entity_spell_system/world_spells/world_spell.h

91 lines
1.7 KiB
C++

#ifndef WORLD_SPELL_H
#define WORLD_SPELL_H
#include "scene/main/node.h"
#include "core/vector.h"
#include "scene/resources/packed_scene.h"
#include "../spell_enums.h"
#include "world_spell_data.h"
class WorldSpell : public Node {
GDCLASS(WorldSpell, Node);
public:
NodePath get_body_path();
void set_body_path(NodePath value);
Node *get_body();
int get_data_id();
void set_data_id(int value);
Ref<WorldSpellData> get_data();
void set_data(Ref<WorldSpellData> value);
SpellEnums::ColliderType get_collider_type();
void set_collider_type(SpellEnums::ColliderType value);
Vector3 get_collider_box_extents();
void set_collider_box_extents(Vector3 value);
float get_collider_sphere_radius();
void set_collider_sphere_radius(float value);
SpellEnums::TargetType get_target_type();
void set_target_type(SpellEnums::TargetType value);
int get_target_bone_id();
void set_target_bone_id(int value);
bool get_move();
void set_move(bool value);
float get_movement_speed();
void set_movement_speed(float value);
Vector3 get_movement_dir();
void set_movement_dir(Vector3 value);
float get_max_dist();
void set_max_dist(float value);
Ref<PackedScene> get_effect();
void set_effect(Ref<PackedScene> value);
Vector3 get_effect_offset();
void set_effect_offset(Vector3 value);
WorldSpell();
~WorldSpell();
protected:
static void _bind_methods();
private:
NodePath _body_path;
Node *_body;
int _data_id;
Ref<WorldSpellData> _data;
SpellEnums::ColliderType _collider_type;
Vector3 _collider_box_extents;
float _collider_sphere_radius;
SpellEnums::TargetType _target_type;
int _target_bone_id;
bool _move;
float _movement_speed;
Vector3 _movement_dir;
float _max_dist;
Ref<PackedScene> _effect;
Vector3 _effect_offset;
};
#endif