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craft_recipe_helper.cpp
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
craft_recipe_helper.h
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
craft_recipe.cpp
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
craft_recipe.h
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
equipment_data.cpp
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
equipment_data.h
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
item_instance.cpp
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
item_instance.h
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
item_stat_modifier.cpp
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
item_stat_modifier.h
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
item_template_stat_modifier.cpp
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
item_template_stat_modifier.h
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
item_template.cpp
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
item_template.h
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Renamed ItemVisual to ModelVisual.
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2020-05-19 21:09:00 +02:00 |
model_visual_entry.cpp
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TextureLayers are now customizable.
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2020-05-21 21:20:56 +02:00 |
model_visual_entry.h
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TextureLayers are now customizable.
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2020-05-21 21:20:56 +02:00 |
model_visual.cpp
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
model_visual.h
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TextureLayers are now customizable.
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2020-05-21 21:20:56 +02:00 |