(Ref<MeshDataResource> mesh);
Ref<Texture> get_texture();
void set_texture(Ref<Texture> texture);
Color get_color();
void set_color(Color color);
Ref<PackedScene> get_effect();
void set_effect(Ref<PackedScene> effect);
ItemVisualEntry();
~ItemVisualEntry();
protected:
static void _bind_methods();
private:
int _id;
EntityEnums::CharacterSkeletonPoints _target_bone;
ItemEnums::EntityTextureLayers _layer;
Ref<MeshDataResource> _mesh;
Ref<Texture> _texture;
Color _color;
Ref<PackedScene> _effect;
};
#endif