entity_spell_system/entities/stats
2020-01-09 04:27:19 +01:00
..
complex_level_stat_data.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
complex_level_stat_data.h Renamed Luck to Spirit. 2019-10-16 13:35:57 +02:00
level_stat_data.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
level_stat_data.h Added LevelStatData classes. 2019-09-16 03:13:52 +02:00
simple_level_stat_data.cpp Renamed Luck to Spirit. 2019-10-16 13:35:57 +02:00
simple_level_stat_data.h Renamed Luck to Spirit. 2019-10-16 13:35:57 +02:00
stat_data_entry.cpp Small fixes. 2019-10-15 22:21:14 +02:00
stat_data_entry.h Added a max value parameter for the stat dependencies. 2019-10-15 21:58:40 +02:00
stat_data.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
stat_data.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
stat_modifier.cpp Implemented _from_dict in StatModifier. Stats seems to work properly now. 2019-10-15 20:38:51 +02:00
stat_modifier.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
stat.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
stat.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00