entity_spell_system/entities/stats/simple_level_stat_data.cpp
2019-10-16 13:35:57 +02:00

95 lines
3.4 KiB
C++

#include "simple_level_stat_data.h"
int SimpleLevelStatData::get_agility_per_level() {
return _agility_per_level;
}
void SimpleLevelStatData::set_agility_per_level(int value) {
_agility_per_level = value;
}
int SimpleLevelStatData::get_strength_per_level() {
return _strength_per_level;
}
void SimpleLevelStatData::set_strength_per_level(int value) {
_strength_per_level = value;
}
int SimpleLevelStatData::get_stamina_per_level() {
return _stamina_per_level;
}
void SimpleLevelStatData::set_stamina_per_level(int value) {
_stamina_per_level = value;
}
int SimpleLevelStatData::get_intellect_per_level() {
return _intellect_per_level;
}
void SimpleLevelStatData::set_intellect_per_level(int value) {
_intellect_per_level = value;
}
int SimpleLevelStatData::get_spirit_per_level() {
return _spirit_per_level;
}
void SimpleLevelStatData::set_spirit_per_level(int value) {
_spirit_per_level = value;
}
int SimpleLevelStatData::_get_stat_diff(int main_stat, int old_level, int new_level) {
int s = 0;
switch (main_stat) {
case Stat::MAIN_STAT_AGILITY:
s = _agility_per_level;
break;
case Stat::MAIN_STAT_STRENGTH:
s = _strength_per_level;
break;
case Stat::MAIN_STAT_STAMINA:
s = _stamina_per_level;
break;
case Stat::MAIN_STAT_INTELLECT:
s = _intellect_per_level;
break;
case Stat::MAIN_STAT_SPIRIT:
s = _spirit_per_level;
break;
}
s *= new_level - old_level;
return s;
}
SimpleLevelStatData::SimpleLevelStatData() {
_agility_per_level = 0;
_strength_per_level = 0;
_stamina_per_level = 0;
_intellect_per_level = 0;
_spirit_per_level = 0;
}
void SimpleLevelStatData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_agility_per_level"), &SimpleLevelStatData::get_agility_per_level);
ClassDB::bind_method(D_METHOD("set_agility_per_level", "value"), &SimpleLevelStatData::set_agility_per_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "agility_per_level"), "set_agility_per_level", "get_agility_per_level");
ClassDB::bind_method(D_METHOD("get_strength_per_level"), &SimpleLevelStatData::get_strength_per_level);
ClassDB::bind_method(D_METHOD("set_strength_per_level", "value"), &SimpleLevelStatData::set_strength_per_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "strength_per_level"), "set_strength_per_level", "get_strength_per_level");
ClassDB::bind_method(D_METHOD("get_stamina_per_level"), &SimpleLevelStatData::get_stamina_per_level);
ClassDB::bind_method(D_METHOD("set_stamina_per_level", "value"), &SimpleLevelStatData::set_stamina_per_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "stamina_per_level"), "set_stamina_per_level", "get_stamina_per_level");
ClassDB::bind_method(D_METHOD("get_intellect_per_level"), &SimpleLevelStatData::get_intellect_per_level);
ClassDB::bind_method(D_METHOD("set_intellect_per_level", "value"), &SimpleLevelStatData::set_intellect_per_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "intellect_per_level"), "set_intellect_per_level", "get_intellect_per_level");
ClassDB::bind_method(D_METHOD("get_spirit_per_level"), &SimpleLevelStatData::get_spirit_per_level);
ClassDB::bind_method(D_METHOD("set_spirit_per_level", "value"), &SimpleLevelStatData::set_spirit_per_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spirit_per_level"), "set_spirit_per_level", "get_spirit_per_level");
ClassDB::bind_method(D_METHOD("_get_stat_diff", "stat", "old_level", "new_level"), &SimpleLevelStatData::_get_stat_diff);
}