entity_spell_system/singletons/entity_data_manager.cpp

1161 lines
37 KiB
C++

/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "entity_data_manager.h"
#include "../data/auras/aura.h"
#include "../data/items/craft_recipe.h"
#include "../data/species/entity_species_data.h"
#include "../data/spells/spell.h"
#include "../entities/data/entity_data.h"
#include "../entities/resources/entity_resource_data.h"
#include "../entities/skills/entity_skill_data.h"
EntityDataManager *EntityDataManager::instance;
EntityDataManager *EntityDataManager::get_instance() {
return instance;
}
bool EntityDataManager::get_automatic_load() {
return _automatic_load;
}
void EntityDataManager::set_automatic_load(bool load) {
_automatic_load = load;
}
Ref<Aura> EntityDataManager::get_skill_for_armor_type(int index) {
ERR_FAIL_INDEX_V(index, ItemEnums::ARMOR_TYPE_MAX, Ref<Aura>());
return _armor_type_skills[index];
}
void EntityDataManager::set_skill_for_armor_type(int index, const Ref<Aura> &aura) {
ERR_FAIL_INDEX(index, ItemEnums::ARMOR_TYPE_MAX);
_armor_type_skills[index] = aura;
}
String EntityDataManager::get_xp_data_path() {
return _xp_data_path;
}
void EntityDataManager::set_xp_data_path(String path) {
_xp_data_path = path;
}
Ref<XPData> EntityDataManager::get_xp_data() {
return _xp_data;
}
String EntityDataManager::get_entity_resources_folder() {
return _entity_resources_folder;
}
void EntityDataManager::set_entity_resources_folder(String folder) {
_entity_resources_folder = folder;
}
Vector<Ref<EntityResourceData> > *EntityDataManager::get_entity_resources() {
return &_entity_resources;
}
Ref<EntityResourceData> EntityDataManager::get_entity_resource(int class_id) {
//ERR_FAIL_COND_V_MSG(!_entity_resource_map.has(class_id), Ref<EntityResourceData>(), "Could not find EntityResourceData! Id:" + String::num(class_id));
if (!_entity_resource_map.has(class_id)) {
return Ref<EntityResourceData>();
}
return _entity_resource_map.get(class_id);
}
Ref<EntityResourceData> EntityDataManager::get_entity_resource_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_resources.size(), Ref<EntityResourceData>(NULL));
return _entity_resources.get(index);
}
int EntityDataManager::get_entity_resource_count() {
return _entity_resources.size();
}
void EntityDataManager::add_entity_resource(const Ref<EntityResourceData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_resources.push_back(cls);
_entity_resource_map.set(cls->get_id(), cls);
}
String EntityDataManager::get_entity_skills_folder() {
return _entity_skills_folder;
}
void EntityDataManager::set_entity_skills_folder(String folder) {
_entity_skills_folder = folder;
}
Vector<Ref<EntitySkillData> > *EntityDataManager::get_entity_skills() {
return &_entity_skills;
}
Ref<EntitySkillData> EntityDataManager::get_entity_skill(int class_id) {
ERR_FAIL_COND_V_MSG(!_entity_skill_map.has(class_id), Ref<EntitySkillData>(), "Could not find EntitySkillData! Id:" + String::num(class_id));
return _entity_skill_map.get(class_id);
}
Ref<EntitySkillData> EntityDataManager::get_entity_skill_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_skills.size(), Ref<EntitySkillData>(NULL));
return _entity_skills.get(index);
}
int EntityDataManager::get_entity_skill_count() {
return _entity_skills.size();
}
void EntityDataManager::add_entity_skill(const Ref<EntitySkillData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_skills.push_back(cls);
_entity_skill_map.set(cls->get_id(), cls);
}
String EntityDataManager::get_entity_datas_folder() {
return _entity_datas_folder;
}
void EntityDataManager::set_entity_datas_folder(String folder) {
_entity_datas_folder = folder;
}
Vector<Ref<EntityData> > *EntityDataManager::get_entity_datas() {
return &_entity_datas;
}
Ref<EntityData> EntityDataManager::get_entity_data(int class_id) {
ERR_FAIL_COND_V_MSG(!_entity_data_map.has(class_id), Ref<EntityData>(), "Could not find EntityData! Id:" + String::num(class_id));
