mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
434 lines
14 KiB
C++
434 lines
14 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef AURA_H
|
|
#define AURA_H
|
|
|
|
#include "core/resource.h"
|
|
#include "scene/resources/curve.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "aura_group.h"
|
|
|
|
#include "../../entity_enums.h"
|
|
#include "../../spell_enums.h"
|
|
|
|
#include "../../entities/entity.h"
|
|
#include "../../entities/stats/stat.h"
|
|
#include "../../infos/aura_infos.h"
|
|
|
|
#include "aura_stat_attribute.h"
|
|
#include "aura_trigger_data.h"
|
|
|
|
#include "../../entities/auras/aura_data.h"
|
|
#include "../../infos/spell_cast_info.h"
|
|
#include "../../pipelines/spell_damage_info.h"
|
|
#include "../../pipelines/spell_heal_info.h"
|
|
|
|
#include "../../utility/category_cooldown.h"
|
|
#include "../../utility/cooldown.h"
|
|
|
|
#include "../spells/spell_effect_visual.h"
|
|
|
|
class AuraApplyInfo;
|
|
class AuraScript;
|
|
class Entity;
|
|
class SpellCastInfo;
|
|
class EntityResourceCostData;
|
|
|
|
class Aura : public Resource {
|
|
GDCLASS(Aura, Resource);
|
|
|
|
public:
|
|
int get_id() const;
|
|
void set_id(const int value);
|
|
|
|
Ref<Texture> get_icon();
|
|
void set_icon(const Ref<Texture> &value);
|
|
|
|
float get_time() const;
|
|
void set_time(const float value);
|
|
|
|
Ref<AuraGroup> get_aura_group();
|
|
void set_aura_group(const Ref<AuraGroup> &value);
|
|
|
|
bool get_is_debuff() const;
|
|
void set_is_debuff(const bool value);
|
|
|
|
float get_tick() const;
|
|
void set_tick(const float value);
|
|
|
|
SpellEnums::AuraType get_aura_type() const;
|
|
void set_aura_type(const SpellEnums::AuraType value);
|
|
|
|
int get_rank() const;
|
|
void set_rank(const int value);
|
|
|
|
bool get_scale_with_level() const;
|
|
void set_scale_with_level(const bool value);
|
|
|
|
String get_text_translation_key() const;
|
|
void set_text_translation_key(const String &value);
|
|
|
|
String get_text_description() const;
|
|
void set_text_description(const String description);
|
|
|
|
bool get_hide() const;
|
|
void set_hide(const bool value);
|
|
|
|
Ref<SpellEffectVisual> get_visual_spell_effects();
|
|
void set_visual_spell_effects(const Ref<SpellEffectVisual> &value);
|
|
|
|
int get_ability_scale_data_id() const;
|
|
void set_ability_scale_data_id(const int value);
|
|
|
|
float get_damage_scale_for_level(int level) const;
|
|
float get_heal_scale_for_level(int level) const;
|
|
float get_absorb_scale_for_level(int level) const;
|
|
|
|
Ref<Spell> get_teaches_spell();
|
|
void set_teaches_spell(const Ref<Spell> &spell);
|
|
|
|
//Damage
|
|
bool get_damage_enabled() const;
|
|
void set_damage_enabled(const bool value);
|
|
|
|
int get_damage_type() const;
|
|
|
|
void set_damage_type(const int value);
|
|
|
|
int get_damage_min() const;
|
|
void set_damage_min(const int value);
|
|
|
|
int get_damage_max() const;
|
|
void set_damage_max(const int value);
|
|
|
|
bool get_damage_can_crit() const;
|
|
void set_damage_can_crit(const bool value);
|
|
|
|
void set_damage(const int min, const int max, const bool can_crit);
|
|
|
|
//Absorb
|
|
bool get_absorb_enabled() const;
|
|
void set_absorb_enabled(const bool value);
|
|
|
|
int get_absorb_damage_type() const;
|
|
|
|
void set_absorb_damage_type(const int value);
|
|
|
|
int get_absorb_min() const;
|
|
void set_absorb_min(const int value);
|
|
|
|
int get_absorb_max() const;
|
|
void set_absorb_max(const int value);
|
|
|
|
//Heal
|
|
bool get_heal_enabled() const;
|
|
void set_heal_enabled(const bool value);
|
|
|
|
int get_heal_min() const;
|
|
void set_heal_min(const int value);
|
|
|
