entity_spell_system/entities/entity.cpp
2019-10-02 13:23:04 +02:00

4240 lines
124 KiB
C++

#include "entity.h"
#include "../data/aura.h"
#include "../data/spell.h"
#include "../entities/auras/aura_data.h"
#include "../infos/spell_cast_info.h"
#include "../inventory/bag.h"
#include "../pipelines/spell_damage_info.h"
#include "../pipelines/spell_heal_info.h"
NodePath Entity::get_character_skeleton_path() {
return _character_skeleton_path;
}
void Entity::set_character_skeleton_path(NodePath value) {
_character_skeleton_path = value;
Node *node = get_node_or_null(_character_skeleton_path);
if (node != NULL) {
_character_skeleton = Object::cast_to<CharacterSkeleton>(node);
} else {
_character_skeleton = NULL;
}
}
CharacterSkeleton *Entity::get_character_skeleton() {
return _character_skeleton;
}
int Entity::getc_guid() {
return _c_guid;
}
void Entity::setc_guid(int value) {
_c_guid = value;
}
int Entity::gets_guid() {
return _s_guid;
}
void Entity::sets_guid(int value) {
_s_guid = value;
SEND_RPC(rpc("setc_guid", value), setc_guid(value));
}
int Entity::gets_entity_data_id() {
return _s_class_id;
}
void Entity::sets_entity_data_id(int value) {
_s_class_id = value;
/*
if (DataManager::get_instance() != NULL) {
sets_entity_data(DataManager::get_instance()->get_entity_data(value));
}*/
SEND_RPC(rpc("setc_entity_data_id", value), setc_entity_data_id(value));
}
int Entity::getc_entity_data_id() {
return _c_class_id;
}
void Entity::setc_entity_data_id(int value) {
_c_class_id = value;
if (DataManager::get_instance() != NULL) {
setc_entity_data(DataManager::get_instance()->get_entity_data(value));
}
}
EntityEnums::EntityType Entity::gets_entity_type() {
return _s_entity_type;
}
void Entity::sets_entity_type(EntityEnums::EntityType value) {
_s_entity_type = value;
SEND_RPC(rpc("setc_entity_type", value), setc_entity_type(value));
}
EntityEnums::EntityType Entity::getc_entity_type() {
return _c_entity_type;
}
void Entity::setc_entity_type(EntityEnums::EntityType value) {
_c_entity_type = value;
}
//EntityInteractionType
EntityEnums::EntityInteractionType Entity::gets_entity_interaction_type() {
return _s_interaction_type;
}
void Entity::sets_entity_interaction_type(EntityEnums::EntityInteractionType value) {
_s_interaction_type = value;
SEND_RPC(rpc("setc_entity_interaction_type", value), setc_entity_interaction_type(value));
}
EntityEnums::EntityInteractionType Entity::getc_entity_interaction_type() {
return _c_interaction_type;
}
void Entity::setc_entity_interaction_type(EntityEnums::EntityInteractionType value) {
_c_interaction_type = value;
}
int Entity::gets_immunity_flags() {
return _s_immunity_flags;
}
void Entity::sets_immunity_flags(int value) {
_s_immunity_flags = value;
}
int Entity::gets_entity_flags() {
return _s_entity_flags;
}
void Entity::sets_entity_flags(int value) {
_s_entity_flags = value;
SEND_RPC(rpc("setc_entity_flags", value), setc_entity_flags(value));
}
int Entity::getc_entity_flags() {
return _c_entity_flags;
}
void Entity::setc_entity_flags(int value) {
_c_entity_flags = value;
}
EntityEnums::EntityController Entity::gets_entity_controller() {
return _s_entity_controller;
}
void Entity::sets_entity_controller(EntityEnums::EntityController value) {
_s_entity_controller = value;
}
String Entity::gets_entity_name() {
return _s_entity_name;
}
void Entity::sets_entity_name(String value) {
_s_entity_name = value;
emit_signal("sname_changed", this);
SEND_RPC(rpc("setc_entity_name", value), setc_entity_name(value));
}
String Entity::getc_entity_name() {
return _c_entity_name;
}
void Entity::setc_entity_name(String value) {
_c_entity_name = value;
emit_signal("cname_changed", this);
}
int Entity::gets_gender() {
return _s_gender;
}
void Entity::sets_gender(int value) {
_s_gender = value;
SEND_RPC(rpc("setc_gender", value), setc_gender(value));
}
int Entity::getc_gender() {
return _c_gender;
}
void Entity::setc_gender(int value) {
_c_gender = value;
}
int Entity::gets_level() {
return _s_level;
}
void Entity::sets_level(int value) {
_s_level = value;
SEND_RPC(rpc("setc_level", value), setc_level(value));
}
int Entity::getc_level() {
return _c_level;
}
void Entity::setc_level(int value) {
_c_level = value;
}
int Entity::gets_xp() {
return _s_xp;
}
void Entity::sets_xp(int value) {
_s_xp = value;
SEND_RPC(rpc("setc_xp", value), setc_xp(value));
}
int Entity::getc_xp() {
return _c_xp;
}
void Entity::setc_xp(int value) {
_c_xp = value;
}
int Entity::gets_money() {
return _s_money;
}
void Entity::sets_money(int value) {
_s_money = value;
SEND_RPC(rpc("setc_money", value), setc_money(value));
}
int Entity::getc_money() {
return _c_money;
}
void Entity::setc_money(int value) {
_c_money = value;
}
Ref<EntityData> Entity::getc_entity_data() {
return _c_entity_data;
}
void Entity::setc_entity_data(Ref<EntityData> value) {
_c_entity_data = value;
emit_signal("centity_data_changed", value);
