entity_spell_system/data/item_visual_entry.cpp
2019-10-26 15:13:04 +02:00

72 lines
2.5 KiB
C++

#include "item_visual_entry.h"
ItemEnums::EntityTextureLayers ItemVisualEntry::get_override_layer() {
return _override_layer;
}
void ItemVisualEntry::set_override_layer(ItemEnums::EntityTextureLayers layer) {
_override_layer = layer;
}
Ref<MeshDataResource> ItemVisualEntry::get_mesh() {
return _mesh;
}
void ItemVisualEntry::set_mesh(Ref<MeshDataResource> mesh) {
_mesh = mesh;
}
Ref<Texture> ItemVisualEntry::get_texture() {
return _texture;
}
void ItemVisualEntry::set_texture(Ref<Texture> texture) {
_texture = texture;
}
Color ItemVisualEntry::get_color() {
return _color;
}
void ItemVisualEntry::set_color(Color color) {
_color = color;
}
Ref<PackedScene> ItemVisualEntry::get_effect() {
return _effect;
}
void ItemVisualEntry::set_effect(Ref<PackedScene> effect) {
_effect = effect;
}
ItemVisualEntry::ItemVisualEntry() {
_override_layer = ItemEnums::ENTITY_TEXTURE_LAYER_NONE;
_color = Color(1, 1, 1, 1);
}
ItemVisualEntry::~ItemVisualEntry() {
_mesh.unref();
_texture.unref();
_effect.unref();
}
void ItemVisualEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_override_layer"), &ItemVisualEntry::get_override_layer);
ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ItemVisualEntry::set_override_layer);
ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_override_layer", "get_override_layer");
ClassDB::bind_method(D_METHOD("get_mesh"), &ItemVisualEntry::get_mesh);
ClassDB::bind_method(D_METHOD("set_mesh", "value"), &ItemVisualEntry::set_mesh);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
ClassDB::bind_method(D_METHOD("get_texture"), &ItemVisualEntry::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "value"), &ItemVisualEntry::set_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ClassDB::bind_method(D_METHOD("get_color"), &ItemVisualEntry::get_color);
ClassDB::bind_method(D_METHOD("set_color", "value"), &ItemVisualEntry::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_effect"), &ItemVisualEntry::get_effect);
ClassDB::bind_method(D_METHOD("set_effect", "value"), &ItemVisualEntry::set_effect);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect");
}