|
int get_heal_max() const;
|
|
void set_heal_max(const int value);
|
|
|
|
bool get_heal_can_crit() const;
|
|
void set_heal_can_crit(const bool value);
|
|
|
|
void set_heal(const int min, const int max, const bool can_crit);
|
|
|
|
//Dispells
|
|
bool get_dispell_enabled() const;
|
|
void set_dispell_enabled(const bool value);
|
|
|
|
int get_dispell_count_min() const;
|
|
void set_dispell_count_min(const int value);
|
|
|
|
int get_dispell_count_max() const;
|
|
void set_dispell_count_max(const int value);
|
|
|
|
int get_dispell_aura_types() const;
|
|
void set_dispell_aura_types(const int value);
|
|
|
|
//Resources
|
|
Ref<EntityResourceCostData> get_resource_cost();
|
|
void set_resource_cost(const Ref<EntityResourceCostData> &value);
|
|
|
|
Ref<EntityResourceCostData> get_resource_give();
|
|
void set_resource_give(const Ref<EntityResourceCostData> &value);
|
|
|
|
Ref<Curve> get_damage_scaling_curve() { return _damage_scaling_curve; }
|
|
void set_damage_scaling_curve(const Ref<Curve> &curve) { _damage_scaling_curve = curve; }
|
|
|
|
Ref<Curve> get_heal_scaling_curve() { return _heal_scaling_curve; }
|
|
void set_heal_scaling_curve(const Ref<Curve> &curve) { _heal_scaling_curve = curve; }
|
|
|
|
Ref<Curve> get_absorb_scaling_curve() { return _absorb_scaling_curve; }
|
|
void set_absorb_scaling_curve(const Ref<Curve> &curve) { _absorb_scaling_curve = curve; }
|
|
|
|
//states
|
|
int get_add_states() const { return _add_states; }
|
|
void set_add_states(const int value) { _add_states = value; }
|
|
|
|
int get_remove_effects_with_states() const { return _remove_effects_with_states; }
|
|
void set_remove_effects_with_states(const int value) { _remove_effects_with_states = value; }
|
|
|
|
int get_supress_states() const { return _supress_states; }
|
|
void set_supress_states(const int value) { _supress_states = value; }
|
|
|
|
//DiminishingReturns
|
|
SpellEnums::DiminishingReturnCategory get_diminishing_category() const;
|
|
void set_diminishing_category(const SpellEnums::DiminishingReturnCategory diminishingCategory);
|
|
|
|
//Triggers
|
|
int get_trigger_count() const;
|
|
void set_trigger_count(int count);
|
|
|
|
SpellEnums::TriggerEvents get_trigger_event(int index) const;
|
|
void set_trigger_event(int index, const SpellEnums::TriggerEvents value);
|
|
|
|
Ref<Aura> get_trigger_aura(int index) const;
|
|
void set_trigger_aura(int index, const Ref<Aura> value);
|
|
|
|
Ref<Spell> get_trigger_spell(int index) const;
|
|
void set_trigger_spell(int index, const Ref<Spell> value);
|
|
|
|
//Talent
|
|
Ref<Aura> get_talent_required_talent() const;
|
|
void set_talent_required_talent(const Ref<Aura> rank);
|
|
|
|
Ref<Spell> get_talent_required_spell() const;
|
|
void set_talent_required_spell(const Ref<Spell> spell);
|
|
|
|
//AuraStatAttributes
|
|
int get_aura_stat_attribute_count() const;
|
|
void set_aura_stat_attribute_count(int count);
|
|
|
|
int get_aura_stat_attribute_stat(int index) const;
|
|
void set_aura_stat_attribute_stat(int index, const int value);
|
|
|
|
float get_aura_stat_attribute_base_mod(int index) const;
|
|
void set_aura_stat_attribute_base_mod(int index, float value);
|
|
|
|
float get_aura_stat_attribute_bonus_mod(int index) const;
|
|
void set_aura_stat_attribute_bonus_mod(int index, float value);
|
|
|
|
float get_aura_stat_attribute_percent_mod(int index) const;
|
|
void set_aura_stat_attribute_percent_mod(int index, float value);
|
|
|
|
Ref<AuraStatAttribute> get_aura_stat_attribute(int index) { return _aura_stat_attributes[index]; }
|
|
|
|
//// SpellSystem ////
|
|
|
|
//Commands, c++ only
|
|
void sapply_simple(Entity *caster, Entity *target, float spell_scale);
