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https://github.com/Relintai/entity_spell_system.git
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29 lines
638 B
C++
29 lines
638 B
C++
#pragma once
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#include <System/System.h>
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#include "GameObject.h"
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#include "Debug.h"
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#include "SpellScript.h"
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#include "JsonReader.h"
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#include "JsonWriter.h"
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using namespace UnityEngine;
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using namespace Newtonsoft::Json;
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using namespace System;
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namespace BS {
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namespace SpellsNS {
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namespace Utils {
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class SpellScriptFactory : public virtual Object
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{
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public:
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static void GetScript(String* name, GameObject* g);
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public:
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static String* GetScriptString(GameObject* g);
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public:
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static void FromJSON(GameObject* g, JsonReader* r);
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public:
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static void ToJSON(GameObject* g, JsonWriter* w);
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};
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}
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}
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}
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