entity_spell_system/inventory/inventory.h

36 lines
587 B
C++

#ifndef INVENTORY_H
#define INVENTORY_H
#include "core/reference.h"
#include "core/vector.h"
#include "../item_enums.h"
class Player;
class itemTemplate;
class ItemInstance;
class Inventory : public Reference {
GDCLASS(Inventory, Reference);
public:
int get_allowed_item_types() const;
void set_allowed_item_types(const int value);
Player *get_target() const;
void set_target(Player *caster);
void set_target_bind(Node *caster);
Inventory();
~Inventory();
protected:
static void _bind_methods();
private:
Player *_target;
int _allowed_item_types;
};
#endif