return _entity_data_map.get(class_id);
}
Ref<EntityData> EntityDataManager::get_entity_data_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>(NULL));
return _entity_datas.get(index);
}
int EntityDataManager::get_entity_data_count() {
return _entity_datas.size();
}
void EntityDataManager::add_entity_data(const Ref<EntityData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_datas.push_back(cls);
_entity_data_map.set(cls->get_id(), cls);
}
String EntityDataManager::get_spells_folder() {
return _spells_folder;
}
void EntityDataManager::set_spells_folder(String folder) {
_spells_folder = folder;
}
Vector<Ref<Spell> > *EntityDataManager::get_spells() {
return &_spells;
}
Ref<Spell> EntityDataManager::get_spell(int spell_id) {
ERR_FAIL_COND_V_MSG(!_spell_map.has(spell_id), Ref<Spell>(), "Could not find Spell! Id:" + String::num(spell_id));
return _spell_map.get(spell_id);
}
Ref<Spell> EntityDataManager::get_spell_index(int index) {
ERR_FAIL_INDEX_V(index, _spells.size(), Ref<Spell>(NULL));
return _spells.get(index);
}
int EntityDataManager::get_spell_count() {
return _spells.size();
}
void EntityDataManager::add_spell(const Ref<Spell> &spell) {
ERR_FAIL_COND(!spell.is_valid());
_spells.push_back(spell);
_spell_map.set(spell->get_id(), spell);
}
void EntityDataManager::add_aura(const Ref<Aura> &aura) {
ERR_FAIL_COND(!aura.is_valid());
_auras.push_back(aura);
_aura_map.set(aura->get_id(), aura);
}
String EntityDataManager::get_auras_folder() {
return _auras_folder;
}
void EntityDataManager::set_auras_folder(String folder) {
_auras_folder = folder;
}
Vector<Ref<Aura> > *EntityDataManager::get_auras() {
return &_auras;
}
Ref<Aura> EntityDataManager::get_aura(int aura_id) {
ERR_FAIL_COND_V_MSG(!_aura_map.has(aura_id), Ref<Aura>(), "Could not find Aura! Id:" + String::num(aura_id));
return _aura_map.get(aura_id);
}
Ref<Aura> EntityDataManager::get_aura_index(int index) {
ERR_FAIL_INDEX_V(index, _auras.size(), Ref<Aura>());
return _auras.get(index);
}
int EntityDataManager::get_aura_count() {
return _auras.size();
}
//WorldSpellsDatas
String EntityDataManager::get_world_spell_datas_folder() {
return _world_spell_datas_folder;
}
void EntityDataManager::set_world_spell_datas_folder(String folder) {
_world_spell_datas_folder = folder;
}
Vector<Ref<WorldSpellData> > *EntityDataManager::get_world_spell_datas() {
return &_world_spell_datas;
}
Ref<WorldSpellData> EntityDataManager::get_world_spell_data(int class_id) {
ERR_FAIL_COND_V_MSG(!_world_spell_data_map.has(class_id), Ref<WorldSpellData>(), "Could not find WorldSpellData! Id:" + String::num(class_id));
return _world_spell_data_map.get(class_id);
}
Ref<WorldSpellData> EntityDataManager::get_world_spell_data_index(int index) {
ERR_FAIL_INDEX_V(index, _world_spell_datas.size(), Ref<WorldSpellData>());
return _world_spell_datas.get(index);
}
int EntityDataManager::get_world_spell_data_count() {
return _world_spell_datas.size();
}
void EntityDataManager::add_world_spell_data(const Ref<WorldSpellData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_world_spell_datas.push_back(cls);
_world_spell_data_map.set(cls->get_id(), cls);
}
//Craft Data
void EntityDataManager::add_craft_data(const Ref<CraftRecipe> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_craft_datas.push_back(cda);
_craft_data_map.set(cda->get_id(), cda);
}
String EntityDataManager::get_craft_data_folder() {
return _craft_data_folder;
}
void EntityDataManager::set_craft_data_folder(String folder) {
_craft_data_folder = folder;
}
Vector<Ref<CraftRecipe> > *EntityDataManager::get_craft_datas() {
return &_craft_datas;
}
Ref<CraftRecipe> EntityDataManager::get_craft_data(int craft_id) {
ERR_FAIL_COND_V_MSG(!_craft_data_map.has(craft_id), Ref<CraftRecipe>(), "Could not find CraftRecipe! Id:" + String::num(craft_id));
return _craft_data_map.get(craft_id);
}
Ref<CraftRecipe> EntityDataManager::get_craft_data_index(int index) {
ERR_FAIL_INDEX_V(index, _craft_datas.size(), Ref<CraftRecipe>());
