entity_spell_system/entities
2020-04-24 23:43:37 +02:00
..
ai Clang format. 2020-04-10 14:09:21 +02:00
auras AuraData is a Resource now aswell. 2020-04-23 12:17:33 +02:00
data Added is_playable property to EntityData. 2020-04-13 22:04:14 +02:00
resources Fix typo. 2020-04-19 17:32:51 +02:00
skills Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
stats Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful. 2020-04-24 23:43:37 +02:00
entity.cpp Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful. 2020-04-24 23:43:37 +02:00
entity.h Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful. 2020-04-24 23:43:37 +02:00