entity_spell_system/skeleton/character_bones.h

19 lines
251 B
C++

#ifndef CHARACTER_BONES_H
#define CHARACTER_BONES_H
#include "scene/2d/node_2d.h"
class CharacterBones : public Node2D {
GDCLASS(CharacterBones, Node2D);
public:
CharacterBones();
protected:
static void _bind_methods();
//private:
};
#endif