return _craft_datas.get(index);
}
int EntityDataManager::get_craft_data_count() {
return _craft_datas.size();
}
String EntityDataManager::get_item_template_folder() {
return _item_template_folder;
}
void EntityDataManager::set_item_template_folder(String folder) {
_item_template_folder = folder;
}
Vector<Ref<ItemTemplate> > *EntityDataManager::get_item_templates() {
return &_item_templates;
}
void EntityDataManager::add_item_template(const Ref<ItemTemplate> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_item_templates.push_back(cda);
_item_template_map.set(cda->get_id(), cda);
}
Ref<ItemTemplate> EntityDataManager::get_item_template(int item_id) {
ERR_FAIL_COND_V_MSG(!_item_template_map.has(item_id), Ref<ItemTemplate>(), "Could not find ItemTemplate! Id:" + String::num(item_id));
return _item_template_map.get(item_id);
}
Ref<ItemTemplate> EntityDataManager::get_item_template_index(int index) {
ERR_FAIL_INDEX_V(index, _item_templates.size(), Ref<ItemTemplate>());
return _item_templates.get(index);
}
int EntityDataManager::get_item_template_count() {
return _item_templates.size();
}
String EntityDataManager::get_mob_data_folder() {
return _mob_data_folder;
}
void EntityDataManager::set_mob_data_folder(String folder) {
_mob_data_folder = folder;
}
Vector<Ref<EntityData> > *EntityDataManager::get_mob_datas() {
return &_mob_datas;
}
void EntityDataManager::add_mob_data(const Ref<EntityData> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_mob_datas.push_back(cda);
_mob_data_map.set(cda->get_id(), cda);
}
Ref<EntityData> EntityDataManager::get_mob_data(int item_id) {
ERR_FAIL_COND_V_MSG(!_mob_data_map.has(item_id), Ref<EntityData>(), "Could not find EntityData! Id:" + String::num(item_id));
return _mob_data_map.get(item_id);
}
Ref<EntityData> EntityDataManager::get_mob_data_index(int index) {
ERR_FAIL_INDEX_V(index, _mob_datas.size(), Ref<EntityData>());
return _mob_datas.get(index);
}
int EntityDataManager::get_mob_data_count() {
return _mob_datas.size();
}
String EntityDataManager::get_player_character_data_folder() {
return _player_character_data_folder;
}
void EntityDataManager::set_player_character_data_folder(String folder) {
_player_character_data_folder = folder;
}
Vector<Ref<EntityData> > *EntityDataManager::get_player_character_datas() {
return &_player_character_datas;
}
void EntityDataManager::add_player_character_data(const Ref<EntityData> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_player_character_datas.push_back(cda);
_player_character_data_map.set(cda->get_id(), cda);
}
Ref<EntityData> EntityDataManager::get_player_character_data(int item_id) {
ERR_FAIL_COND_V_MSG(!_player_character_data_map.has(item_id), Ref<EntityData>(), "Could not find EntityData! Id:" + String::num(item_id));
return _player_character_data_map.get(item_id);
}
Ref<EntityData> EntityDataManager::get_player_character_data_index(int index) {
ERR_FAIL_INDEX_V(index, _player_character_datas.size(), Ref<EntityData>());
return _player_character_datas.get(index);
}
int EntityDataManager::get_player_character_data_count() {
return _player_character_datas.size();
}
String EntityDataManager::get_entity_species_data_folder() {
return _entity_species_data_folder;
}
void EntityDataManager::set_entity_species_data_folder(String folder) {
_entity_species_data_folder = folder;
}
Vector<Ref<EntitySpeciesData> > *EntityDataManager::get_entity_species_datas() {
return &_entity_species_datas;
}
void EntityDataManager::add_entity_species_data(const Ref<EntitySpeciesData> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_entity_species_datas.push_back(cda);
_entity_species_data_map.set(cda->get_id(), cda);
}
Ref<EntitySpeciesData> EntityDataManager::get_entity_species_data(int item_id) {
if (!_entity_species_data_map.has(item_id))
return Ref<EntitySpeciesData>();
return _entity_species_data_map.get(item_id);
}
