mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef ITEM_VISUAL_ENTRY_H
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#define ITEM_VISUAL_ENTRY_H
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#include "core/color.h"
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "scene/resources/texture.h"
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#include "../../entity_enums.h"
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#include "../../item_enums.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/packed_scene.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#include "../../../mesh_data_resource/mesh_data_resource.h"
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#endif
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class ItemVisualEntry : public Resource {
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GDCLASS(ItemVisualEntry, Resource);
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public:
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ItemEnums::EntityTextureLayers get_override_layer();
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void set_override_layer(ItemEnums::EntityTextureLayers layer);
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> get_mesh(int index);
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void set_mesh(int index, Ref<MeshDataResource> mesh);
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#endif
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Ref<Texture> get_texture(int index);
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void set_texture(int index, Ref<Texture> texture);
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Color get_color();
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void set_color(Color color);
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Ref<PackedScene> get_effect();
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void set_effect(Ref<PackedScene> effect);
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Vector3 get_effect_offset(int index);
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void set_effect_offset(int index, Vector3 offset);
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ItemVisualEntry();
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~ItemVisualEntry();
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protected:
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static void _bind_methods();
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private:
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ItemEnums::EntityTextureLayers _override_layer;
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> _mesh[EntityEnums::GENDER_COUNT];
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#endif
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Ref<Texture> _texture[EntityEnums::GENDER_COUNT];
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Color _color;
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Ref<PackedScene> _effect;
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Vector3 _effect_offset[EntityEnums::GENDER_COUNT];
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};
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#endif
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