entity_spell_system/data/aura.cpp

1560 lines
66 KiB
C++

#include "aura.h"
int Aura::get_id() {
return id;
}
void Aura::set_id(int value) {
id = value;
}
Ref<Texture> Aura::get_icon() {
return _icon;
}
void Aura::set_icon(Ref<Texture> value) {
_icon = Ref<Texture>(value);
}
float Aura::get_time() {
return time;
}
void Aura::set_time(float value) {
time = value;
}
float Aura::get_tick() {
return _tick;
}
void Aura::set_tick(float value) {
_tick = value;
}
Ref<AuraGroup> Aura::get_aura_group() {
return _aura_group;
}
void Aura::set_aura_group(Ref<AuraGroup> value) {
_aura_group = value;
}
bool Aura::get_is_debuff() {
return _is_debuff;
}
void Aura::set_is_debuff(bool value) {
_is_debuff = value;
}
SpellEnums::AuraType Aura::get_aura_type() {
return _aura_type;
}
void Aura::set_aura_type(SpellEnums::AuraType value) {
_aura_type = value;
}
int Aura::get_rank() {
return _rank;
}
void Aura::set_rank(int value) {
_rank = value;
}
String Aura::get_text_description() {
return _text_description;
}
void Aura::set_text_description(String description) {
_text_description = description;
}
bool Aura::get_hide() {
return _hide;
}
void Aura::set_hide(bool value) {
_hide = value;
}
Ref<SpellEffectVisual> Aura::get_visual_spell_effects() {
return _visual_spell_effects;
}
void Aura::set_visual_spell_effects(Ref<SpellEffectVisual> value) {
_visual_spell_effects = value;
}
Ref<SpellProjectileData> Aura::get_spell_projectile_data() {
return _spell_projectile_data;
}
void Aura::set_spell_projectile_data(Ref<SpellProjectileData> value) {
_spell_projectile_data = value;
}
Ref<WorldEffectData> Aura::get_world_effect_data() {
return _world_effect_data;
}
void Aura::set_world_effect_data(Ref<WorldEffectData> value) {
_world_effect_data = value;
}
int Aura::get_ability_scale_data_id() {
return ability_scale_data_id;
}
void Aura::set_ability_scale_data_id(int value) {
ability_scale_data_id = value;
}
float Aura::get_damage_scale_for_level(int level) {
//return this->getDamageLevelScaling()->Evaluate((float)(level));
return 1;
}
float Aura::get_heal_scale_for_level(int level) {
//return this->getHealLevelScaling()->Evaluate((float)(level));
return 1;
}
float Aura::get_absorb_scale_for_level(int level) {
//return this->getAbsorbLevelScaling()->Evaluate((float)(level));
return 1;
}
SpellEnums::DiminishingReturnCategory Aura::get_diminishing_category() {
return _diminishing_category;
}
void Aura::set_diminishing_category(SpellEnums::DiminishingReturnCategory diminishingCategory) {
_diminishing_category = diminishingCategory;
}
Ref<Spell> Aura::get_teaches_spell() const {
return _teaches_spell;
}
void Aura::set_teaches_spell(const Ref<Spell> spell) {
_teaches_spell = spell;
}
/*
void Aura::SetScalingData(AbilityScalingData *scalingData) {
scalingData->getDamageCurve();
scalingData->getAbsorbCurve();
scalingData->getHealingCurve();
}*/
/*
void Aura::OnAuraAbilityScalingDataLoaded(AbilityScalingDataLoaderHelper *h) {
this->SetScalingData(h->getData());
}
*/
//Damage
bool Aura::is_damage_enabled() {
return _damage_enabled;
}
void Aura::set_damage_enabled(bool value) {
_damage_enabled = value;
}
int Aura::get_damage_type() {
return _damage_type;
}
void Aura::set_damage_type(int value) {
_damage_type = value;
}
int Aura::get_damage_min() {
return _damage_min;
}
void Aura::set_damage_min(int value) {
_damage_min = value;
}
int Aura::get_damage_max() {
return _damage_max;
}
void Aura::set_damage_max(int value) {
_damage_max = value;
}
bool Aura::get_damage_can_crit() {
return _damage_can_crit;
}
void Aura::set_damage_can_crit(bool value) {
_damage_can_crit = value;
}
void Aura::set_damage(int min, int max, bool can_crit) {
set_damage_enabled(true);
set_damage_min(min);
set_damage_max(max);
set_damage_can_crit(can_crit);
}
//Absorb
bool Aura::is_absorb_enabled() {
return _absorb_enabled;
}
void Aura::set_absorb_enabled(bool value) {
_absorb_enabled = value;
}
int Aura::get_absorb_damage_type() {
return _absorb_damage_type;
}
void Aura::set_absorb_damage_type(int value) {
_absorb_damage_type = value;
}
int Aura::get_absorb_min() {
return _absorb_min;
}
void Aura::set_absorb_min(int value) {
_absorb_min = value;
}
int Aura::get_absorb_max() {
return _absorb_max;
}
void Aura::set_absorb_max(int value) {
_absorb_max = value;
}
//Heal
bool Aura::is_heal_enabled() {
return _heal_enabled;
}
void Aura::set_heal_enabled(bool value) {
_heal_enabled = value;
}
int Aura::get_heal_min() {
return _heal_min;
}
void Aura::set_heal_min(int value) {
_heal_min = value;
}
int Aura::get_heal_max() {
return _heal_max;
}
void Aura::set_heal_max(int value) {
_heal_max = value;
}
bool Aura::get_heal_can_crit() {
return _heal_can_crit;
}
void Aura::set_heal_can_crit(bool value) {
_heal_can_crit = value;
}
void Aura::set_heal(int min, int max, bool can_crit) {
set_heal_enabled(true);
set_heal_min(min);
set_heal_max(max);
set_heal_can_crit(can_crit);
}
Aura::Aura() {
ability_scale_data_id = 1;
id = 0;
time = 0;
_tick = 0;
_aura_type = SpellEnums::AURA_TYPE_NONE;
_is_debuff = false;
_hide = false;
_rank = 0;
_damage_enabled = false;
_damage_type = 0;
_damage_min = 0;
_damage_max = 0;
_damage_can_crit = false;
_absorb_enabled = false;
_absorb_damage_type = 0;
_absorb_min = 0;
_absorb_max = 0;
_heal_enabled = false;
_heal_min = 0;
_heal_max = 0;
_heal_can_crit = false;
_add_states = 0;
_remove_effects_with_states = 0;
_supress_states = 0;
_aura_stat_attribute_count = 0;
for (int i = 0; i < MAX_AURA_STATS; ++i) {
_aura_stat_attributes[i] = Ref<AuraStatAttribute>(memnew(AuraStatAttribute()));
}
_trigger_count = 0;
for (int i = 0; i < MAX_TRIGGER_DATA; ++i) {
_trigger_datas[i] = Ref<AuraTriggerData>(memnew(AuraTriggerData()));
}
}
Aura::~Aura() {
_icon.unref();
_teaches_spell.unref();
_visual_spell_effects.unref();
_spell_projectile_data.unref();
_world_effect_data.unref();
_damage_scaling_curve.unref();
_absorb_scaling_curve.unref();
_heal_scaling_curve.unref();
for (int i = 0; i < MAX_TRIGGER_DATA; ++i) {
_trigger_datas[i].unref();
}
for (int i = 0; i < MAX_AURA_STATS; ++i) {
_aura_stat_attributes[i].unref();
}
_talent_required_talent.unref();
_talent_required_spell.unref();
}
////// Triggers ///////
int Aura::get_trigger_count() const {
return _trigger_count;
}
void Aura::set_trigger_count(int count) {
ERR_FAIL_COND(count < 0 || count > MAX_TRIGGER_DATA);
_trigger_count = count;
}
SpellEnums::TriggerEvents Aura::get_trigger_event(int index) const {
ERR_FAIL_INDEX_V(index, _trigger_count, SpellEnums::TRIGGER_NONE);
return _trigger_datas[index]->get_trigger_event();
}
void Aura::set_trigger_event(int index, const SpellEnums::TriggerEvents value) {
ERR_FAIL_COND(index < 0 || index > _trigger_count);
