entity_spell_system/entities/PlayerResource.h
2019-04-20 14:02:55 +02:00

32 lines
523 B
C++

#pragma once
#include <System/System.h>
using namespace System;
namespace BS {
namespace Player {
class PlayerResource : public abstract virtual Object
{
private:
bool dirty;
public:
int getCurrent();
public:
void setCurrent(int value);
public:
int getMax();
public:
void setMax(int value);
public:
bool getDirty();
public:
void setDirty(bool value);
public:
virtual int Current_var;
public:
virtual int Max_var;
public:
PlayerResource();
};
}
}