Ref<EntitySpeciesData> EntityDataManager::get_entity_species_data_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_species_datas.size(), Ref<EntitySpeciesData>());
return _entity_species_datas.get(index);
}
int EntityDataManager::get_entity_species_data_count() {
return _entity_species_datas.size();
}
void EntityDataManager::load_all() {
load_xp_data();
load_entity_resources();
load_entity_skills();
load_spells();
load_auras();
load_world_spell_datas();
load_characters();
load_craft_datas();
load_item_templates();
load_mob_datas();
load_player_character_datas();
load_entity_species_datas();
}
void EntityDataManager::load_xp_data() {
_Directory dir;
ERR_FAIL_COND(_xp_data_path == "");
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(_xp_data_path, "XPData");
ERR_FAIL_COND(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_FAIL_COND(!s.is_valid());
Ref<XPData> d = s;
ERR_FAIL_COND(!d.is_valid());
_xp_data = d;
}
void EntityDataManager::load_entity_resources() {
_Directory dir;
ERR_FAIL_COND(_entity_resources_folder.ends_with("/"));
if (dir.open(_entity_resources_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _entity_resources_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "EntityResourceData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<EntityResourceData> eresd = s;
ERR_CONTINUE(!eresd.is_valid());
add_entity_resource(eresd);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_entity_skills() {
_Directory dir;
ERR_FAIL_COND(_entity_skills_folder.ends_with("/"));
if (dir.open(_entity_skills_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _entity_skills_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "EntitySkillData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<EntitySkillData> eskilld = s;
ERR_CONTINUE(!eskilld.is_valid());
add_entity_skill(eskilld);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_spells() {
_Directory dir;
ERR_FAIL_COND(_spells_folder.ends_with("/"));
if (dir.open(_spells_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _spells_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "Spell");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<Spell> spell = s;
ERR_CONTINUE(!spell.is_valid());
add_spell(spell);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_auras() {
_Directory dir;
ERR_FAIL_COND(_auras_folder.ends_with("/"));
if (dir.open(_auras_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _auras_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "Aura");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<Aura> aura = s;
ERR_CONTINUE(!aura.is_valid());
add_aura(aura);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_world_spell_datas() {
_Directory dir;
ERR_FAIL_COND(_world_spell_datas_folder.ends_with("/"));
if (dir.open(_world_spell_datas_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _world_spell_datas_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "WorldSpellData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<WorldSpellData> wsp = s;
ERR_CONTINUE(!wsp.is_valid());
add_world_spell_data(wsp);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_characters() {
_Directory dir;
ERR_FAIL_COND(_entity_datas_folder.ends_with("/"));
if (dir.open(_entity_datas_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _entity_datas_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "EntityData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<EntityData> cls = s;
ERR_CONTINUE(!cls.is_valid());
add_entity_data(cls);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_craft_datas() {
_Directory dir;
ERR_FAIL_COND(_craft_data_folder.ends_with("/"));
if (dir.open(_craft_data_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _craft_data_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "CraftRecipe");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<CraftRecipe> cda = s;
ERR_CONTINUE(!cda.is_valid());
add_craft_data(cda);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_item_templates() {