_trigger_datas[index]->set_trigger_event(value);
}
Ref<Aura> Aura::get_trigger_aura(int index) const {
ERR_FAIL_INDEX_V(index, _trigger_count, Ref<Aura>(NULL));
return _trigger_datas[index]->get_aura();
}
void Aura::set_trigger_aura(int index, const Ref<Aura> value) {
ERR_FAIL_COND(index < 0 || index > _trigger_count);
_trigger_datas[index]->set_aura(value);
}
Ref<Spell> Aura::get_trigger_spell(int index) const {
ERR_FAIL_INDEX_V(index, _trigger_count, Ref<Spell>(NULL));
return _trigger_datas[index]->get_spell();
}
void Aura::set_trigger_spell(int index, const Ref<Spell> value) {
ERR_FAIL_COND(index < 0 || index > _trigger_count);
_trigger_datas[index]->set_spell(value);
}
//// Talent ////
Ref<Aura> Aura::get_talent_required_talent() const {
return _talent_required_talent;
}
void Aura::set_talent_required_talent(const Ref<Aura> rank) {
_talent_required_talent = rank;
}
Ref<Spell> Aura::get_talent_required_spell() const {
return _talent_required_talent;
}
void Aura::set_talent_required_spell(const Ref<Spell> spell) {
_talent_required_spell = spell;
}
////// Aura Stat Attributes //////
int Aura::get_aura_stat_attribute_count() const {
return _aura_stat_attribute_count;
}
void Aura::set_aura_stat_attribute_count(int count) {
ERR_FAIL_COND(count < 0 || count > MAX_AURA_STATS);
_aura_stat_attribute_count = count;
}
Stat::StatId Aura::get_aura_stat_attribute_stat(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, Stat::STAT_ID_NONE);
return _aura_stat_attributes[index]->get_stat();
}
void Aura::set_aura_stat_attribute_stat(int index, const Stat::StatId value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_stat(value);
}
float Aura::get_aura_stat_attribute_base_mod(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, 0);
return _aura_stat_attributes[index]->get_base_mod();
}
void Aura::set_aura_stat_attribute_base_mod(int index, float value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_base_mod(value);
}
float Aura::get_aura_stat_attribute_bonus_mod(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, 0);
return _aura_stat_attributes[index]->get_bonus_mod();
}
void Aura::set_aura_stat_attribute_bonus_mod(int index, float value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_bonus_mod(value);
}
float Aura::get_aura_stat_attribute_percent_mod(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, 0);
return _aura_stat_attributes[index]->get_percent_mod();
}
void Aura::set_aura_stat_attribute_percent_mod(int index, float value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_percent_mod(value);
}
void Aura::sapply_simple(Entity *caster, Entity *target, float spell_scale) {
ERR_FAIL_COND(caster == NULL || target == NULL);
Ref<AuraApplyInfo> info(memnew(AuraApplyInfo(caster, target, spell_scale, this)));
sapply(info);
}
void Aura::sapply(Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!info.is_valid());
//always exists
call("_sapply", info);
}
void Aura::sdeapply(Ref<AuraData> info) {
ERR_FAIL_COND(!info.is_valid());
//always exists
call("_sdeapply", info);
}
void Aura::sadd(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_sadd", aura);
}
void Aura::sremove(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_sremove", aura);
}
void Aura::sremove_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_sremove_expired", aura);
}
void Aura::sremove_dispell(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_sremove_dispell", aura);
}
void Aura::supdate(Ref<AuraData> aura, float delta) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_supdate", aura, delta);
}
void Aura::son_before_cast(Ref<AuraData> aura, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_before_cast"))
call("_son_before_cast", aura, info);
}
void Aura::son_before_cast_target(Ref<AuraData> aura, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_before_cast_target"))
call("_son_before_cast_target", aura, info);
}
void Aura::son_cast_finished(Ref<AuraData> aura, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_finished"))
call("_son_cast_finished", aura, info);
}
void Aura::son_cast_started(Ref<AuraData> aura, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_started"))
call("_son_cast_started", aura, info);
}
void Aura::son_cast_failed(Ref<AuraData> aura, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_failed"))
call("_son_cast_failed", aura, info);
}
void Aura::son_cast_finished_target(Ref<AuraData> aura, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_finished_target"))
call("_son_cast_finished_target", aura, info);
}
void Aura::son_spell_cast_success(Ref<AuraData> aura, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_spell_cast_success"))
call("_son_spell_cast_success", aura, info);
}
void Aura::son_before_damage_hit(Ref<AuraData> aura, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_damage_hit"))
call("_son_before_damage_hit", aura, data);
}
void Aura::son_hit(Ref<AuraData> aura, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_hit"))
call("_son_hit", aura, data);
}
void Aura::son_before_damage(Ref<AuraData> aura, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_damage"))
call("_son_before_damage", aura, data);
}
void Aura::son_damage_receive(Ref<AuraData> aura, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_damage_receive"))
call("_son_damage_receive", aura, data);
}
void Aura::son_dealt_damage(Ref<AuraData> aura, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_dealt_damage"))
call("_son_dealt_damage", aura, data);
}
void Aura::son_damage_dealt(Ref<AuraData> aura, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_damage_dealt"))
call("_son_damage_dealt", aura, data);
}
void Aura::son_before_heal_hit(Ref<AuraData> aura, Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_heal_hit"))
call("_son_before_heal_hit", aura, data);
}
void Aura::son_before_heal(Ref<AuraData> aura, Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_heal"))
call("_son_before_heal", aura, data);
}
void Aura::son_heal_receive(Ref<AuraData> aura, Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_heal_receive"))
call("_son_heal_receive", aura, data);
}
void Aura::son_dealt_heal(Ref<AuraData> aura, Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_dealt_heal"))
call("_son_dealt_heal", aura, data);
}
void Aura::son_heal_dealt(Ref<AuraData> aura, Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!aura.is_valid());
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_heal_dealt"))
call("_son_heal_dealt", aura, data);
}
void Aura::son_remove_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
if (has_method("_son_remove_expired"))
call("_son_remove_expired", aura);
}
