entity_spell_system/infos/spell_cast_info.h

74 lines
1.3 KiB
C++

#ifndef SPELL_INFOS_H
#define SPELL_INFOS_H
#include "../entities/entity.h"
#include "core/reference.h"
class Spell;
class Entity;
class SpellCastInfo : public Reference {
GDCLASS(SpellCastInfo, Reference);
public:
Entity *get_caster();
void set_caster(Entity *caster);
void set_caster_bind(Node *caster);
Entity *get_target();
void set_target(Entity *caster);
void set_target_bind(Node *caster);
bool get_has_cast_time() const;
void set_has_cast_time(bool value);
float get_cast_time() const;
void set_cast_time(float value);
float get_current_cast_time() const;
void set_current_cast_time(float value);
bool get_is_casting() const;
void set_is_casting(bool value);
int get_num_pushbacks() const;
void set_num_pushbacks(int value);
float get_spell_scale() const;
void set_spell_scale(float value);
Ref<Spell> get_spell() const;
void set_spell(Ref<Spell> spell);
bool update_cast_time(float delta);
void resolve_references(Node *owner);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
SpellCastInfo();
~SpellCastInfo();
protected:
static void _bind_methods();
private:
Entity *_caster;
Entity *_target;
bool _has_cast_time;
float _cast_time;
float _spell_scale;
float _current_cast_time;
int _num_pushbacks;
bool _is_casting;
int _spell_id;
Ref<Spell> _spell;
NodePath _target_path;
};
#endif