entity_spell_system/data/character_class.cpp
Relintai 3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00

778 lines
28 KiB
C++

#include "character_class.h"
#include "../data/spell.h"
#include "../data/aura.h"
#include "../entities/entity.h"
#include "character_spec.h"
#include "../infos/spell_cast_info.h"
int CharacterClass::get_id() {
return _id;
}
void CharacterClass::set_id(int value) {
_id = value;
}
String CharacterClass::get_character_class_name() {
return _character_class_name;
}
void CharacterClass::set_character_class_name(String value) {
_character_class_name = value;
}
Ref<Texture> CharacterClass::get_icon() {
return _icon;
}
void CharacterClass::set_icon(Ref<Texture> value) {
_icon = Ref<Texture>(value);
}
int CharacterClass::get_player_resource_type() {
return _player_resource_type;
}
void CharacterClass::set_player_resource_type(int value) {
_player_resource_type = value;
}
Ref<StatData> CharacterClass::get_stat_data() {
return _stat_data;
}
void CharacterClass::set_stat_data(Ref<StatData> value) {
_stat_data = value;
}
int CharacterClass::get_num_spells() {
return _num_spells;
}
void CharacterClass::set_num_spells(int value) {
_num_spells = value;
}
int CharacterClass::get_current_spell_page() {
return _current_spell_page;
}
void CharacterClass::set_current_spell_page(int value) {
if (value < 0 || value > (int)(_num_spells / ITEMS_PER_PAGE)) {
return;
}
_current_spell_page = value;
}
Ref<Spell> CharacterClass::get_spell(int id) {
ERR_FAIL_INDEX_V(id, MAX_SPELLS, Ref<Spell>());
return _spells[id];
}
void CharacterClass::set_spell(int index, Ref<Spell> spell) {
ERR_FAIL_INDEX(index, MAX_SPELLS);
_spells[index] = Ref<Spell>(spell);
}
int CharacterClass::get_num_specs() {
return _num_specs;
}
void CharacterClass::set_num_specs(int value) {
_num_specs = value;
}
Ref<CharacterSpec> CharacterClass::get_spec(int index) const {
ERR_FAIL_INDEX_V(index, MAX_SPECS, Ref<CharacterSpec>());
return _specs[index];
}
void CharacterClass::set_spec(int index, Ref<CharacterSpec> spec) {
ERR_FAIL_INDEX(index, MAX_SPECS);
_specs[index] = Ref<CharacterSpec>(spec);
}
Ref<Aura> CharacterClass::get_aura(int index) {
ERR_FAIL_INDEX_V(index, MAX_AURAS, Ref<Aura>());
return _auras[index];
}
void CharacterClass::set_aura(int index, Ref<Aura> aura) {
ERR_FAIL_INDEX(index, MAX_AURAS);
_auras[index] = aura;
}
void CharacterClass::setup_resources(Entity *entity) {
if (has_method("_setup_resources"))
call("_setup_resources", entity);
}
//void CharacterClass::_setup_resources(Entity *entity) {
//}
/*
Vector<int> CharacterClass::get_mob_party_ids() {
return _mob_party_ids;
}
void CharacterClass::set_mob_party_ids(Vector<int> ids) {
//specs;
}
Vector<int> CharacterClass::get_mob_dislike_ids() {
return _mob_dislike_ids;
}
void CharacterClass::set_mob_dislike_ids(Vector<int> ids) {
//specs;
}
*/
/*
int CharacterClass::get_inspector_max_spells() {
return _inspector_max_spells;
}
void CharacterClass::set_inspector_max_spells(int value) {
_inspector_max_spells = value;
}*/
void CharacterClass::start_casting(int spell_id, Entity *caster, float spellScale) {
for (int i = 0; i < MAX_SPELLS; i++) {
Ref<Spell> s = _spells[i];
if (s == NULL) {
print_error("class doesn't have spell! spell_id: " + itos(spell_id));
return;
}
if (s->get_spell_id() == spell_id) {
s->sstart_casting_simple(caster, spellScale);
return;
}
}
}
void CharacterClass::son_before_cast(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_before_cast"))
call("_son_before_cast", info);
}
void CharacterClass::son_before_cast_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_before_cast_target"))
call("_son_before_cast_target", info);
}
void CharacterClass::son_cast_finished(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_finished"))
call("_son_cast_finished", info);
}
void CharacterClass::son_cast_started(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_started"))
call("_son_cast_started", info);
}
void CharacterClass::son_cast_failed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_failed"))
call("_son_cast_failed", info);
}
void CharacterClass::son_cast_finished_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_finished_target"))
call("_son_cast_finished_target", info);
}
void CharacterClass::son_hit(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_hit"))
call("_son_hit", data);
}
void CharacterClass::son_before_damage(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_damage"))