void Aura::son_remove(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
if (has_method("_son_remove"))
call("_son_remove", aura);
}
void Aura::son_remove_dispell(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
if (has_method("_son_remove_dispell"))
call("_son_remove_dispell", aura);
}
void Aura::son_before_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_aura_applied"))
call("_son_before_aura_applied", data);
}
void Aura::son_after_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_after_aura_applied"))
call("_son_after_aura_applied", data);
}
void Aura::son_death(Ref<AuraData> data) {
if (has_method("_son_death"))
call("_son_death", data);
}
void Aura::son_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown) {
if (has_method("_son_cooldown_added"))
call("_son_cooldown_added", data, cooldown);
}
void Aura::son_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown) {
if (has_method("_son_cooldown_removed"))
call("_son_cooldown_removed", data, cooldown);
}
void Aura::son_category_cooldown_added(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown) {
if (has_method("_son_category_cooldown_added"))
call("_son_category_cooldown_added", data, category_cooldown);
}
void Aura::son_category_cooldown_removed(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown) {
if (has_method("_son_category_cooldown_removed"))
call("_son_category_cooldown_removed", data, category_cooldown);
}
void Aura::son_gcd_started(Ref<AuraData> data, float gcd) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_gcd_started"))
call("_son_gcd_started", data, gcd);
}
void Aura::son_gcd_finished(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_gcd_finished"))
call("_son_gcd_finished", data);
}
void Aura::son_physics_process(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_gcd_finished"))
call("_son_gcd_finished", data);
}
void Aura::son_xp_gained(Ref<AuraData> data, int value) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_xp_gained"))
call("_son_xp_gained", data, value);
}
void Aura::son_level_up(Ref<AuraData> data, int value) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_level_up"))
call("_son_level_up", data, value);
}
void Aura::con_cast_failed(Ref<AuraData> data, Ref<SpellCastInfo> info) {
if (has_method("_con_cast_failed"))
call("_con_cast_failed", data, info);
}
void Aura::con_cast_started(Ref<AuraData> data, Ref<SpellCastInfo> info) {
if (has_method("_con_cast_started"))
call("_con_cast_started", data, info);
}
void Aura::con_cast_state_changed(Ref<AuraData> data, Ref<SpellCastInfo> info) {
if (has_method("_con_cast_state_changed"))
call("_con_cast_state_changed", data, info);
}
void Aura::con_cast_finished(Ref<AuraData> data, Ref<SpellCastInfo> info) {
if (has_method("_con_cast_finished"))
call("_con_cast_finished", data, info);
}
void Aura::con_spell_cast_success(Ref<AuraData> data, Ref<SpellCastInfo> info) {
if (has_method("_con_spell_cast_success"))
call("_con_spell_cast_success", data, info);
}
void Aura::con_death(Ref<AuraData> data) {
if (has_method("_con_death"))
call("_con_death", data);
}
void Aura::con_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown) {
if (has_method("_con_cooldown_added"))
call("_con_cooldown_added", data,cooldown);
}
void Aura::con_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown) {
if (has_method("_con_cooldown_removed"))
call("_con_cooldown_removed", data, cooldown);
}
void Aura::con_category_cooldown_added(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown) {
if (has_method("_con_category_cooldown_added"))
call("_con_category_cooldown_added", data, category_cooldown);
}
void Aura::con_category_cooldown_removed(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown) {
if (has_method("_con_category_cooldown_removed"))
call("_con_category_cooldown_removed", data, category_cooldown);
}
void Aura::con_aura_added(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_added"))
call("_con_aura_added", data);
}
void Aura::con_aura_removed(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_removed"))
call("_con_aura_removed", data);
}
void Aura::con_aura_refresh(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_refresh"))
call("_con_aura_refresh", data);
}
void Aura::con_damage_dealt(Ref<AuraData> data, Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!data.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_damage_dealt"))
call("_con_damage_dealt", data, info);
}
void Aura::con_dealt_damage(Ref<AuraData> data, Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!data.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_dealt_damage"))
call("_con_dealt_damage", data, info);
}
void Aura::con_heal_dealt(Ref<AuraData> data, Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!data.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_heal_dealt"))
call("_con_heal_dealt", data, info);
}
void Aura::con_dealt_heal(Ref<AuraData> data, Ref<SpellHealInfo> info){
ERR_FAIL_COND(!data.is_valid());
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_dealt_heal"))
call("_con_dealt_heal", data, info);
}
void Aura::con_gcd_started(Ref<AuraData> data, float gcd) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_gcd_started"))
call("_con_gcd_started", data, gcd);
}
void Aura::con_gcd_finished(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_gcd_finished"))
call("_con_gcd_finished", data);
}
void Aura::con_xp_gained(Ref<AuraData> data, int value) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_xp_gained"))
call("_con_xp_gained", data, value);
}
void Aura::con_level_up(Ref<AuraData> data, int value) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_level_up"))
call("_con_level_up", data, value);
}
//Equipment
bool Aura::should_deny_equip(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item) {
ERR_FAIL_COND_V(!data.is_valid(), false);
if (has_method("_should_deny_equip"))
if (call("_should_deny_equip", data, equip_slot, item))
return true;
return false;
}
void Aura::son_equip_success(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_equip_success"))
call("_son_equip_success", data, equip_slot, item, old_item, bag_slot);
}
void Aura::son_equip_fail(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_equip_fail"))
call("_son_equip_fail", data, equip_slot, item, old_item, bag_slot);
}
void Aura::con_equip_success(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_equip_success"))
call("_con_equip_success", data, equip_slot, item, old_item, bag_slot);
}
void Aura::con_equip_fail(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_equip_fail"))
call("_con_equip_fail", data, equip_slot, item, old_item, bag_slot);
}
