entity_spell_system/spells/spell_manager.cpp
2019-04-20 14:02:55 +02:00

281 lines
9.8 KiB
C++

#include "spell_manager.h"
SpellManager *SpellManager::_instance;
SpellManager *SpellManager::get_instance() {
return _instance;
}
SpellManager::SpellManager() {
SpellManager::_instance = this;
}
SpellManager::~SpellManager() {
SpellManager::_instance = NULL;
}
void SpellManager::CastSpell(Entity *caster, int spellId, float scale) {
}
void SpellManager::CastingFinished(Entity *caster, int spellId, float scale) {
}
void SpellManager::UpdateAuras(Entity *ac) {
}
void SpellManager::OnHit(Entity *ac, Entity *caster, Entity *target, Spell *spell, int damage) {
}
void SpellManager::POnBeforeDamage(Entity *ac, SpellDamageInfo *data) {
}
void SpellManager::OnDamageReceive(Entity *ac, Entity *caster, Entity *target, Spell *spell, int damage) {
}
void SpellManager::RemoveAurasWithGroup(Entity *ac, int auraGroup) {
}
void SpellManager::CRefreshAura(Entity *ac, int auraId, float time) {
}
void SpellManager::CRefreshCasterAura(Entity *ac, int auraId, Entity *caster, float time) {
}
void SpellManager::CAuraAdded(Entity *ac, int id, float remaining, Entity *caster, int casterGUID) {
}
void SpellManager::CAuraRemoved(Entity *ac, int id) {
}
void SpellManager::SetupOnPlayerMoves(Entity *bopmccc, Vector<int> *sspells) {
}
void SpellManager::COnCastFailed(Entity *caster, int spellId) {
}
void SpellManager::COnCastStarted(Entity *caster, int spellId) {
}
void SpellManager::COnCastStateChanged(Entity *caster, int spellId) {
}
void SpellManager::COnCastFinished(Entity *caster, int spellId) {
}
void SpellManager::COnSpellCastSuccess(Entity *caster, int spellId) {
}
String SpellManager::RequestName(int spellId) {
return "";
}
String SpellManager::RequestDescription(int spellId, int level) {
return "";
}
/*
void SpellManager::CastSpell(Entity *caster, int spellId, float scale) {
if (!Spells::Instance->SpellsDict->ContainsKey(spellId)) {
Debug::Log(*(new String("SpellManager->castSpell: SpellID Doesn't exists! spellId:")) + BOX<int>(spellId));
return;
}
Spell *spell = Spells::Instance->SpellsDict->GetData(spellId);
if (spell == null) {
Debug::Log(new String("SpellManager->castSpell: SpellData is null!"));
return;
}
(SpellScript *)(spell->SpellScript)->StartCasting((WorldEntity *)(caster), scale);
}
void SpellManager::CastingFinished(Entity *caster, int spellId, float scale) {
if (!Spells::Instance->SpellsDict->ContainsKey(spellId)) {
Debug::Log(new String("SpellManager->CastingFinished: SpellID Doesn't exists!"));
return;
}
Spell *spell = Spells::Instance->SpellsDict->GetData(spellId);
if (spell == null) {
Debug::Log(new String("SpellManager->CastingFinished: SpellData is null!"));
return;
}
(SpellScript *)(spell->SpellScript)->CastingFinished((WorldEntity *)(caster), scale);
}
void SpellManager::UpdateAuras(Entity *ac) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
AuraData *auraData = auraComponent->serverAuras->GetData(i);
AuraScript *auraScript = (AuraScript *)(auraData->Aura->AuraScript);
if (auraScript == null) {
Debug::Log(*(new String("AuraComponent->Update(): Aurascript is null! AuraId: ")) + BOX<int>(auraData->AuraId));
} else {
if (auraScript->AuraUpdate(auraComponent->Owner, auraData)) {
auraComponent->serverAuras->RemoveAt(i);
auraComponent->CReceiveAuraRemoved(auraData->AuraId);
i -= 1;
}
}
}
}
void SpellManager::OnHit(Entity *ac, Entity *caster, Entity *target, MonoBehaviour *spell, int damage) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
int count = auraComponent->serverAuras->Count;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
(AuraScript *)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->OnHit((WorldEntity *)(caster), (WorldEntity *)(target), spell, auraComponent->serverAuras->GetData(i), damage);
if (count != auraComponent->serverAuras->Count) {
i -= count - *auraComponent->serverAuras->Count;
count = auraComponent->serverAuras->Count;
}
}
}
void SpellManager::POnBeforeDamage(Entity *ac, SpellDamageInfo *data) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
int count = auraComponent->serverAuras->Count;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
(AuraScript *)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->POnBeforeDamage(data, auraComponent->serverAuras->GetData(i));
if (count != auraComponent->serverAuras->Count) {
i -= count - *auraComponent->serverAuras->Count;
count = auraComponent->serverAuras->Count;
}
}
}
void SpellManager::OnDamageReceive(Entity *ac, Entity *caster, Entity *target, MonoBehaviour *spell, int damage) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
int count = auraComponent->serverAuras->Count;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
