mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "spell_follow_projectile_3d.h"
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#include "../../infos/spell_cast_info.h"
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void SpellFollowProjectile3D::setup_projectile(Ref<SpellCastInfo> info) {
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_info = info;
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}
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SpellFollowProjectile3D::SpellFollowProjectile3D() {
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}
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SpellFollowProjectile3D::~SpellFollowProjectile3D() {
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_info.unref();
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}
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void SpellFollowProjectile3D::_bind_methods() {
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//ClassDB::bind_method(D_METHOD("setup_projectile", "info"), &SpellFollowProjectile3D::setup_projectile);
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}
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