void Aura::setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!data.is_valid() || !info.is_valid());
//always exists
call("_setup_aura_data", data, info);
}
void Aura::_setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!ObjectDB::instance_validate(info->get_caster()));
data->set_aura(Ref<Aura>(this));
data->set_aura_id(get_id());
data->set_caster(info->get_caster());
data->set_tick(info->get_aura()->get_tick());
if (get_time() > 0.2) {
data->set_is_timed(true);
data->set_remaining_time(get_time());
} else {
data->set_is_timed(false);
}
if (is_damage_enabled()) {
calculate_initial_damage(data, info);
}
if (is_heal_enabled()) {
calculate_initial_heal(data, info);
}
}
void Aura::sapply_passives_damage_receive(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_damage_receive", data);
}
void Aura::sapply_passives_damage_deal(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_damage_deal", data);
}
void Aura::calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!aura_data.is_valid() || !info.is_valid());
//always exists
call("_calculate_initial_damage", aura_data, info);
}
void Aura::handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura_data.is_valid() || !data.is_valid());
//always exists
call("_handle_aura_damage", aura_data, data);
}
void Aura::_sapply_passives_damage_receive(Ref<SpellDamageInfo> data) {
}
void Aura::_sapply_passives_damage_deal(Ref<SpellDamageInfo> data) {
}
void Aura::_calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
aura_data->set_damage(info->get_aura()->get_damage_min());
}
void Aura::_handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!ObjectDB::instance_validate(data->get_dealer()));
data->set_damage(aura_data->get_damage());
data->get_dealer()->sdeal_damage_to(data);
}
void Aura::sapply_passives_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_heal_receive", data);
}
void Aura::sapply_passives_heal_deal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_heal_deal", data);
}
void Aura::_sapply_passives_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
}
void Aura::_sapply_passives_heal_deal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
}
void Aura::calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!aura_data.is_valid() || !info.is_valid());
//always exists
call("_calculate_initial_heal", aura_data, info);
}
void Aura::handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!aura_data.is_valid() || !data.is_valid());
//always exists
call("_handle_aura_heal", aura_data, data);
}
void Aura::_calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
aura_data->set_heal(info->get_aura()->get_heal_min());
}
void Aura::_handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> data) {
data->set_heal(aura_data->get_heal());
data->get_dealer()->sdeal_heal_to(data);
}
void Aura::_sapply(Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(info->get_target() == NULL || info->get_caster() == NULL || !info->get_aura().is_valid());
Ref<Aura> aura = info->get_aura();
Ref<AuraData> ad(memnew(AuraData()));
setup_aura_data(ad, info);
}
void Aura::_sdeapply(Ref<AuraData> info) {
ERR_FAIL_COND(info->get_owner() == NULL || info->get_caster() == NULL || !info->get_aura().is_valid());
}
void Aura::_sadd(Ref<AuraData> aura) {
ERR_FAIL_COND(aura->get_owner() == NULL);
//sapply(aura);
aura->get_owner()->sremove_aura(aura);
aura->get_owner()->sadd_aura(aura);
}
void Aura::_sremove(Ref<AuraData> aura) {
ERR_FAIL_COND(aura->get_owner() == NULL);
sdeapply(aura);
aura->get_owner()->sremove_aura(aura);
}
void Aura::_sremove_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(aura->get_owner() == NULL);
sdeapply(aura);
aura->get_owner()->sremove_aura_expired(aura);
}
void Aura::_sremove_dispell(Ref<AuraData> aura) {
ERR_FAIL_COND(aura->get_owner() == NULL);
sdeapply(aura);
aura->get_owner()->sremove_aura_dispelled(aura);
}
void Aura::_supdate(Ref<AuraData> aura, float delta) {
bool remove = false;
remove = aura->update(delta);
//ontick
while (aura->get_unhandled_ticks() > 0) {
if (aura->get_damage() != 0) {
Ref<SpellDamageInfo> dpd = Ref<SpellDamageInfo>(memnew(SpellDamageInfo()));
dpd->set_aura_damage_source(Ref<Aura>(this));
dpd->set_dealer(aura->get_caster());
dpd->set_receiver(aura->get_owner());
handle_aura_damage(aura, dpd);
}
if (aura->get_heal() != 0) {
Ref<SpellHealInfo> shi = Ref<SpellHealInfo>(memnew(SpellHealInfo()));
shi->set_aura_heal_source(aura);
shi->set_dealer(aura->get_caster());
shi->set_receiver(aura->get_owner());
handle_aura_heal(aura, shi);
}
aura->set_unhandled_ticks(aura->get_unhandled_ticks() - 1);
}
if (remove) {
sremove_expired(aura);
}
}
void Aura::_validate_property(PropertyInfo &property) const {
String prop = property.name;
if (prop.begins_with("StatModAttribute_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= _aura_stat_attribute_count) {
property.usage = 0;
}
} else if (prop.begins_with("Trigger_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= _trigger_count) {
property.usage = 0;
}
}
}
void Aura::_bind_methods() {
//Commands
ClassDB::bind_method(D_METHOD("sapply", "info"), &Aura::sapply);
ClassDB::bind_method(D_METHOD("sdeapply", "aura"), &Aura::sdeapply);
ClassDB::bind_method(D_METHOD("sadd", "aura"), &Aura::sadd);
ClassDB::bind_method(D_METHOD("sremove", "aura"), &Aura::sremove);
ClassDB::bind_method(D_METHOD("sremove_expired", "aura"), &Aura::sremove_expired);
ClassDB::bind_method(D_METHOD("sremove_dispell", "aura"), &Aura::sremove_dispell);
ClassDB::bind_method(D_METHOD("supdate", "aura", "delta"), &Aura::supdate);
BIND_VMETHOD(MethodInfo("_sapply", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
BIND_VMETHOD(MethodInfo("_sdeapply", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_sadd", PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_sremove", PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_sremove_expired", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_sremove_dispell", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_supdate", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::REAL, "delta")));
ClassDB::bind_method(D_METHOD("_sapply", "info"), &Aura::_sapply);
ClassDB::bind_method(D_METHOD("_sdeapply", "aura"), &Aura::_sdeapply);
ClassDB::bind_method(D_METHOD("_sadd", "aura"), &Aura::_sadd);
ClassDB::bind_method(D_METHOD("_sremove", "aura"), &Aura::_sremove);
ClassDB::bind_method(D_METHOD("_sremove_expired", "aura"), &Aura::_sremove_expired);
ClassDB::bind_method(D_METHOD("_sremove_dispell", "aura"), &Aura::_sremove_dispell);
ClassDB::bind_method(D_METHOD("_supdate", "aura", "delta"), &Aura::_supdate);
//EventHandlers
ClassDB::bind_method(D_METHOD("son_before_cast", "aura", "info"), &Aura::son_before_cast);
