mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
89 lines
3.7 KiB
C++
89 lines
3.7 KiB
C++
#include "item_visual_entry.h"
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ItemEnums::EntityTextureLayers ItemVisualEntry::get_override_layer() {
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return _override_layer;
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}
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void ItemVisualEntry::set_override_layer(ItemEnums::EntityTextureLayers layer) {
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_override_layer = layer;
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}
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Ref<MeshDataResource> ItemVisualEntry::get_mesh(int index) {
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return _mesh[index];
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}
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void ItemVisualEntry::set_mesh(int index, Ref<MeshDataResource> mesh) {
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_mesh[index] = mesh;
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}
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Ref<Texture> ItemVisualEntry::get_texture(int index) {
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return _texture[index];
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}
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void ItemVisualEntry::set_texture(int index, Ref<Texture> texture) {
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_texture[index] = texture;
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}
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Color ItemVisualEntry::get_color() {
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return _color;
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}
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void ItemVisualEntry::set_color(Color color) {
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_color = color;
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}
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Ref<PackedScene> ItemVisualEntry::get_effect() {
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return _effect;
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}
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void ItemVisualEntry::set_effect(Ref<PackedScene> effect) {
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_effect = effect;
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}
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Vector3 ItemVisualEntry::get_effect_offset(int index) {
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return _effect_offset[index];
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}
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void ItemVisualEntry::set_effect_offset(int index, Vector3 offset) {
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_effect_offset[index] = offset;
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}
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ItemVisualEntry::ItemVisualEntry() {
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_override_layer = ItemEnums::ENTITY_TEXTURE_LAYER_NONE;
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_color = Color(1, 1, 1, 1);
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}
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ItemVisualEntry::~ItemVisualEntry() {
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for (int i = 0; i < EntityEnums::GENDER_COUNT; ++i) {
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_mesh[i].unref();
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_texture[i].unref();
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}
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_effect.unref();
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}
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void ItemVisualEntry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_override_layer"), &ItemVisualEntry::get_override_layer);
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ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ItemVisualEntry::set_override_layer);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_override_layer", "get_override_layer");
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ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ItemVisualEntry::get_mesh);
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ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ItemVisualEntry::set_mesh);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_male", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_MALE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_female", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_FEMALE);
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &ItemVisualEntry::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ItemVisualEntry::set_texture);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_male", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_MALE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_female", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_FEMALE);
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ClassDB::bind_method(D_METHOD("get_color"), &ItemVisualEntry::get_color);
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ClassDB::bind_method(D_METHOD("set_color", "value"), &ItemVisualEntry::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_effect"), &ItemVisualEntry::get_effect);
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ClassDB::bind_method(D_METHOD("set_effect", "value"), &ItemVisualEntry::set_effect);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_male", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect");
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ClassDB::bind_method(D_METHOD("get_effect_offset", "index"), &ItemVisualEntry::get_effect_offset);
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ClassDB::bind_method(D_METHOD("set_effect_offset", "index", "value"), &ItemVisualEntry::set_effect_offset);
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ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_male"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_MALE);
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ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_female"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_FEMALE);
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}
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;
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