_Directory dir;
ERR_FAIL_COND(_item_template_folder.ends_with("/"));
if (dir.open(_item_template_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _item_template_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "ItemTemplate");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<ItemTemplate> it = s;
ERR_CONTINUE(!it.is_valid());
add_item_template(it);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_mob_datas() {
_Directory dir;
ERR_FAIL_COND(_mob_data_folder.ends_with("/"));
if (dir.open(_mob_data_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _mob_data_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "EntityData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<EntityData> mob_data = s;
ERR_CONTINUE(!mob_data.is_valid());
add_mob_data(mob_data);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_player_character_datas() {
_Directory dir;
ERR_FAIL_COND(_player_character_data_folder.ends_with("/"));
if (dir.open(_player_character_data_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _player_character_data_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "EntityData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<EntityData> pcd = s;
ERR_CONTINUE(!pcd.is_valid());
add_player_character_data(pcd);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::load_entity_species_datas() {
_Directory dir;
ERR_FAIL_COND(_entity_species_data_folder.ends_with("/"));
if (dir.open(_entity_species_data_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _entity_species_data_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "EntitySpeciesData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<EntitySpeciesData> pcd = s;
ERR_CONTINUE(!pcd.is_valid());
add_entity_species_data(pcd);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::request_entity_spawn(const Ref<EntityCreateInfo> &info) {
emit_signal("on_entity_spawn_requested", info);
}
void EntityDataManager::request_entity_spawn_deferred(const Ref<EntityCreateInfo> &info) {
call_deferred("emit_signal", "on_entity_spawn_requested", info);
}
void EntityDataManager::request_world_spell_spawn(const Ref<WorldSpellData> &data, const Ref<SpellCastInfo> &info) {
emit_signal("on_world_spell_spawn_requested", data, info);
}
void EntityDataManager::request_world_spell_spawn_deferred(const Ref<WorldSpellData> &data, const Ref<SpellCastInfo> &info) {
call_deferred("emit_signal", "on_world_spell_spawn_requested", data, info);
}
void EntityDataManager::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skill_for_armor_type", "index"), &EntityDataManager::get_skill_for_armor_type);
ClassDB::bind_method(D_METHOD("set_skill_for_armor_type", "index", "aura"), &EntityDataManager::set_skill_for_armor_type);
for (int i = 0; i < ItemEnums::ARMOR_TYPE_MAX; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "skill_for_armor_type_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Aura"), "set_skill_for_armor_type", "get_skill_for_armor_type", i);
}
ClassDB::bind_method(D_METHOD("get_automatic_load"), &EntityDataManager::get_automatic_load);
ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &EntityDataManager::set_automatic_load);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load");
//XPData
ClassDB::bind_method(D_METHOD("get_xp_data_path"), &EntityDataManager::get_xp_data_path);
ClassDB::bind_method(D_METHOD("set_xp_data_path", "path"), &EntityDataManager::set_xp_data_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "xp_data_path"), "set_xp_data_path", "get_xp_data_path");
ClassDB::bind_method(D_METHOD("get_xp_data"), &EntityDataManager::get_xp_data);
//EntityResourceData
ClassDB::bind_method(D_METHOD("get_entity_resources_folder"), &EntityDataManager::get_entity_resources_folder);
ClassDB::bind_method(D_METHOD("set_entity_resources_folder", "folder"), &EntityDataManager::set_entity_resources_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_resources_folder"), "set_entity_resources_folder", "get_entity_resources_folder");
