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-Removed the old, now unneeded SpellCastData stuff from Entity. -Small interface fixed to stat, also fixed applying and deapplying modifiers. -Fixed AuraStatAttribute's bindings. -Made the aura commands a little more intuitive. -Added gcd callback bindings. -Has Global Cooldonw in spell is now defaults to true. -Small binding fixes.
2 lines
27 B
C++
2 lines
27 B
C++
#include "stat_modifier.h"
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