(AuraScript *)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->OnDamageReceive((WorldEntity *)(caster), (WorldEntity *)(target), spell, auraComponent->serverAuras->GetData(i), damage);
if (count != auraComponent->serverAuras->Count) {
i -= count - *auraComponent->serverAuras->Count;
count = auraComponent->serverAuras->Count;
}
}
}
void SpellManager::RemoveAurasWithGroup(Entity *ac, int auraGroup) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
AuraData *auraData = auraComponent->serverAuras->GetData(i);
if (auraData->AuraGroup == auraGroup) {
(AuraScript *)(Auras::Instance->GetData(auraData->AuraId)->AuraScript)->DeApply(auraComponent->Owner, auraData);
auraComponent->serverAuras->RemoveAt(i);
i -= 1;
auraComponent->CReceiveAuraRemoved(auraData->AuraId);
}
}
}
void SpellManager::CRefreshAura(Entity *ac, int auraId, float time) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
for (int i = 0; i < auraComponent->auras->Count; i += 1) {
if (auraComponent->auras->GetData(i)->AuraId == auraId) {
auraComponent->auras->GetData(i)->Remaining = time;
Aura *aura = auraComponent->auras->GetData(i)->Aura;
(AuraScript *)(aura->AuraScript)->COnRefresh((WorldEntity *)(auraComponent->auras->GetData(i)->Caster), aura->gameObject, auraComponent->auras->GetData(i));
return;
}
}
}
void SpellManager::CRefreshCasterAura(Entity *ac, int auraId, Entity *caster, float time) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
for (int i = 0; i < auraComponent->auras->Count; i += 1) {
if ((auraComponent->auras->GetData(i)->AuraId == auraId) && (auraComponent->auras->GetData(i)->Caster == *caster)) {
auraComponent->auras->GetData(i)->Remaining = time;
Aura *aura = auraComponent->auras->GetData(i)->Aura;
(AuraScript *)(aura->AuraScript)->COnRefresh((WorldEntity *)(caster), aura->gameObject, auraComponent->auras->GetData(i));
return;
}
}
}
void SpellManager::CAuraAdded(Entity *ac, int id, float remaining, Entity *caster, uint casterGUID) {
AuraComponent *arg_18_0 = as_cast<AuraComponent *>(ac);
AuraData *auraData = new AuraData(id, remaining, caster, casterGUID, 0, (float)1);
arg_18_0->auras->Add(auraData);
Aura *aura = Auras::Instance->GetData(id);
(AuraScript *)(aura->AuraScript)->COnAdded((WorldEntity *)(caster), aura, auraData);
}
void SpellManager::CAuraRemoved(Entity *ac, int id) {
AuraComponent *auraComponent = as_cast<AuraComponent *>(ac);
for (int i = 0; i < auraComponent->auras->Count; i += 1) {
if (auraComponent->auras->GetData(i)->AuraId == id) {
auraComponent->auras->RemoveAt(i);
Aura *aura = Auras::Instance->GetData(id);
(AuraScript *)(aura->AuraScript)->COnRemoved(auraComponent->Owner, aura);
return;
}
}
}
void SpellManager::SetupOnPlayerMoves(BaseOnPlayerMoveCallbackComponent *bopmccc, List_T<int> *sspells) {
OnPlayerMoveCallbackComponent *onPlayerMoveCallbackComponent = as_cast<OnPlayerMoveCallbackComponent *>(bopmccc);
for (int i = 0; i < sspells->Count; i += 1) {
BaseOnPlayerMoveCallbackComponent *arg_38_0 = onPlayerMoveCallbackComponent;
SpellScript *expr_2C = (SpellScript *)(Spells::Instance->SpellsDict->GetData(sspells->GetData(i))->SpellScript);
arg_38_0->SOnPlayerMove += *(new BaseOnPlayerMoveCallbackComponent::OnPlayerMoved(expr_2C->OnPlayerMove));
}
}
void SpellManager::COnCastFailed(Entity *caster, int spellId) {
Spell *spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript *)(spell->SpellScript)->COnSpellCastEnded((WorldEntity *)(caster));
}
void SpellManager::COnCastStarted(Entity *caster, int spellId) {
Spell *spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript *)(spell->SpellScript)->COnSpellCastStarted((WorldEntity *)(caster));
}
void SpellManager::COnCastStateChanged(Entity *caster, int spellId) {
Spell *spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript *)(spell->SpellScript)->OnCastStateChanged((WorldEntity *)(caster));
}
void SpellManager::COnCastFinished(Entity *caster, int spellId) {
Spell *spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript *)(spell->SpellScript)->COnSpellCastEnded((WorldEntity *)(caster));
}
void SpellManager::COnSpellCastSuccess(Entity *caster, int spellId) {
Spell *spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript *)(spell->SpellScript)->COnSpellCastSuccess((WorldEntity *)(caster));
}
String SpellManager::RequestName(int spellId) {
Spell *spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return new String("");
}
return (SpellScript *)(spell->SpellScript)->GetName();
}
String SpellManager::RequestDescription(int spellId, int level) {
Spell *spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return new String("");
}
return (SpellScript *)(spell->SpellScript)->GetDescription(level);
}*/
void SpellManager::_bind_methods() {
}