entity_spell_system/data/equipment_data.h

29 lines
544 B
C++

#ifndef EQUIPMENT_DATA_H
#define EQUIPMENT_DATA_H
#include "core/resource.h"
#include "../item_enums.h"
#include "equipment_data_entry.h"
class EquipmentData : public Resource {
GDCLASS(EquipmentData, Resource);
public:
Ref<EquipmentDataEntry> get_slot(int index);
void set_slot(int index, Ref<EquipmentDataEntry> entry);
Ref<ItemInstance> get_item(int index);
EquipmentData();
~EquipmentData();
protected:
static void _bind_methods();
private:
Ref<EquipmentDataEntry> _entries[ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX];
};
#endif