entity_spell_system/ai/ai_action_container.h

29 lines
546 B
C++

#ifndef AI_ACTION_CONTAINER_H
#define AI_ACTION_CONTAINER_H
#include "ai_action.h"
class AIActionContainer : public AIAction {
GDCLASS(AIActionContainer, AIAction);
public:
int get_num_ai_actions();
void set_num_ai_actions(int value);
Ref<AIAction> get_ai_action(int index);
void set_ai_action(int index, Ref<AIAction> aura);
Vector<Variant> get_ai_actions();
void set_ai_actions(const Vector<Variant> &auras);
AIActionContainer();
protected:
static void _bind_methods();
private:
Vector<Ref<AIAction> > _ai_actions;
};
#endif