call("_son_before_damage", data);
}
void CharacterClass::son_damage_receive(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_damage_receive"))
call("_son_damage_receive", data);
}
void CharacterClass::son_dealt_damage(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_dealt_damage"))
call("_son_dealt_damage", data);
}
void CharacterClass::son_damage_dealt(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_damage_dealt"))
call("_son_damage_dealt", data);
}
void CharacterClass::son_before_heal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_heal"))
call("_son_before_heal", data);
}
void CharacterClass::son_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_heal_receive"))
call("_son_heal_receive", data);
}
void CharacterClass::son_dealt_heal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_dealt_heal"))
call("_son_dealt_heal", data);
}
void CharacterClass::son_heal_dealt(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_heal_dealt"))
call("_son_heal_dealt", data);
}
void CharacterClass::son_before_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_aura_applied"))
call("_son_before_aura_applied", data);
}
void CharacterClass::son_after_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_after_aura_applied"))
call("_son_after_aura_applied", data);
}
void CharacterClass::son_death(Entity *entity) {
if (has_method("_son_death"))
call("_son_death", entity);
}
void CharacterClass::son_death_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
son_death(e);
}
void CharacterClass::son_cooldown_added(Ref<Cooldown> cooldown) {
if (has_method("_son_cooldown_added"))
call("_son_cooldown_added", cooldown);
}
void CharacterClass::son_cooldown_removed(Ref<Cooldown> cooldown) {
if (has_method("_son_cooldown_removed"))
call("_son_cooldown_removed", cooldown);
}
void CharacterClass::son_category_cooldown_added(Ref<CategoryCooldown> category_cooldown) {
if (has_method("_son_category_cooldown_added"))
call("_son_category_cooldown_added", category_cooldown);
}
void CharacterClass::son_category_cooldown_removed(Ref<CategoryCooldown> category_cooldown) {
if (has_method("_son_category_cooldown_removed"))
call("_son_category_cooldown_removed", category_cooldown);
}
void CharacterClass::son_gcd_started(Entity *entity, float gcd) {
if (has_method("_son_gcd_started"))
call("_son_gcd_started", entity, gcd);
}
void CharacterClass::son_gcd_finished(Entity *entity) {
if (has_method("_son_gcd_finished"))
call("_son_gcd_finished", entity);
}
void CharacterClass::son_gcd_started_bind(Node *entity, float gcd) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
son_gcd_started(e, gcd);
}
void CharacterClass::son_gcd_finished_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
son_gcd_finished(e);
}
//Clientside Event Handlers
void CharacterClass::con_cast_failed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_cast_failed"))
call("_con_cast_failed", info);
}
void CharacterClass::con_cast_started(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_cast_started"))
call("_con_cast_started", info);
}
void CharacterClass::con_cast_state_changed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_cast_state_changed"))
call("_con_cast_state_changed", info);
}
void CharacterClass::con_cast_finished(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_cast_finished"))
call("_con_cast_finished", info);
}
void CharacterClass::con_spell_cast_success(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_spell_cast_success"))
call("_con_spell_cast_success", info);
}
void CharacterClass::con_death(Entity *entity) {
ERR_FAIL_COND(entity == NULL);
if (has_method("_con_death"))
call("_con_death", entity);
}
void CharacterClass::con_death_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
con_death(e);
}
void CharacterClass::con_cooldown_added(Ref<Cooldown> cooldown) {
ERR_FAIL_COND(!cooldown.is_valid());
if (has_method("_con_cooldown_added"))
call("_con_cooldown_added", cooldown);
}
void CharacterClass::con_cooldown_removed(Ref<Cooldown> cooldown) {
ERR_FAIL_COND(!cooldown.is_valid());
if (has_method("_con_cooldown_removed"))
call("_con_cooldown_removed", cooldown);
}
void CharacterClass::con_category_cooldown_added(Ref<CategoryCooldown> category_cooldown) {
ERR_FAIL_COND(!category_cooldown.is_valid());
if (has_method("_con_category_cooldown_added"))
call("_con_category_cooldown_added", category_cooldown);
}
void CharacterClass::con_category_cooldown_removed(Ref<CategoryCooldown> category_cooldown) {