ClassDB::bind_method(D_METHOD("add_entity_resource", "cls"), &EntityDataManager::add_entity_resource);
ClassDB::bind_method(D_METHOD("get_entity_resource", "class_id"), &EntityDataManager::get_entity_resource);
ClassDB::bind_method(D_METHOD("get_entity_resource_index", "index"), &EntityDataManager::get_entity_resource_index);
ClassDB::bind_method(D_METHOD("get_entity_resource_count"), &EntityDataManager::get_entity_resource_count);
//EntitySkills
ClassDB::bind_method(D_METHOD("get_entity_skills_folder"), &EntityDataManager::get_entity_skills_folder);
ClassDB::bind_method(D_METHOD("set_entity_skills_folder", "folder"), &EntityDataManager::set_entity_skills_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_skills_folder"), "set_entity_skills_folder", "get_entity_skills_folder");
ClassDB::bind_method(D_METHOD("add_entity_skill", "cls"), &EntityDataManager::add_entity_skill);
ClassDB::bind_method(D_METHOD("get_entity_skill", "class_id"), &EntityDataManager::get_entity_skill);
ClassDB::bind_method(D_METHOD("get_entity_skill_index", "index"), &EntityDataManager::get_entity_skill_index);
ClassDB::bind_method(D_METHOD("get_entity_skill_count"), &EntityDataManager::get_entity_skill_count);
//EntityData
ClassDB::bind_method(D_METHOD("get_entity_datas_folder"), &EntityDataManager::get_entity_datas_folder);
ClassDB::bind_method(D_METHOD("set_entity_datas_folder", "folder"), &EntityDataManager::set_entity_datas_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_datas_folder"), "set_entity_datas_folder", "get_entity_datas_folder");
ClassDB::bind_method(D_METHOD("add_entity_data", "cls"), &EntityDataManager::add_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data", "class_id"), &EntityDataManager::get_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_index", "index"), &EntityDataManager::get_entity_data_index);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &EntityDataManager::get_entity_data_count);
//Spell
ClassDB::bind_method(D_METHOD("get_spells_folder"), &EntityDataManager::get_spells_folder);
ClassDB::bind_method(D_METHOD("set_spells_folder", "folder"), &EntityDataManager::set_spells_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "spells_folder"), "set_spells_folder", "get_spells_folder");
ClassDB::bind_method(D_METHOD("add_spell", "spell"), &EntityDataManager::add_spell);
ClassDB::bind_method(D_METHOD("get_spell", "spell_id"), &EntityDataManager::get_spell);
ClassDB::bind_method(D_METHOD("get_spell_index", "index"), &EntityDataManager::get_spell_index);
ClassDB::bind_method(D_METHOD("get_spell_count"), &EntityDataManager::get_spell_count);
//Aura
ClassDB::bind_method(D_METHOD("get_auras_folder"), &EntityDataManager::get_auras_folder);
ClassDB::bind_method(D_METHOD("set_auras_folder", "folder"), &EntityDataManager::set_auras_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "auras_folder"), "set_auras_folder", "get_auras_folder");
ClassDB::bind_method(D_METHOD("add_aura", "spell"), &EntityDataManager::add_aura);
ClassDB::bind_method(D_METHOD("get_aura", "id"), &EntityDataManager::get_aura);
ClassDB::bind_method(D_METHOD("get_aura_index", "index"), &EntityDataManager::get_aura_index);
ClassDB::bind_method(D_METHOD("get_aura_count"), &EntityDataManager::get_aura_count);
//WorldSpellData
ClassDB::bind_method(D_METHOD("get_world_spell_datas_folder"), &EntityDataManager::get_world_spell_datas_folder);
ClassDB::bind_method(D_METHOD("set_world_spell_datas_folder", "folder"), &EntityDataManager::set_world_spell_datas_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "world_spell_datas_folder"), "set_world_spell_datas_folder", "get_world_spell_datas_folder");
ClassDB::bind_method(D_METHOD("add_world_spell_data", "cls"), &EntityDataManager::add_world_spell_data);
ClassDB::bind_method(D_METHOD("get_world_spell_data", "class_id"), &EntityDataManager::get_world_spell_data);
