mirror of
https://github.com/Relintai/entity_spell_system.git
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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef CHARACTER_SPEC_H
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#define CHARACTER_SPEC_H
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "talent_row_data.h"
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class TalentRowData;
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class Aura;
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class CharacterSpec : public Resource {
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GDCLASS(CharacterSpec, Resource);
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public:
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int get_id();
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void set_id(int value);
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int get_num_talent_rows();
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void set_num_talent_rows(int value);
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Ref<TalentRowData> get_talent_row(int index) const;
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void set_talent_row(const int index, const Ref<TalentRowData> row);
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Vector<Variant> get_talent_rows();
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void set_talent_rows(const Vector<Variant> &auras);
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Ref<Aura> get_talent(const int row_index, const int culomn, const int rank) const;
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CharacterSpec();
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~CharacterSpec();
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protected:
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static void _bind_methods();
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private:
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int _id;
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Vector<Ref<TalentRowData> > _rows;
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};
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#endif
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