ERR_FAIL_COND(!category_cooldown.is_valid());
if (has_method("_con_category_cooldown_removed"))
call("_con_category_cooldown_removed", category_cooldown);
}
void CharacterClass::con_aura_added(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_added"))
call("_con_aura_added", data);
}
void CharacterClass::con_aura_removed(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_removed"))
call("_con_aura_removed", data);
}
void CharacterClass::con_aura_refresh(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_refresh"))
call("_con_aura_refresh", data);
}
void CharacterClass::con_damage_dealt(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_damage_dealt"))
call("_con_damage_dealt", info);
}
void CharacterClass::con_dealt_damage(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_dealt_damage"))
call("_con_dealt_damage", info);
}
void CharacterClass::con_heal_dealt(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_heal_dealt"))
call("_con_heal_dealt", info);
}
void CharacterClass::con_dealt_heal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_con_dealt_heal"))
call("_con_dealt_heal", info);
}
void CharacterClass::con_gcd_started(Entity *entity, float gcd) {
if (has_method("_con_gcd_started"))
call("_con_gcd_started", entity, gcd);
}
void CharacterClass::con_gcd_finished(Entity *entity) {
if (has_method("_con_gcd_finished"))
call("_con_gcd_finished", entity);
}
void CharacterClass::con_gcd_started_bind(Node *entity, float gcd) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
con_gcd_started(e, gcd);
}
void CharacterClass::con_gcd_finished_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
con_gcd_finished(e);
}
void CharacterClass::sai_follow(Entity *entity) {
ERR_FAIL_COND(entity == NULL);
if (has_method("_sai_follow")) {
call("_sai_follow", entity);
}
}
void CharacterClass::sai_rest(Entity *entity) {
ERR_FAIL_COND(entity == NULL);
if (has_method("_sai_rest")) {
call("_sai_rest", entity);
}
}
void CharacterClass::sai_regenerate(Entity *entity) {
ERR_FAIL_COND(entity == NULL);
if (has_method("_sai_regenerate")) {
call("_sai_regenerate", entity);
}
}
void CharacterClass::sai_attack(Entity *entity) {
ERR_FAIL_COND(entity == NULL);
if (has_method("_sai_attack")) {
call("_sai_attack", entity);
}
}
void CharacterClass::sai_follow_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
sai_follow(e);
}
void CharacterClass::sai_rest_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
sai_rest(e);
}
void CharacterClass::sai_regenerate_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
sai_regenerate(e);
}
void CharacterClass::sai_attack_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
sai_attack(e);
}
void CharacterClass::_validate_property(PropertyInfo &property) const {
String prop = property.name;
if (prop.begins_with("Spell_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= _num_spells || frame < ITEMS_PER_PAGE * _current_spell_page || frame > ITEMS_PER_PAGE * (_current_spell_page + 1)) {
property.usage = 0;
}
} else if (prop.begins_with("Spec_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= _num_specs) {
property.usage = 0;
}
} else if (prop.begins_with("current_spell_page")) {
if (_num_spells <= ITEMS_PER_PAGE) {
property.usage = 0;
}
}
}
void CharacterClass::_bind_methods() {
//EventHandlers
ClassDB::bind_method(D_METHOD("son_before_cast", "info"), &CharacterClass::son_before_cast);
ClassDB::bind_method(D_METHOD("son_before_cast_target", "info"), &CharacterClass::son_before_cast_target);
ClassDB::bind_method(D_METHOD("son_cast_started", "info"), &CharacterClass::son_cast_started);
ClassDB::bind_method(D_METHOD("son_cast_failed", "info"), &CharacterClass::son_cast_failed);
ClassDB::bind_method(D_METHOD("son_cast_finished", "info"), &CharacterClass::son_cast_finished);
ClassDB::bind_method(D_METHOD("son_cast_finished_target", "info"), &CharacterClass::son_cast_finished_target);
ClassDB::bind_method(D_METHOD("son_hit", "data"), &CharacterClass::son_hit);
ClassDB::bind_method(D_METHOD("son_before_damage", "data"), &CharacterClass::son_before_damage);
ClassDB::bind_method(D_METHOD("son_damage_receive", "data"), &CharacterClass::son_damage_receive);
ClassDB::bind_method(D_METHOD("son_dealt_damage", "data"), &CharacterClass::son_dealt_damage);
ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &CharacterClass::son_damage_dealt);
ClassDB::bind_method(D_METHOD("son_before_heal", "data"), &CharacterClass::son_before_heal);