ClassDB::bind_method(D_METHOD("son_before_cast_target", "aura", "info"), &Aura::son_before_cast_target);
ClassDB::bind_method(D_METHOD("son_cast_started", "aura", "info"), &Aura::son_cast_started);
ClassDB::bind_method(D_METHOD("son_cast_failed", "aura", "info"), &Aura::son_cast_failed);
ClassDB::bind_method(D_METHOD("son_cast_finished", "aura", "info"), &Aura::son_cast_finished);
ClassDB::bind_method(D_METHOD("son_cast_finished_target", "aura", "info"), &Aura::son_cast_finished_target);
ClassDB::bind_method(D_METHOD("son_spell_cast_success", "aura", "info"), &Aura::son_spell_cast_success);
ClassDB::bind_method(D_METHOD("son_before_damage_hit", "aura", "data"), &Aura::son_before_damage_hit);
ClassDB::bind_method(D_METHOD("son_hit", "aura", "data"), &Aura::son_hit);
ClassDB::bind_method(D_METHOD("son_before_damage", "aura", "data"), &Aura::son_before_damage);
ClassDB::bind_method(D_METHOD("son_damage_receive", "aura", "data"), &Aura::son_damage_receive);
ClassDB::bind_method(D_METHOD("son_dealt_damage", "aura", "data"), &Aura::son_dealt_damage);
ClassDB::bind_method(D_METHOD("son_damage_dealt", "aura", "data"), &Aura::son_damage_dealt);
ClassDB::bind_method(D_METHOD("son_before_heal_hit", "aura", "data"), &Aura::son_before_heal_hit);
ClassDB::bind_method(D_METHOD("son_before_heal", "aura", "data"), &Aura::son_before_heal);
ClassDB::bind_method(D_METHOD("son_heal_receive", "aura", "data"), &Aura::son_heal_receive);
ClassDB::bind_method(D_METHOD("son_dealt_heal", "aura", "data"), &Aura::son_dealt_heal);
ClassDB::bind_method(D_METHOD("son_heal_dealt", "aura", "data"), &Aura::son_heal_dealt);
ClassDB::bind_method(D_METHOD("son_remove", "aura"), &Aura::son_remove);
ClassDB::bind_method(D_METHOD("son_remove_expired", "aura"), &Aura::son_remove_expired);
ClassDB::bind_method(D_METHOD("son_remove_dispell", "aura"), &Aura::son_remove_dispell);
ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &Aura::son_before_aura_applied);
ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &Aura::son_after_aura_applied);
ClassDB::bind_method(D_METHOD("son_death", "data"), &Aura::son_death);
ClassDB::bind_method(D_METHOD("son_cooldown_added", "data", "cooldown"), &Aura::son_cooldown_added);
ClassDB::bind_method(D_METHOD("son_cooldown_removed", "data", "cooldown"), &Aura::son_cooldown_removed);
ClassDB::bind_method(D_METHOD("son_category_cooldown_added", "data", "category_cooldown"), &Aura::son_category_cooldown_added);
ClassDB::bind_method(D_METHOD("son_category_cooldown_removed", "data", "category_cooldown"), &Aura::son_category_cooldown_removed);
ClassDB::bind_method(D_METHOD("son_gcd_started", "data", "gcd"), &Aura::son_gcd_started);
ClassDB::bind_method(D_METHOD("son_gcd_finished", "data"), &Aura::son_gcd_finished);
ClassDB::bind_method(D_METHOD("son_physics_process", "data"), &Aura::son_physics_process);
ClassDB::bind_method(D_METHOD("son_xp_gained", "data", "value"), &Aura::son_xp_gained);
ClassDB::bind_method(D_METHOD("son_level_up", "data", "value"), &Aura::son_level_up);
BIND_VMETHOD(MethodInfo("_son_before_cast", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_cast_target", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_started", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_failed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_spell_cast_success", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_remove", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_remove_expired", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_remove_dispell", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_cooldown_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_son_cooldown_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_son_category_cooldown_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_son_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_son_gcd_started", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_son_gcd_finished", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_physics_process", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_xp_gained", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_son_level_up", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "value")));
//Clientside Event Handlers
ClassDB::bind_method(D_METHOD("con_cast_failed", "data", "info"), &Aura::con_cast_failed);
ClassDB::bind_method(D_METHOD("con_cast_started", "data", "info"), &Aura::con_cast_started);
ClassDB::bind_method(D_METHOD("con_cast_state_changed", "data", "info"), &Aura::con_cast_state_changed);
ClassDB::bind_method(D_METHOD("con_cast_finished", "data", "info"), &Aura::con_cast_finished);
ClassDB::bind_method(D_METHOD("con_spell_cast_success", "data", "info"), &Aura::con_spell_cast_success);
ClassDB::bind_method(D_METHOD("con_death", "data"), &Aura::con_death);
ClassDB::bind_method(D_METHOD("con_cooldown_added", "data", "info"), &Aura::con_cooldown_added);
ClassDB::bind_method(D_METHOD("con_cooldown_removed", "data", "info"), &Aura::con_cooldown_removed);
ClassDB::bind_method(D_METHOD("con_category_cooldown_added", "data", "info"), &Aura::con_category_cooldown_added);
ClassDB::bind_method(D_METHOD("con_category_cooldown_removed", "data", "info"), &Aura::con_category_cooldown_removed);
ClassDB::bind_method(D_METHOD("con_aura_added", "data"), &Aura::con_aura_added);
ClassDB::bind_method(D_METHOD("con_aura_removed", "data"), &Aura::con_aura_removed);
ClassDB::bind_method(D_METHOD("con_aura_refresh", "data"), &Aura::con_aura_refresh);
ClassDB::bind_method(D_METHOD("con_damage_dealt", "data", "info"), &Aura::con_damage_dealt);
ClassDB::bind_method(D_METHOD("con_dealt_damage", "data", "info"), &Aura::con_dealt_damage);
ClassDB::bind_method(D_METHOD("con_heal_dealt", "data", "info"), &Aura::con_heal_dealt);
ClassDB::bind_method(D_METHOD("con_dealt_heal", "data", "info"), &Aura::con_dealt_heal);
ClassDB::bind_method(D_METHOD("con_gcd_started", "data", "info"), &Aura::con_gcd_started);
ClassDB::bind_method(D_METHOD("con_gcd_finished", "data"), &Aura::con_gcd_finished);
ClassDB::bind_method(D_METHOD("con_xp_gained", "data", "value"), &Aura::con_xp_gained);
ClassDB::bind_method(D_METHOD("con_level_up", "data", "value"), &Aura::con_level_up);