|
|
|
|
//Commands
|
|
void sapply(Ref<AuraApplyInfo> info);
|
|
void sdeapply(Ref<AuraData> info);
|
|
void sadd(Ref<AuraData> aura);
|
|
void sremove(Ref<AuraData> aura);
|
|
void removes_expired(Ref<AuraData> aura);
|
|
void removes_dispell(Ref<AuraData> aura);
|
|
void supdate(Ref<AuraData> aura, float delta);
|
|
|
|
//EventHandlers
|
|
void notification_saura(int what, Ref<AuraData> data);
|
|
void notification_sheal(int what, Ref<AuraData> aura, Ref<SpellHealInfo> data);
|
|
void notification_scast(int what, Ref<AuraData> aura, Ref<SpellCastInfo> info);
|
|
void notification_sdamage(int what, Ref<AuraData> aura, Ref<SpellDamageInfo> data);
|
|
|
|
void son_remove(Ref<AuraData> aura);
|
|
void son_remove_expired(Ref<AuraData> aura);
|
|
void son_remove_dispell(Ref<AuraData> aura);
|
|
|
|
void son_death(Ref<AuraData> data);
|
|
|
|
void son_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown);
|
|
void son_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown);
|
|
|
|
void son_category_cooldown_added(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown);
|
|
void son_category_cooldown_removed(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown);
|
|
|
|
void son_gcd_started(Ref<AuraData> data, float gcd);
|
|
void son_gcd_finished(Ref<AuraData> data);
|
|
|
|
void son_physics_process(Ref<AuraData> data);
|
|
|
|
void son_xp_gained(Ref<AuraData> data, int value);
|
|
void son_class_level_up(Ref<AuraData> data, int value);
|
|
void son_character_level_up(Ref<AuraData> data, int value);
|
|
|
|
void son_entity_resource_added(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
void son_entity_resource_removed(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
|
|
//Clientside Event Handlers
|
|
void notification_caura(int what, Ref<AuraData> data);
|
|
void notification_cheal(int what, Ref<AuraData> aura, Ref<SpellHealInfo> data);
|
|
void notification_ccast(int what, Ref<AuraData> aura, Ref<SpellCastInfo> info);
|
|
void notification_cdamage(int what, Ref<AuraData> aura, Ref<SpellDamageInfo> data);
|
|
|
|
void con_death(Ref<AuraData> data);
|
|
|
|
void con_cooldown_added(Ref<AuraData> data, Ref<Cooldown> cooldown);
|
|
void con_cooldown_removed(Ref<AuraData> data, Ref<Cooldown> cooldown);
|
|
void con_category_cooldown_added(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown);
|
|
void con_category_cooldown_removed(Ref<AuraData> data, Ref<CategoryCooldown> category_cooldown);
|
|
|
|
void con_gcd_started(Ref<AuraData> data, float gcd);
|
|
void con_gcd_finished(Ref<AuraData> data);
|
|
|
|
void con_xp_gained(Ref<AuraData> data, int value);
|
|
void con_class_level_up(Ref<AuraData> data, int value);
|
|
void con_character_level_up(Ref<AuraData> data, int value);
|
|
|
|
void con_entity_resource_added(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
void con_entity_resource_removed(Ref<AuraData> data, Ref<EntityResource> resource);
|
|
|
|
//Equipment
|
|
bool equip_should_deny(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item);
|
|
|
|
void equip_son_success(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
void equip_son_fail(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
|
|
void equip_con_success(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
void equip_con_fail(Ref<AuraData> data, ItemEnums::EquipSlots equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
|
|
|
|
//Calculations / Queries
|
|
void setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info);
|
|
|
|
void sapply_passives_damage_receive(Ref<SpellDamageInfo> info);
|
|
void sapply_passives_damage_deal(Ref<SpellDamageInfo> info);
|
|
void calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
void handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> info);
|
|
|
|
void sapply_passives_heal_receive(Ref<SpellHealInfo> info);
|
|
void sapply_passives_heal_deal(Ref<SpellHealInfo> info);
|
|
void calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
void handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> info);
|
|
|
|
_FORCE_INLINE_ bool is_talent() const { return _aura_type == SpellEnums::AURA_TYPE_TALENT; }
|
|
|
|
String get_name_translated() const;
|
|
String get_description(const int class_level, const int character_level);
|
|
String _get_description(const int class_level, const int character_level);
|
|
|
|
Aura();
|
|
~Aura();
|
|
|
|
protected:
|
|
virtual void _sapply(Ref<AuraApplyInfo> info);
|
|
virtual void _sdeapply(Ref<AuraData> info);
|
|
virtual void _sadd(Ref<AuraData> aura);
|
|
virtual void _sremove(Ref<AuraData> aura);
|
|
virtual void _removes_expired(Ref<AuraData> aura);
|
|
virtual void _removes_dispell(Ref<AuraData> aura);
|
|
virtual void _supdate(Ref<AuraData> aura, float delta);
|
|
|
|
virtual void _setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info);
|
|
|
|
virtual void _sapply_passives_damage_receive(Ref<SpellDamageInfo> info);
|
|
virtual void _sapply_passives_damage_deal(Ref<SpellDamageInfo> info);
|
|
virtual void _calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
virtual void _handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> info);
|
|
|
|
virtual void _sapply_passives_heal_receive(Ref<SpellHealInfo> info);
|
|
virtual void _sapply_passives_heal_deal(Ref<SpellHealInfo> info);
|
|
virtual void _calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
|
|
virtual void _handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> info);
|
|
|
|
static void _bind_methods();
|
|
void _validate_property(PropertyInfo &property) const;
|
|
|
|
private:
|
|
enum {
|
|
MAX_AURA_STATS = 5, //Increase if necessary, should be enough for now
|
|
MAX_TRIGGER_DATA = 5,
|
|
};
|
|
|
|
int _id;
|
|
float _time;
|
|
float _tick;
|
|
Ref<AuraGroup> _aura_group;
|
|
Ref<Texture> _icon;
|
|
SpellEnums::AuraType _aura_type;
|
|
bool _is_debuff;
|
|
bool _hide;
|
|
Ref<Spell> _teaches_spell;
|
|
|
|
String _text_translation_key;
|
|
String _text_description;
|
|
int ability_scale_data_id;
|
|
int _rank;
|
|
bool _scale_with_level;
|
|
|
|
Ref<SpellEffectVisual> _visual_spell_effects;
|
|
|
|
bool _damage_enabled;
|
|
int _damage_type;
|
|
int _damage_min;
|
|
int _damage_max;
|
|
bool _damage_can_crit;
|
|
Ref<Curve> _damage_scaling_curve;
|
|
|
|
bool _absorb_enabled;
|
|
int _absorb_damage_type;
|
|
int _absorb_min;
|
|
int _absorb_max;
|
|
Ref<Curve> _absorb_scaling_curve;
|
|
|
|
bool _heal_enabled;
|
|
int _heal_min;
|
|
int _heal_max;
|
|
bool _heal_can_crit;
|
|
Ref<Curve> _heal_scaling_curve;
|
|
|
|
bool _dispell_enabled;
|
|
int _dispell_count_min;
|
|
int _dispell_count_max;
|
|
int _dispell_aura_types;
|
|
|
|
Ref<EntityResourceCostData> _resource_cost;
|
|
Ref<EntityResourceCostData> _resource_give;
|
|
|
|
int _add_states;
|
|
int _remove_effects_with_states;
|
|
int _supress_states;
|
|
|
|
int _trigger_count;
|
|
Ref<AuraTriggerData> _trigger_datas[MAX_TRIGGER_DATA];
|
|
|
|
int _aura_stat_attribute_count;
|
|
Ref<AuraStatAttribute> _aura_stat_attributes[MAX_AURA_STATS];
|
|
|
|
SpellEnums::DiminishingReturnCategory _diminishing_category;
|
|
|
|
static const int DIMINISHING_RETURN_ROOT_AURA_ID = 1;
|
|
static const int DIMINISHING_RETURN_TIME = 15;
|
|
|
|
//Talent
|
|
Ref<Aura> _talent_required_talent;
|
|
Ref<Spell> _talent_required_spell;
|
|
};
|
|
|
|
#endif
|