entity_spell_system/skeleton
2021-01-29 16:31:44 +01:00
..
character_bones.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_bones.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
character_skeleton_2d.cpp Moved the 3D skeleton implementation into the 2D one. 2020-07-09 00:26:20 +02:00
character_skeleton_2d.h Moved the 3D skeleton implementation into the 2D one. 2020-07-09 00:26:20 +02:00
character_skeleton_3d.cpp Added additional transforms for the bone meshes. This will simplify the model part creation process. Also added a user transform field, which can be used to distort modelparts on a per character basis. 2021-01-29 16:31:44 +01:00
character_skeleton_3d.h Added additional transforms for the bone meshes. This will simplify the model part creation process. Also added a user transform field, which can be used to distort modelparts on a per character basis. 2021-01-29 16:31:44 +01:00
entity_skeleton_data.cpp Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
entity_skeleton_data.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
skeleton_model_entry.cpp Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
skeleton_model_entry.h Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00