mirror of
https://github.com/Relintai/entity_spell_system.git
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78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
#ifndef ENTITY_ENUMS_H
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#define ENTITY_ENUMS_H
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#include "core/object.h"
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#include "core/ustring.h"
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class EntityEnums : public Object {
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GDCLASS(EntityEnums, Object);
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public:
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static const String BINDING_STRING_PLAYER_RESOURCE_TYPES;
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static const String BINDING_STRING_ENTITY_TYPES;
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static const String BINDING_STRING_ENTITY_STATE_TYPES;
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enum PlayerResourceTypes {
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PLAYER_RESOURCE_TYPES_NONE,
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PLAYER_RESOURCE_TYPES_RAGE,
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PLAYER_RESOURCE_TYPES_MANA,
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PLAYER_RESOURCE_TYPES_ENERGY,
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PLAYER_RESOURCE_TYPES_TIME_ANOMALY,
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};
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enum EntityType {
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ENITIY_TYPE_NONE,
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ENITIY_TYPE_PLAYER,
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ENITIY_TYPE_AI,
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ENITIY_TYPE_MOB
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};
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enum EntityStateTypes {
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ENTITY_STATE_TYPE_NONE = 0,
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ENTITY_STATE_TYPE_STUN = 1 << 0,
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ENTITY_STATE_TYPE_ROOT = 1 << 1,
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ENTITY_STATE_TYPE_FROZEN = 1 << 2,
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ENTITY_STATE_TYPE_SILENCED = 1 << 3,
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ENTITY_STATE_TYPE_DISORIENTED = 1 << 4,
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ENTITY_STATE_TYPE_FEARED = 1 << 5,
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ENTITY_STATE_TYPE_BURNING = 1 << 6,
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ENTITY_STATE_TYPE_COLD = 1 << 7,
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ENTITY_STATE_TYPE_CURSED = 1 << 8,
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ENTITY_STATE_TYPE_PACIFIED = 1 << 9,
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};
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EntityEnums() {}
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protected:
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static void _bind_methods() {
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BIND_ENUM_CONSTANT(PLAYER_RESOURCE_TYPES_NONE);
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BIND_ENUM_CONSTANT(PLAYER_RESOURCE_TYPES_RAGE);
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BIND_ENUM_CONSTANT(PLAYER_RESOURCE_TYPES_MANA);
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BIND_ENUM_CONSTANT(PLAYER_RESOURCE_TYPES_ENERGY);
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BIND_ENUM_CONSTANT(PLAYER_RESOURCE_TYPES_TIME_ANOMALY);
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BIND_ENUM_CONSTANT(ENITIY_TYPE_NONE);
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BIND_ENUM_CONSTANT(ENITIY_TYPE_PLAYER);
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BIND_ENUM_CONSTANT(ENITIY_TYPE_AI);
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BIND_ENUM_CONSTANT(ENITIY_TYPE_MOB);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_NONE);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_STUN);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_ROOT);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FROZEN);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_SILENCED);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_DISORIENTED);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FEARED);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_BURNING);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_COLD);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_CURSED);
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BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_PACIFIED);
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}
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};
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VARIANT_ENUM_CAST(EntityEnums::EntityType);
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VARIANT_ENUM_CAST(EntityEnums::PlayerResourceTypes);
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VARIANT_ENUM_CAST(EntityEnums::EntityStateTypes);
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#endif
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