BIND_VMETHOD(MethodInfo("_con_cast_failed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_started", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_state_changed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_finished", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_spell_cast_success", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_cooldown_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_con_cooldown_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_con_category_cooldown_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_con_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_con_aura_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_refresh", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_con_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_con_heal_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_con_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_con_gcd_started", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_con_gcd_finished", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_xp_gained", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_con_level_up", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "value")));
//Equipment
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_should_deny_equip", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
BIND_VMETHOD(MethodInfo("_son_equip_success", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_son_equip_fail", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_con_equip_success", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_con_equip_fail", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
ClassDB::bind_method(D_METHOD("should_deny_equip", "data", "equip_slot", "item"), &Aura::should_deny_equip);
ClassDB::bind_method(D_METHOD("son_equip_success", "data", "equip_slot", "item", "old_item", "bag_slot"), &Aura::son_equip_success);
ClassDB::bind_method(D_METHOD("son_equip_fail", "data", "equip_slot", "item", "old_item", "bag_slot"), &Aura::son_equip_fail);
ClassDB::bind_method(D_METHOD("con_equip_success", "data", "equip_slot", "item", "old_item", "bag_slot"), &Aura::con_equip_success);
ClassDB::bind_method(D_METHOD("con_equip_fail", "data", "equip_slot", "item", "old_item", "bag_slot"), &Aura::con_equip_fail);
//Calculations / Queries
ClassDB::bind_method(D_METHOD("setup_aura_data", "data", "info"), &Aura::setup_aura_data);
BIND_VMETHOD(MethodInfo("_setup_aura_data", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
ClassDB::bind_method(D_METHOD("_setup_aura_data", "data", "info"), &Aura::_setup_aura_data);
//damage
ClassDB::bind_method(D_METHOD("sapply_passives_damage_receive", "data"), &Aura::sapply_passives_damage_receive);
ClassDB::bind_method(D_METHOD("sapply_passives_damage_deal", "data"), &Aura::sapply_passives_damage_deal);
ClassDB::bind_method(D_METHOD("calculate_initial_damage", "aura_data", "info"), &Aura::calculate_initial_damage);
ClassDB::bind_method(D_METHOD("handle_aura_damage", "aura_data", "data"), &Aura::handle_aura_damage);
BIND_VMETHOD(MethodInfo("_sapply_passives_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_sapply_passives_damage_deal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_calculate_initial_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
BIND_VMETHOD(MethodInfo("_handle_aura_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ClassDB::bind_method(D_METHOD("_sapply_passives_damage_receive", "data"), &Aura::_sapply_passives_damage_receive);
ClassDB::bind_method(D_METHOD("_sapply_passives_damage_deal", "data"), &Aura::_sapply_passives_damage_deal);
ClassDB::bind_method(D_METHOD("_calculate_initial_damage", "aura_data", "info"), &Aura::_calculate_initial_damage);
ClassDB::bind_method(D_METHOD("_handle_aura_damage", "aura_data", "data"), &Aura::_handle_aura_damage);
//heal
ClassDB::bind_method(D_METHOD("sapply_passives_heal_receive", "data"), &Aura::sapply_passives_heal_receive);
ClassDB::bind_method(D_METHOD("sapply_passives_heal_deal", "data"), &Aura::sapply_passives_heal_deal);
ClassDB::bind_method(D_METHOD("calculate_initial_heal", "aura_data", "info"), &Aura::calculate_initial_heal);
ClassDB::bind_method(D_METHOD("handle_aura_heal", "aura_data", "data"), &Aura::handle_aura_heal);
BIND_VMETHOD(MethodInfo("_sapply_passives_heal_receive", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_sapply_passives_heal_deal", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_calculate_initial_heal", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
BIND_VMETHOD(MethodInfo("_handle_aura_heal", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "spell_heal_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ClassDB::bind_method(D_METHOD("_sapply_passives_heal_receive", "data"), &Aura::_sapply_passives_heal_receive);
ClassDB::bind_method(D_METHOD("_sapply_passives_heal_deal", "data"), &Aura::_sapply_passives_heal_deal);
ClassDB::bind_method(D_METHOD("_calculate_initial_heal", "aura_data", "info"), &Aura::_calculate_initial_heal);
ClassDB::bind_method(D_METHOD("_handle_aura_heal", "aura_data", "data"), &Aura::_handle_aura_heal);
//Properties
ClassDB::bind_method(D_METHOD("get_id"), &Aura::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &Aura::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_icon"), &Aura::get_icon);
ClassDB::bind_method(D_METHOD("set_icon", "value"), &Aura::set_icon);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon");
ClassDB::bind_method(D_METHOD("get_time"), &Aura::get_time);
ClassDB::bind_method(D_METHOD("set_time", "value"), &Aura::set_time);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "time"), "set_time", "get_time");
ClassDB::bind_method(D_METHOD("get_tick"), &Aura::get_tick);
ClassDB::bind_method(D_METHOD("set_tick", "value"), &Aura::set_tick);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "tick"), "set_tick", "get_tick");
ClassDB::bind_method(D_METHOD("get_is_debuff"), &Aura::get_is_debuff);
ClassDB::bind_method(D_METHOD("set_is_debuff", "value"), &Aura::set_is_debuff);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debuff"), "set_is_debuff", "get_is_debuff");
ClassDB::bind_method(D_METHOD("get_rank"), &Aura::get_rank);
ClassDB::bind_method(D_METHOD("set_rank", "value"), &Aura::set_rank);
ADD_PROPERTY(PropertyInfo(Variant::INT, "rank"), "set_rank", "get_rank");
ClassDB::bind_method(D_METHOD("get_aura_type"), &Aura::get_aura_type);
ClassDB::bind_method(D_METHOD("set_aura_type", "value"), &Aura::set_aura_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "aura_type", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_AURA_TYPES), "set_aura_type", "get_aura_type");
ClassDB::bind_method(D_METHOD("get_aura_group"), &Aura::get_aura_group);
ClassDB::bind_method(D_METHOD("set_aura_group", "value"), &Aura::set_aura_group);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura_group", PROPERTY_HINT_RESOURCE_TYPE, "AuraGroup"), "set_aura_group", "get_aura_group");
ClassDB::bind_method(D_METHOD("get_hide"), &Aura::get_hide);
