mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
-Added rank to spells. -Removed The Icon class, and the SpellManager. -More cleanup. -Removed more collection dynamic allocations.
8 lines
516 B
C++
8 lines
516 B
C++
#include "entity_enums.h"
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const String EntityEnums::BINDING_STRING_PLAYER_RESOURCE_TYPES = "None, Rage, Mana, Energy, Time Anomaly";
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const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None, Player, AI, Mob";
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const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None, Stun, Root, Frozen, Silenced, Disoriented, Feared, Burning, Cold, Cursed, Pacified";
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const String EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS = "Hip, Left Hand, Right Hand, Weapon, Base, Body, Head, Right Eye, Left Eye";
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