entity_spell_system/Queued/ASDef_SpellSystem/StraightSpellProjectileComponent.cpp
2019-04-20 14:02:55 +02:00

57 lines
1.9 KiB
C++

#include "StraightSpellProjectileComponent.h"
void StraightSpellProjectileComponent::Start(){
if (!this->isServer){
return;
}
this->rb = FakeNetworkBehaviour::GetComponent<Rigidbody>();
}
void StraightSpellProjectileComponent::Update()
{
if (this->time > (float)0.01) {
this->elapsedTIme += Time::deltaTime;
if (this->elapsedTIme > this->time) {
UnityEngine::Object::Destroy(FakeNetworkBehaviour::transform->gameObject);
return;
}
}
if (!this->flying) {
return;
}
this->tmp->Set(this->direction->x, this->direction->y, this->direction->z);
this->tmp *= this->speed * Time::deltaTime;
this->tmp += FakeNetworkBehaviour::transform->localPosition;
this->rb->MovePosition(this->tmp);
this->tmp -= this->startPosition;
if (this->tmp->magnitude > this->range) {
UnityEngine::Object::Destroy(FakeNetworkBehaviour::gameObject);
}
}
void StraightSpellProjectileComponent::OnTriggerEnter(Collider* collision)
{
if (!this->isServer) {
return;
}
if (collision->transform == null) {
return;
}
if ((collision->transform == FakeNetworkBehaviour::transform) || (collision->transform == this->caster->transform)) {
return;
}
WorldEntity* component = collision->gameObject->GetComponent<WorldEntity>();
(SpellScript*)(this->spell->SpellScript)->SpellHit(this->caster, component, null, this->spell, this->spellScale);
}
void StraightSpellProjectileComponent::Launch(WorldEntity* caster, Spell* spell, Vector3* dir, float speed, float time, float range, float spellScale)
{
this->caster = caster;
this->spell = spell;
this->startPosition->Set(FakeNetworkBehaviour::transform->localPosition->x, FakeNetworkBehaviour::transform->localPosition->y, FakeNetworkBehaviour::transform->localPosition->z);
this->direction->Set(dir->x, (float)0, dir->z);
this->direction->Normalize();
this->range = range;
this->speed = speed;
this->time = time;
this->flying = true;
this->spellScale = spellScale;
}