ClassDB::bind_method(D_METHOD("set_hide", "value"), &Aura::set_hide);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide"), "set_hide", "get_hide");
ClassDB::bind_method(D_METHOD("get_ability_scale_data_id"), &Aura::get_ability_scale_data_id);
ClassDB::bind_method(D_METHOD("set_ability_scale_data_id", "value"), &Aura::set_ability_scale_data_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "ability_scale_data_id"), "set_ability_scale_data_id", "get_ability_scale_data_id");
ADD_GROUP("Texts", "text");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("get_text_description"), &Aura::get_text_description);
ClassDB::bind_method(D_METHOD("set_text_description", "value"), &Aura::set_text_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description", PROPERTY_HINT_MULTILINE_TEXT), "set_text_description", "get_text_description");
ClassDB::bind_method(D_METHOD("get_visual_spell_effects"), &Aura::get_visual_spell_effects);
ClassDB::bind_method(D_METHOD("set_visual_spell_effects", "value"), &Aura::set_visual_spell_effects);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "visual_spell_effects", PROPERTY_HINT_RESOURCE_TYPE, "SpellEffectVisual"), "set_visual_spell_effects", "get_visual_spell_effects");
ClassDB::bind_method(D_METHOD("get_spell_projectile_data"), &Aura::get_spell_projectile_data);
ClassDB::bind_method(D_METHOD("set_spell_projectile_data", "value"), &Aura::set_spell_projectile_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "spell_projectile_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellProjectileData"), "set_spell_projectile_data", "get_spell_projectile_data");
ClassDB::bind_method(D_METHOD("get_world_effect_data"), &Aura::get_world_effect_data);
ClassDB::bind_method(D_METHOD("set_world_effect_data", "value"), &Aura::set_world_effect_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_effect_data", PROPERTY_HINT_RESOURCE_TYPE, "WorldEffectData"), "set_world_effect_data", "get_world_effect_data");
ClassDB::bind_method(D_METHOD("get_teaches_spell"), &Aura::get_teaches_spell);
ClassDB::bind_method(D_METHOD("set_teaches_spell", "next_rank"), &Aura::set_teaches_spell);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "teaches_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_teaches_spell", "get_teaches_spell");
ADD_GROUP("Damage", "damage");
//Damage
ClassDB::bind_method(D_METHOD("is_damage_enabled"), &Aura::is_damage_enabled);
ClassDB::bind_method(D_METHOD("set_damage_enabled", "value"), &Aura::set_damage_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "damage_enabled"), "set_damage_enabled", "is_damage_enabled");
ClassDB::bind_method(D_METHOD("get_damage_type"), &Aura::get_damage_type);
ClassDB::bind_method(D_METHOD("set_damage_type", "value"), &Aura::set_damage_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_type", PROPERTY_HINT_FLAGS, SpellEnums::BINDING_STRING_DAMAGE_TYPES), "set_damage_type", "get_damage_type");
ClassDB::bind_method(D_METHOD("get_damage_min"), &Aura::get_damage_min);
ClassDB::bind_method(D_METHOD("set_damage_min", "value"), &Aura::set_damage_min);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_min"), "set_damage_min", "get_damage_min");
ClassDB::bind_method(D_METHOD("get_damage_max"), &Aura::get_damage_max);
ClassDB::bind_method(D_METHOD("set_damage_max", "value"), &Aura::set_damage_max);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_max"), "set_damage_max", "get_damage_max");
ClassDB::bind_method(D_METHOD("get_damage_can_crit"), &Aura::get_damage_can_crit);
ClassDB::bind_method(D_METHOD("set_damage_can_crit", "value"), &Aura::set_damage_can_crit);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "damage_can_crit"), "set_damage_can_crit", "get_damage_can_crit");
ClassDB::bind_method(D_METHOD("set_damage", "min", "max", "can_crit"), &Aura::set_damage);
ClassDB::bind_method(D_METHOD("get_damage_scaling_curve"), &Aura::get_damage_scaling_curve);
ClassDB::bind_method(D_METHOD("set_damage_scaling_curve", "curve"), &Aura::set_damage_scaling_curve);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "damage_scaling_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_damage_scaling_curve", "get_damage_scaling_curve");
ADD_GROUP("Absorb", "absorb");
//Absorb
ClassDB::bind_method(D_METHOD("is_absorb_enabled"), &Aura::is_absorb_enabled);
ClassDB::bind_method(D_METHOD("set_absorb_enabled", "value"), &Aura::set_absorb_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorb_enabled"), "set_absorb_enabled", "is_absorb_enabled");
ClassDB::bind_method(D_METHOD("get_absorb_damage_type"), &Aura::get_absorb_damage_type);
ClassDB::bind_method(D_METHOD("set_absorb_damage_type", "value"), &Aura::set_absorb_damage_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "absorb_damage_type", PROPERTY_HINT_FLAGS, SpellEnums::BINDING_STRING_DAMAGE_TYPES), "set_absorb_damage_type", "get_absorb_damage_type");
ClassDB::bind_method(D_METHOD("get_absorb_min"), &Aura::get_absorb_min);
ClassDB::bind_method(D_METHOD("set_absorb_min", "value"), &Aura::set_absorb_min);
ADD_PROPERTY(PropertyInfo(Variant::INT, "absorb_min"), "set_absorb_min", "get_absorb_min");
ClassDB::bind_method(D_METHOD("get_absorb_max"), &Aura::get_absorb_max);
ClassDB::bind_method(D_METHOD("set_absorb_max", "value"), &Aura::set_absorb_max);
ADD_PROPERTY(PropertyInfo(Variant::INT, "absorb_max"), "set_absorb_max", "get_absorb_max");
ClassDB::bind_method(D_METHOD("get_absorb_scaling_curve"), &Aura::get_absorb_scaling_curve);
ClassDB::bind_method(D_METHOD("set_absorb_scaling_curve", "curve"), &Aura::set_absorb_scaling_curve);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "absorb_scaling_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_absorb_scaling_curve", "get_absorb_scaling_curve");
ADD_GROUP("Heal", "heal");
//Heal
ClassDB::bind_method(D_METHOD("is_heal_enabled"), &Aura::is_heal_enabled);
ClassDB::bind_method(D_METHOD("set_heal_enabled", "value"), &Aura::set_heal_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heal_enabled"), "set_heal_enabled", "is_heal_enabled");
ClassDB::bind_method(D_METHOD("get_heal_min"), &Aura::get_heal_min);
ClassDB::bind_method(D_METHOD("set_heal_min", "value"), &Aura::set_heal_min);
ADD_PROPERTY(PropertyInfo(Variant::INT, "heal_min"), "set_heal_min", "get_heal_min");
ClassDB::bind_method(D_METHOD("get_heal_max"), &Aura::get_heal_max);
ClassDB::bind_method(D_METHOD("set_heal_max", "value"), &Aura::set_heal_max);
ADD_PROPERTY(PropertyInfo(Variant::INT, "heal_max"), "set_heal_max", "get_heal_max");
ClassDB::bind_method(D_METHOD("get_heal_can_crit"), &Aura::get_heal_can_crit);
ClassDB::bind_method(D_METHOD("set_heal_can_crit", "value"), &Aura::set_heal_can_crit);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heal_can_crit"), "set_heal_can_crit", "get_heal_can_crit");