ClassDB::bind_method(D_METHOD("son_heal_receive", "data"), &CharacterClass::son_heal_receive);
ClassDB::bind_method(D_METHOD("son_dealt_heal", "data"), &CharacterClass::son_dealt_heal);
ClassDB::bind_method(D_METHOD("son_heal_dealt", "data"), &CharacterClass::son_heal_dealt);
ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &CharacterClass::son_before_aura_applied);
ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &CharacterClass::son_after_aura_applied);
ClassDB::bind_method(D_METHOD("son_death", "data"), &CharacterClass::son_death_bind);
ClassDB::bind_method(D_METHOD("son_cooldown_added", "cooldown"), &CharacterClass::son_cooldown_added);
ClassDB::bind_method(D_METHOD("son_cooldown_removed", "cooldown"), &CharacterClass::son_cooldown_removed);
ClassDB::bind_method(D_METHOD("son_category_cooldown_added", "category_cooldown"), &CharacterClass::son_category_cooldown_added);
ClassDB::bind_method(D_METHOD("son_category_cooldown_removed", "category_cooldown"), &CharacterClass::son_category_cooldown_removed);
ClassDB::bind_method(D_METHOD("son_gcd_started", "entity", "gcd"), &CharacterClass::son_gcd_started_bind);
ClassDB::bind_method(D_METHOD("son_gcd_finished", "entity"), &CharacterClass::son_gcd_finished_bind);
BIND_VMETHOD(MethodInfo("_son_before_cast", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_cast_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_sai_follow", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_sai_rest", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_sai_regenerate", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_sai_attack", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_son_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_son_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_son_category_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_son_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_son_gcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_son_gcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_setup_resources", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
//Clientside Event Handlers
ClassDB::bind_method(D_METHOD("con_cast_failed", "info"), &CharacterClass::con_cast_failed);
ClassDB::bind_method(D_METHOD("con_cast_started", "info"), &CharacterClass::con_cast_started);
ClassDB::bind_method(D_METHOD("con_cast_state_changed", "info"), &CharacterClass::con_cast_state_changed);
ClassDB::bind_method(D_METHOD("con_cast_finished", "info"), &CharacterClass::con_cast_finished);
ClassDB::bind_method(D_METHOD("con_spell_cast_success", "info"), &CharacterClass::con_spell_cast_success);
ClassDB::bind_method(D_METHOD("con_death", "data"), &CharacterClass::con_death_bind);
ClassDB::bind_method(D_METHOD("con_cooldown_added", "cooldown"), &CharacterClass::con_cooldown_added);
ClassDB::bind_method(D_METHOD("con_cooldown_removed", "cooldown"), &CharacterClass::con_cooldown_removed);
ClassDB::bind_method(D_METHOD("con_category_cooldown_added", "cooldown"), &CharacterClass::con_category_cooldown_added);
ClassDB::bind_method(D_METHOD("con_category_cooldown_removed", "cooldown"), &CharacterClass::con_category_cooldown_removed);
ClassDB::bind_method(D_METHOD("con_aura_added", "data"), &CharacterClass::con_aura_added);
ClassDB::bind_method(D_METHOD("con_aura_removed", "data"), &CharacterClass::con_aura_removed);
ClassDB::bind_method(D_METHOD("con_aura_refresh", "data"), &CharacterClass::con_aura_refresh);
ClassDB::bind_method(D_METHOD("con_gcd_started", "entity", "gcd"), &CharacterClass::con_gcd_started_bind);
ClassDB::bind_method(D_METHOD("con_gcd_finished", "entity"), &CharacterClass::con_gcd_finished_bind);
BIND_VMETHOD(MethodInfo("_con_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_state_changed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_spell_cast_success", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_con_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_con_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_con_category_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_con_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_con_aura_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_refresh", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_gcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_con_gcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ClassDB::bind_method(D_METHOD("sai_follow", "entity"), &CharacterClass::sai_follow_bind);
