entity_spell_system/entities/PlayerResource.cpp
2019-04-20 14:02:55 +02:00

27 lines
484 B
C++

#include "PlayerResource.h"
namespace BS {
namespace Player {
public:
virtual int getCurrent() = 0;
public:
virtual void setCurrent(int value) = 0;
public:
virtual int getMax() = 0;
public:
virtual void setMax(int value) = 0;
bool PlayerResource::getDirty(){
return this->dirty;
}
void PlayerResource::setDirty(bool value)
{
this->dirty = value;
}
PlayerResource::PlayerResource()
{
Current_var = (int)(0);
Max_var = (int)(0);
}
}
}