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https://github.com/Relintai/entity_spell_system.git
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91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#ifndef WORLD_SPELL_H
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#define WORLD_SPELL_H
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#include "scene/main/node.h"
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#include "core/vector.h"
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#include "scene/resources/packed_scene.h"
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#include "../spell_enums.h"
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#include "world_spell_data.h"
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class WorldSpell : public Node {
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GDCLASS(WorldSpell, Node);
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public:
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NodePath get_body_path();
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void set_body_path(NodePath value);
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Node *get_body();
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int get_data_id();
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void set_data_id(int value);
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Ref<WorldSpellData> get_data();
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void set_data(Ref<WorldSpellData> value);
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SpellEnums::ColliderType get_collider_type();
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void set_collider_type(SpellEnums::ColliderType value);
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Vector3 get_collider_box_extents();
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void set_collider_box_extents(Vector3 value);
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float get_collider_sphere_radius();
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void set_collider_sphere_radius(float value);
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SpellEnums::TargetType get_target_type();
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void set_target_type(SpellEnums::TargetType value);
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int get_target_bone_id();
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void set_target_bone_id(int value);
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bool get_move();
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void set_move(bool value);
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float get_movement_speed();
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void set_movement_speed(float value);
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Vector3 get_movement_dir();
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void set_movement_dir(Vector3 value);
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float get_max_dist();
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void set_max_dist(float value);
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Ref<PackedScene> get_effect();
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void set_effect(Ref<PackedScene> value);
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Vector3 get_effect_offset();
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void set_effect_offset(Vector3 value);
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WorldSpell();
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~WorldSpell();
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protected:
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static void _bind_methods();
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private:
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NodePath _body_path;
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Node *_body;
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int _data_id;
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Ref<WorldSpellData> _data;
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SpellEnums::ColliderType _collider_type;
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Vector3 _collider_box_extents;
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float _collider_sphere_radius;
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SpellEnums::TargetType _target_type;
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int _target_bone_id;
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bool _move;
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float _movement_speed;
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Vector3 _movement_dir;
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float _max_dist;
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Ref<PackedScene> _effect;
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Vector3 _effect_offset;
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};
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#endif
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