mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
#ifndef CHARACTER_SKELETON_H
|
|
#define CHARACTER_SKELETON_H
|
|
|
|
#ifdef ENTITIES_2D
|
|
#include "scene/2d/node_2d.h"
|
|
#else
|
|
#include "scene/3d/spatial.h"
|
|
#endif
|
|
|
|
#include "core/node_path.h"
|
|
#include "core/ustring.h"
|
|
#include "scene/animation/animation_player.h"
|
|
#include "scene/animation/animation_tree.h"
|
|
|
|
#ifdef ENTITIES_2D
|
|
|
|
class CharacterSkeleton : public Node2D {
|
|
GDCLASS(CharacterSkeleton, Node2D);
|
|
|
|
#else
|
|
|
|
class CharacterSkeleton : public Spatial {
|
|
GDCLASS(CharacterSkeleton, Spatial);
|
|
|
|
#endif
|
|
|
|
public:
|
|
static const String BINDING_STRING_CHARCATER_SKELETON_BONE_ID;
|
|
|
|
enum CharacterSkeletonBoneId {
|
|
BONE_ID_HIP = 0,
|
|
BONE_ID_LEFT_HAND = 1,
|
|
BONE_ID_RIGHT_HAND = 2,
|
|
MAX_BONE_ID = 3,
|
|
};
|
|
|
|
NodePath get_hip_path();
|
|
void set_hip_path(NodePath path);
|
|
|
|
NodePath get_left_hand_path();
|
|
void set_left_hand_path(NodePath path);
|
|
|
|
NodePath get_right_hand_path();
|
|
void set_right_hand_path(NodePath path);
|
|
|
|
Node *get_bone_node(CharacterSkeletonBoneId node_id);
|
|
|
|
NodePath get_animation_player_path();
|
|
void set_animation_player_path(NodePath path);
|
|
|
|
AnimationPlayer *get_animation_player();
|
|
|
|
NodePath get_animation_tree_path();
|
|
void set_animation_tree_path(NodePath path);
|
|
|
|
AnimationTree *get_animation_tree();
|
|
|
|
void update_nodes();
|
|
|
|
CharacterSkeleton();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _notification(int p_notification);
|
|
|
|
private:
|
|
NodePath _hip_path;
|
|
NodePath _left_hand_path;
|
|
NodePath _right_hand_path;
|
|
|
|
NodePath _animation_player_path;
|
|
NodePath _animation_tree_path;
|
|
|
|
AnimationPlayer *_animation_player;
|
|
AnimationTree *_animation_tree;
|
|
|
|
Node *_nodes[MAX_BONE_ID];
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(CharacterSkeleton::CharacterSkeletonBoneId);
|
|
|
|
#endif
|