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https://github.com/Relintai/entity_spell_system.git
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68 lines
1.8 KiB
XML
68 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CharacterSkeleton" inherits="Spatial" category="Core" version="3.2">
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<brief_description>
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Stores character visual information.
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</brief_description>
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<description>
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This is an abstraction, so [Entity] can equip items, and swap bodyparts without worrying about the implementation itself.
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This class does nothing, but it's not abstract, because you can use this when an [Entity] does not need to be ablke to equip items.
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For example some beasts, or chests, interactable items, etc.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_item_visual">
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<return type="void">
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</return>
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<argument index="0" name="vis" type="ItemVisual">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear_item_visuals">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_item_visual">
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<return type="ItemVisual">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_item_visual_count">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="remove_item_visual">
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<return type="void">
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</return>
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<argument index="0" name="vis" type="ItemVisual">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_item_visual_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="gender" type="int" setter="set_gender" getter="get_gender" enum="EntityEnums.EntityGender" default="0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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