ClassDB::bind_method(D_METHOD("get_world_spell_data_index", "index"), &EntityDataManager::get_world_spell_data_index);
ClassDB::bind_method(D_METHOD("get_world_spell_data_count"), &EntityDataManager::get_world_spell_data_count);
//Craft Data
ClassDB::bind_method(D_METHOD("get_craft_data_folder"), &EntityDataManager::get_craft_data_folder);
ClassDB::bind_method(D_METHOD("set_craft_data_folder", "folder"), &EntityDataManager::set_craft_data_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "craft_data_folder"), "set_craft_data_folder", "get_craft_data_folder");
ClassDB::bind_method(D_METHOD("add_craft_data", "craft_data"), &EntityDataManager::add_craft_data);
ClassDB::bind_method(D_METHOD("get_craft_data", "craft_data_id"), &EntityDataManager::get_craft_data);
ClassDB::bind_method(D_METHOD("get_craft_data_index", "index"), &EntityDataManager::get_craft_data_index);
ClassDB::bind_method(D_METHOD("get_craft_data_count"), &EntityDataManager::get_craft_data_count);
//Item Templates
ClassDB::bind_method(D_METHOD("get_item_template_folder"), &EntityDataManager::get_item_template_folder);
ClassDB::bind_method(D_METHOD("set_item_template_folder", "folder"), &EntityDataManager::set_item_template_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "item_template_folder"), "set_item_template_folder", "get_item_template_folder");
ClassDB::bind_method(D_METHOD("add_item_template", "item_template"), &EntityDataManager::add_item_template);
ClassDB::bind_method(D_METHOD("get_item_template", "item_template_id"), &EntityDataManager::get_item_template);
ClassDB::bind_method(D_METHOD("get_item_template_index", "index"), &EntityDataManager::get_item_template_index);
ClassDB::bind_method(D_METHOD("get_item_template_count"), &EntityDataManager::get_item_template_count);
//Mob Data
ClassDB::bind_method(D_METHOD("get_mob_data_folder"), &EntityDataManager::get_mob_data_folder);
ClassDB::bind_method(D_METHOD("set_mob_data_folder", "folder"), &EntityDataManager::set_mob_data_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "mob_data_folder"), "set_mob_data_folder", "get_mob_data_folder");
ClassDB::bind_method(D_METHOD("add_mob_data", "mob_data"), &EntityDataManager::add_mob_data);
ClassDB::bind_method(D_METHOD("get_mob_data", "mob_data_id"), &EntityDataManager::get_mob_data);
ClassDB::bind_method(D_METHOD("get_mob_data_index", "index"), &EntityDataManager::get_mob_data_index);
ClassDB::bind_method(D_METHOD("get_mob_data_count"), &EntityDataManager::get_mob_data_count);
//Player Character Data
ClassDB::bind_method(D_METHOD("get_player_character_data_folder"), &EntityDataManager::get_player_character_data_folder);
ClassDB::bind_method(D_METHOD("set_player_character_data_folder", "folder"), &EntityDataManager::set_player_character_data_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "player_character_data_folder"), "set_player_character_data_folder", "get_player_character_data_folder");
ClassDB::bind_method(D_METHOD("add_player_character_data", "pcd"), &EntityDataManager::add_player_character_data);
ClassDB::bind_method(D_METHOD("get_player_character_data", "pcd_id"), &EntityDataManager::get_player_character_data);
ClassDB::bind_method(D_METHOD("get_player_character_data_index", "index"), &EntityDataManager::get_player_character_data_index);
ClassDB::bind_method(D_METHOD("get_player_character_data_count"), &EntityDataManager::get_player_character_data_count);
//Player Character Data
ClassDB::bind_method(D_METHOD("get_entity_species_data_folder"), &EntityDataManager::get_entity_species_data_folder);
ClassDB::bind_method(D_METHOD("set_entity_species_data_folder", "folder"), &EntityDataManager::set_entity_species_data_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_species_data_folder"), "set_entity_species_data_folder", "get_entity_species_data_folder");
