entity_spell_system/item_enums.cpp

64 lines
1.9 KiB
C++

#include "item_enums.h"
const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact";
const String ItemEnums::BINDING_STRING_RARITY_FLAG = "Common,Uncommon,Superior,Heroic,Mythic,Artifact";
const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None,Equipment,Weapon,Potion,Herb,Ore,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag";
const String ItemEnums::BINDING_STRING_ITEM_TYPE_FLAGS = "Equipment,Weapon,Potion,Herb,Ore,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag";
const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Sword,Axe,Mace,Dagger,Bow,Crossbow,Gun,Wand,Quest Item";
const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand";
const String ItemEnums::BINDING_STRING_EQUIP_SLOTS = "Head,Neck,Shoulders,Chest,Gloves,Belt,Legs,Feet,Ring 1,Ring 2,Trinket 1,Trinket 2,Main Hand,Off Hand,None";
const String ItemEnums::BINDING_STRING_ARMOR_TYPE = "None,Cloth,Leather,Mail,Plate";
const String ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS = "None,Skin,Underwear,Shirt,Clothes Base,Clothes 1,Clothes 2,Clothes 3,Clothes 4,Clothes 5,Belt,Tabard,Overlay";
String ItemEnums::get_equip_slot_string(int slot) {
switch (slot) {
case 0:
return "head";
case 1:
return "neck";
case 2:
return "shoulders";
case 3:
return "chest";
case 4:
return "gloves";
case 5:
return "belt";
case 6:
return "legs";
case 7:
return "feet";
case 8:
return "ring_1";
case 9:
return "ring_2";
case 10:
return "trinket_1";
case 11:
return "trinket_2";
case 12:
return "main_hand";
case 13:
return "off_hand";
}
return "";
}
String ItemEnums::get_armor_type_string(int type) {
switch (type) {
case 0:
return "none";
case 1:
return "cloth";
case 2:
return "leather";
case 3:
return "mail";
case 4:
return "plate";
}
return "";
}