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Relintai
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entity_spell_system
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entity_spell_system
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Relintai
909f34af03
Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
2020-04-24 13:35:30 +02:00
..
atlases
Moved the atlases folder into data aswell.
2020-02-03 13:03:33 +01:00
auras
Rename the EntityDataManager singleton to just simply ESS.
2020-04-14 16:55:21 +02:00
entities
Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
2020-02-20 12:18:55 +01:00
items
Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
2020-04-19 17:15:36 +02:00
loot
Fix compile.
2020-02-26 21:15:36 +01:00
species
Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
2020-04-24 13:35:30 +02:00
spells
Rename the EntityDataManager singleton to just simply ESS.
2020-04-14 16:55:21 +02:00