mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-05-13 22:52:10 +02:00
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#pragma once
|
|
#include <System/System.h>
|
|
#include "Vector3.h"
|
|
#include "Rigidbody.h"
|
|
#include "SpellProjectileData.h"
|
|
#include "Transform.h"
|
|
#include "WorldSpell.h"
|
|
#include "SpellProjectileType.h"
|
|
#include "Time.h"
|
|
|
|
using namespace System;
|
|
using namespace UnityEngine;
|
|
namespace BS {
|
|
namespace SpellsNS {
|
|
namespace WorldSpells {
|
|
//Forward Declaration
|
|
class WorldSpell;
|
|
|
|
//Attribute: Serializable*
|
|
class WorldSpellStraightBehaiour : public virtual Object{
|
|
//Attribute: SerializeField*
|
|
private:
|
|
Vector3* direction;
|
|
//Attribute: SerializeField*
|
|
public:
|
|
Vector3* startPosition;
|
|
//Attribute: SerializeField*
|
|
private:
|
|
Rigidbody* rb;
|
|
//Attribute: SerializeField*
|
|
private:
|
|
SpellProjectileData* sattrib;
|
|
//Attribute: SerializeField*
|
|
private:
|
|
Transform* t;
|
|
//Attribute: SerializeField*
|
|
private:
|
|
bool enabled;
|
|
private:
|
|
WorldSpell* owner;
|
|
public:
|
|
bool getEnabled();
|
|
public:
|
|
void setEnabled(bool value);
|
|
public:
|
|
WorldSpellStraightBehaiour(WorldSpell* owner);
|
|
public:
|
|
void Init();
|
|
public:
|
|
void Update();
|
|
};
|
|
}
|
|
}
|
|
}
|