mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "loot_data_item.h"
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Ref<ItemTemplate> LootDataItem::get_item() const {
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return _item;
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}
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void LootDataItem::set_item(const Ref<ItemTemplate> item) {
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_item = item;
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}
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void LootDataItem::_get_loot(Array into) {
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if (_item.is_valid()) {
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Math::randomize();
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float val = Math::randf() * 100.0;
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if (val < get_chance()) {
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into.append(_item);
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}
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}
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}
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LootDataItem::LootDataItem() {
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}
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void LootDataItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_get_loot", "into"), &LootDataItem::_get_loot);
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ClassDB::bind_method(D_METHOD("get_item"), &LootDataItem::get_item);
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ClassDB::bind_method(D_METHOD("set_item", "value"), &LootDataItem::set_item);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate"), "set_item", "get_item");
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}
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