entity_spell_system/skeleton
2020-04-10 14:09:21 +02:00
..
character_bones.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_bones.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_skeleton_2d.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_skeleton_2d.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
character_skeleton_3d.cpp Clang format. 2020-04-10 14:09:21 +02:00
character_skeleton_3d.h Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it) 2020-04-09 12:32:05 +02:00
entity_skeleton_data.cpp Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
entity_skeleton_data.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
skeleton_model_entry.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
skeleton_model_entry.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00