ClassDB::bind_method(D_METHOD("set_heal", "min", "max", "can_crit"), &Aura::set_heal);
ClassDB::bind_method(D_METHOD("get_heal_scaling_curve"), &Aura::get_heal_scaling_curve);
ClassDB::bind_method(D_METHOD("set_heal_scaling_curve", "curve"), &Aura::set_heal_scaling_curve);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "heal_scaling_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_heal_scaling_curve", "get_heal_scaling_curve");
ADD_GROUP("States", "states");
ClassDB::bind_method(D_METHOD("get_add_states"), &Aura::get_add_states);
ClassDB::bind_method(D_METHOD("set_add_states", "value"), &Aura::set_add_states);
ADD_PROPERTY(PropertyInfo(Variant::INT, "states_add", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES), "set_add_states", "get_add_states");
ClassDB::bind_method(D_METHOD("get_remove_effects_with_states"), &Aura::get_remove_effects_with_states);
ClassDB::bind_method(D_METHOD("set_remove_effects_with_states", "value"), &Aura::set_remove_effects_with_states);
ADD_PROPERTY(PropertyInfo(Variant::INT, "states_remove_effects", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES), "set_remove_effects_with_states", "get_remove_effects_with_states");
ClassDB::bind_method(D_METHOD("get_supress_states"), &Aura::get_supress_states);
ClassDB::bind_method(D_METHOD("set_supress_states", "value"), &Aura::set_supress_states);
ADD_PROPERTY(PropertyInfo(Variant::INT, "states_supress", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES), "set_supress_states", "get_supress_states");
//// Talents ////
ADD_GROUP("Talent", "talent");
ClassDB::bind_method(D_METHOD("get_talent_required_talent"), &Aura::get_talent_required_talent);
ClassDB::bind_method(D_METHOD("set_talent_required_talent", "next_rank"), &Aura::set_talent_required_talent);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "talent_required_talent", PROPERTY_HINT_RESOURCE_TYPE, "Aura"), "set_talent_required_talent", "get_talent_required_talent");
ClassDB::bind_method(D_METHOD("get_talent_required_spell"), &Aura::get_talent_required_spell);
ClassDB::bind_method(D_METHOD("set_talent_required_spell", "next_rank"), &Aura::set_talent_required_spell);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "talent_required_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_talent_required_spell", "get_talent_required_spell");
//// Triggers ////
ADD_GROUP("Triggers", "trigger");
ClassDB::bind_method(D_METHOD("get_trigger_count"), &Aura::get_trigger_count);
ClassDB::bind_method(D_METHOD("set_trigger_count", "count"), &Aura::set_trigger_count);
ClassDB::bind_method(D_METHOD("get_trigger_event", "index"), &Aura::get_trigger_event);
ClassDB::bind_method(D_METHOD("set_trigger_event", "index", "value"), &Aura::set_trigger_event);
ClassDB::bind_method(D_METHOD("get_trigger_aura", "index"), &Aura::get_trigger_aura);
ClassDB::bind_method(D_METHOD("set_trigger_aura", "index", "value"), &Aura::set_trigger_aura);
ClassDB::bind_method(D_METHOD("get_trigger_spell", "index"), &Aura::get_trigger_spell);
ClassDB::bind_method(D_METHOD("set_trigger_spell", "index", "value"), &Aura::set_trigger_spell);
ADD_PROPERTY(PropertyInfo(Variant::INT, "trigger_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_TRIGGER_DATA), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_trigger_count", "get_trigger_count");
for (int i = 0; i < MAX_TRIGGER_DATA; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::INT, "Trigger_" + itos(i) + "/event", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_TRIGGER_EVENTS, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_trigger_event", "get_trigger_event", i);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Trigger_" + itos(i) + "/aura", PROPERTY_HINT_RESOURCE_TYPE, "Aura", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_trigger_aura", "get_trigger_aura", i);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Trigger_" + itos(i) + "/spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_trigger_spell", "get_trigger_spell", i);
}
ADD_GROUP("Attributes", "attribute");
//AuraStatAttributes
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_count"), &Aura::get_aura_stat_attribute_count);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_count", "count"), &Aura::set_aura_stat_attribute_count);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_stat", "index"), &Aura::get_aura_stat_attribute_stat);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_stat", "index", "value"), &Aura::set_aura_stat_attribute_stat);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_base_mod", "index"), &Aura::get_aura_stat_attribute_base_mod);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_base_mod", "index", "value"), &Aura::set_aura_stat_attribute_base_mod);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_bonus_mod", "index"), &Aura::get_aura_stat_attribute_bonus_mod);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_bonus_mod", "index", "value"), &Aura::set_aura_stat_attribute_bonus_mod);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_percent_mod", "index"), &Aura::get_aura_stat_attribute_percent_mod);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_percent_mod", "index", "value"), &Aura::set_aura_stat_attribute_percent_mod);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute", "index"), &Aura::get_aura_stat_attribute);
ADD_PROPERTY(PropertyInfo(Variant::INT, "attribute_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_AURA_STATS), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_aura_stat_attribute_count", "get_aura_stat_attribute_count");
for (int i = 0; i < MAX_AURA_STATS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::INT, "StatModAttribute_" + itos(i) + "/stat", PROPERTY_HINT_ENUM, Stat::STAT_BINDING_STRING, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_stat", "get_aura_stat_attribute_stat", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "StatModAttribute_" + itos(i) + "/base_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_base_mod", "get_aura_stat_attribute_base_mod", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "StatModAttribute_" + itos(i) + "/bonus_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_bonus_mod", "get_aura_stat_attribute_bonus_mod", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "StatModAttribute_" + itos(i) + "/percent_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_percent_mod", "get_aura_stat_attribute_percent_mod", i);
}
ClassDB::bind_method(D_METHOD("is_talent"), &Aura::is_talent);
BIND_CONSTANT(MAX_AURA_STATS);
BIND_CONSTANT(MAX_TRIGGER_DATA);
}