entity_spell_system/entities/resources/entity_resource_data.h
2019-12-01 18:00:09 +01:00

28 lines
428 B
C++

#ifndef ENTITY_RESOURCE_DATA_H
#define ENTITY_RESOURCE_DATA_H
#include "core/resource.h"
#include "scene/main/node.h"
class EntityResource;
class EntityResourceData : public Resource {
GDCLASS(EntityResourceData, Resource);
public:
int get_id();
void set_id(int value);
Ref<EntityResource> get_entity_resource_instance();
EntityResourceData();
protected:
static void _bind_methods();
private:
int _id;
};
#endif