entity_spell_system/data/items
2020-06-13 18:33:51 +02:00
..
craft_recipe_helper.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
craft_recipe_helper.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
craft_recipe.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
craft_recipe.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
equipment_data.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
equipment_data.h EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
item_instance.cpp ItemInstance now also stores stat modifier data like ItemTemplate. 2020-06-07 14:55:39 +02:00
item_instance.h SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00
item_template.cpp Converted the stat modifier related functions in ItemTemplate, and ItemInstance to the new style. Also ItemTemplateStatModifier is now a struct in ItemTemplate. 2020-06-07 00:50:24 +02:00
item_template.h ItemInstance now also stores stat modifier data like ItemTemplate. 2020-06-07 14:55:39 +02:00
model_visual_entry.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
model_visual_entry.h TextureLayers are now customizable. 2020-05-21 21:20:56 +02:00
model_visual.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
model_visual.h TextureLayers are now customizable. 2020-05-21 21:20:56 +02:00