ClassDB::bind_method(D_METHOD("add_entity_species_data", "pcd"), &EntityDataManager::add_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data", "pcd_id"), &EntityDataManager::get_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data_index", "index"), &EntityDataManager::get_entity_species_data_index);
ClassDB::bind_method(D_METHOD("get_entity_species_data_count"), &EntityDataManager::get_entity_species_data_count);
//load
ClassDB::bind_method(D_METHOD("load_all"), &EntityDataManager::load_all);
ClassDB::bind_method(D_METHOD("load_entity_resources"), &EntityDataManager::load_entity_resources);
ClassDB::bind_method(D_METHOD("load_entity_skills"), &EntityDataManager::load_entity_skills);
ClassDB::bind_method(D_METHOD("load_xp_data"), &EntityDataManager::load_xp_data);
ClassDB::bind_method(D_METHOD("load_spells"), &EntityDataManager::load_spells);
ClassDB::bind_method(D_METHOD("load_auras"), &EntityDataManager::load_auras);
ClassDB::bind_method(D_METHOD("load_world_spell_datas"), &EntityDataManager::load_world_spell_datas);
ClassDB::bind_method(D_METHOD("load_characters"), &EntityDataManager::load_characters);
ClassDB::bind_method(D_METHOD("load_craft_datas"), &EntityDataManager::load_craft_datas);
ClassDB::bind_method(D_METHOD("load_item_templates"), &EntityDataManager::load_item_templates);
ClassDB::bind_method(D_METHOD("load_mob_datas"), &EntityDataManager::load_mob_datas);
ClassDB::bind_method(D_METHOD("load_player_character_datas"), &EntityDataManager::load_player_character_datas);
ClassDB::bind_method(D_METHOD("load_entity_species_datas"), &EntityDataManager::load_entity_species_datas);
ADD_SIGNAL(MethodInfo("on_entity_spawn_requested", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "EntityCreateInfo")));
ADD_SIGNAL(MethodInfo("on_world_spell_spawn_requested", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "WorldSpellData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ClassDB::bind_method(D_METHOD("request_entity_spawn", "info"), &EntityDataManager::request_entity_spawn);
ClassDB::bind_method(D_METHOD("request_entity_spawn_deferred", "info"), &EntityDataManager::request_entity_spawn_deferred);
ClassDB::bind_method(D_METHOD("request_world_spell_spawn", "data", "info"), &EntityDataManager::request_world_spell_spawn);
ClassDB::bind_method(D_METHOD("request_world_spell_spawn_deferred", "data", "info"), &EntityDataManager::request_world_spell_spawn_deferred);
}
EntityDataManager::EntityDataManager() {
instance = this;
_automatic_load = GLOBAL_DEF("ess/data/automatic_load", false);
_xp_data_path = GLOBAL_DEF("ess/data/xp_data_path", "");
_entity_resources_folder = GLOBAL_DEF("ess/data/entity_resources_folder", "");
_entity_skills_folder = GLOBAL_DEF("ess/data/entity_skills_folder", "");
_entity_datas_folder = GLOBAL_DEF("ess/data/entity_datas_folder", "");
_spells_folder = GLOBAL_DEF("ess/data/spells_folder", "");
_auras_folder = GLOBAL_DEF("ess/data/auras_folder", "");
_world_spell_datas_folder = GLOBAL_DEF("ess/data/world_spell_datas_folder", "");
_craft_data_folder = GLOBAL_DEF("ess/data/craft_data_folder", "");
_item_template_folder = GLOBAL_DEF("ess/data/item_template_folder", "");
_mob_data_folder = GLOBAL_DEF("ess/data/mob_data_folder", "");
_player_character_data_folder = GLOBAL_DEF("ess/data/player_character_data_folder", "");
_entity_species_data_folder = GLOBAL_DEF("ess/data/entity_species_data_folder", "");
if (_automatic_load) {
call_deferred("load_all");
}
}
EntityDataManager::~EntityDataManager() {
instance = NULL;
_entity_resources.clear();
_entity_resource_map.clear();
_entity_skills.clear();
_entity_skill_map.clear();
_entity_datas.clear();
_entity_data_map.clear();
_spells.clear();
_spell_map.clear();
_auras.clear();
_aura_map.clear();
_world_spell_datas.clear();
_world_spell_data_map.clear();
_craft_datas.clear();
_craft_data_map.clear();
_item_templates.clear();
_item_template_map.clear();
_mob_datas.clear();
_mob_data_map.clear();
_player_character_datas.clear();
_player_character_data_map.clear();
_entity_species_datas.clear();
_entity_species_data_map.clear();
}