ClassDB::bind_method(D_METHOD("sai_rest", "entity"), &CharacterClass::sai_rest_bind);
ClassDB::bind_method(D_METHOD("sai_regenerate", "entity"), &CharacterClass::sai_regenerate_bind);
ClassDB::bind_method(D_METHOD("sai_attack", "entity"), &CharacterClass::sai_attack_bind);
ClassDB::bind_method(D_METHOD("get_id"), &CharacterClass::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &CharacterClass::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_character_class_name"), &CharacterClass::get_character_class_name);
ClassDB::bind_method(D_METHOD("set_character_class_name", "value"), &CharacterClass::set_character_class_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "character_class_name"), "set_character_class_name", "get_character_class_name");
ClassDB::bind_method(D_METHOD("get_icon"), &CharacterClass::get_icon);
ClassDB::bind_method(D_METHOD("set_icon", "value"), &CharacterClass::set_icon);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon");
ClassDB::bind_method(D_METHOD("get_stat_data"), &CharacterClass::get_stat_data);
ClassDB::bind_method(D_METHOD("set_stat_data", "value"), &CharacterClass::set_stat_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stat_data", PROPERTY_HINT_RESOURCE_TYPE, "StatData"), "set_stat_data", "get_stat_data");
ClassDB::bind_method(D_METHOD("get_player_resource_type"), &CharacterClass::get_player_resource_type);
ClassDB::bind_method(D_METHOD("set_player_resource_type", "value"), &CharacterClass::set_player_resource_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "player_resource_type", PROPERTY_HINT_ENUM, "None, Rage, Mana, Energy, Time Anomaly"), "set_player_resource_type", "get_player_resource_type");
//// Specs ////
ClassDB::bind_method(D_METHOD("get_num_specs"), &CharacterClass::get_num_specs);
ClassDB::bind_method(D_METHOD("set_num_specs", "value"), &CharacterClass::set_num_specs);
ADD_PROPERTY(PropertyInfo(Variant::INT, "num_specs", PROPERTY_HINT_RANGE, "0," + itos(MAX_SPECS), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_num_specs", "get_num_specs");
ClassDB::bind_method(D_METHOD("get_spec", "index"), &CharacterClass::get_spec);
ClassDB::bind_method(D_METHOD("set_spec", "index", "spec"), &CharacterClass::set_spec);
for (int i = 0; i < MAX_SPECS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Spec_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "CharacterSpec", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_spec", "get_spec", i);
}
//// AURAS ////
ClassDB::bind_method(D_METHOD("get_aura", "index"), &CharacterClass::get_aura);
ClassDB::bind_method(D_METHOD("set_aura", "index", "aura"), &CharacterClass::set_aura);
ADD_GROUP("Auras", "Aura");
for (int i = 0; i < MAX_AURAS; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Aura_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Aura", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura", "get_aura", i);
}
//// Spell ////
ClassDB::bind_method(D_METHOD("get_num_spells"), &CharacterClass::get_num_spells);
ClassDB::bind_method(D_METHOD("set_num_spells", "value"), &CharacterClass::set_num_spells);
ADD_PROPERTY(PropertyInfo(Variant::INT, "num_spells", PROPERTY_HINT_RANGE, "0," + itos(MAX_SPELLS), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_num_spells", "get_num_spells");
ClassDB::bind_method(D_METHOD("get_current_spell_page"), &CharacterClass::get_current_spell_page);
ClassDB::bind_method(D_METHOD("set_current_spell_page", "value"), &CharacterClass::set_current_spell_page);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_spell_page", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_current_spell_page", "get_current_spell_page");
ClassDB::bind_method(D_METHOD("get_spell", "index"), &CharacterClass::get_spell);
ClassDB::bind_method(D_METHOD("set_spell", "index", "spell"), &CharacterClass::set_spell);
for (int i = 0; i < MAX_SPELLS; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Spell_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Spell", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_spell", "get_spell", i);
}
BIND_CONSTANT(MAX_SPELLS);
BIND_CONSTANT(MAX_SPECS);
BIND_CONSTANT(MAX_AURAS);
}
CharacterClass::CharacterClass() {
//_spells = memnew(Vector<Ref<Spell> >());
_id = 0;
_num_specs = 0;
_num_spells = 0;
_current_spell_page = 0;
}
CharacterClass::~CharacterClass() {
//memdelete(_spells);
//for (int i = 0; i < MAX_SPELLS; ++i) {
//_spells[i] = Ref<Spell>(NULL);
//}
}