}
Ref<EntityData> Entity::gets_entity_data() {
return _s_entity_data;
}
void Entity::sets_entity_data(Ref<EntityData> value) {
_s_entity_data = value;
setup();
emit_signal("sentity_data_changed", value);
//SEND_RPC(rpc("setc_entity_data", value), setc_entity_data(value));
}
void Entity::setup() {
_setup();
if (has_method("_setup")) {
call_multilevel("_setup");
}
}
void Entity::_setup() {
if (_s_entity_data.is_valid()) {
_s_entity_data->setup_resources(this);
sinitialize_stats();
sets_entity_data_id(_s_entity_data->get_id());
sets_entity_type(_s_entity_data->get_entity_type());
sets_entity_interaction_type(_s_entity_data->get_entity_interaction_type());
sets_immunity_flags(_s_entity_data->get_immunity_flags());
sets_entity_flags(_s_entity_data->get_entity_flags());
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_NONE)
sets_entity_controller(_s_entity_data->get_entity_controller());
sets_entity_name(_s_entity_data->get_entity_name());
sets_money(_s_entity_data->get_money());
}
if (!Engine::get_singleton()->is_editor_hint())
set_process(_s_entity_data.is_valid());
}
Dictionary Entity::to_dict() {
return call("_to_dict");
}
void Entity::from_dict(const Dictionary &dict) {
call("_from_dict", dict);
}
Dictionary Entity::_to_dict() {
Dictionary dict;
//// PlayerData ////
dict["guid"] = _s_guid;
//dict["entity_data_id"] = _s_class_id;
dict["type"] = _s_type;
dict["gender"] = _s_gender;
dict["level"] = _s_level;
dict["xp"] = _s_xp;
dict["money"] = _s_money;
if (_s_entity_data.is_valid())
dict["entity_data_id"] = _s_entity_data->get_id();
else
dict["entity_data_id"] = 0;
//dict["send_flag"] = _s_send_flag;
dict["entity_name"] = _s_entity_name;
//// Stats ////
Dictionary sd;
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<Stat> s = _stats[i];
sd[i] = s->to_dict();
}
dict["stats"] = sd;
//// Resources ////
Dictionary rd;
for (int i = 0; i < _s_resources.size(); ++i) {
rd[i] = _s_resources.get(i)->to_dict();
}
dict["resources"] = rd;
//// GCD ////
dict["gcd"] = _s_gcd;
//// States ////
Dictionary stated;
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
stated[i] = _s_states[i];
}
dict["states"] = stated;
dict["state"] = _s_state;
//// SpellCastData ////
//Not needed
//Ref<SpellCastInfo> _s_spell_cast_info;
//Ref<SpellCastInfo> _c_spell_cast_info;
//// AuraComponent ////
Dictionary auras;
for (int i = 0; i < _s_auras.size(); ++i) {
auras[i] = _s_auras.get(i)->to_dict();
}
dict["auras"] = auras;
dict["entity_type"] = _s_entity_type;
dict["immunity_flags"] = _s_immunity_flags;
dict["entity_flags"] = _s_entity_flags;
dict["entity_controller"] = _s_entity_controller;
//// Cooldowns ////
Dictionary cds;
for (int i = 0; i < _s_cooldowns.size(); ++i) {
cds[i] = _s_cooldowns.get(i)->to_dict();
}
dict["cooldowns"] = cds;
Dictionary ccds;
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
ccds[i] = _s_category_cooldowns.get(i)->to_dict();
}
dict["category_cooldowns"] = ccds;
dict["active_category_cooldowns"] = _s_active_category_cooldowns;
//// Data ////
//Vector<Ref<EntityDataContainer> > _s_data;
//Vector<Ref<EntityDataContainer> > _c_data;
//// Known Spells ////
Dictionary known_spells;
for (int i = 0; i < _s_spells.size(); ++i) {
known_spells[i] = _s_spells.get(i)->get_spell_id();
}
dict["known_spells"] = known_spells;
//// Skills ////
Dictionary skills;
for (int i = 0; i < _s_skills.size(); ++i) {
skills[i] = _s_skills.get(i)->to_dict();
}
dict["skills"] = skills;
if (_s_bag.is_valid())
dict["bag"] = _s_bag->to_dict();
return dict;
}
void Entity::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
sets_guid(dict.get("guid", 0));
sets_guid(dict.get("guid", 0));
sets_entity_type((EntityEnums::EntityType)((int)dict.get("type", 0)));
sets_gender(dict.get("gender", 0));
sets_level(dict.get("level", 0));
sets_xp(dict.get("xp", 0));
sets_money(dict.get("money", 0));
sets_entity_data_id(dict.get("entity_data_id", 0));
sets_entity_name(dict.get("entity_name", ""));
//// Stats ////
Dictionary stats = dict.get("stats", Dictionary());
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<Stat> s = _stats[i];
s->from_dict(stats.get(i, Dictionary()));
}
//// Resources ////
_s_resources.clear();
_c_resources.clear();
Dictionary rd = dict.get("resources", Dictionary());
for (int i = 0; i < rd.size(); ++i) {
Ref<EntityResource> r;
r.instance();
r->from_dict(rd.get(i, Dictionary()));
adds_resource(r);
}
//// GCD ////
_s_gcd = dict.get("gcd", 0);
_c_gcd = _s_gcd;
//// States ////
Dictionary statesd = dict.get("states", Dictionary());
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
_s_states[i] = statesd.get(i, 0);
}
_s_state = dict.get("state", Dictionary());
_c_state = _s_state;
//// AuraComponent ////
_s_auras.clear();
_c_auras.clear();
Dictionary auras = dict.get("auras", Dictionary());
for (int i = 0; i < auras.size(); ++i) {
Ref<AuraData> r;
r.instance();
r->from_dict(auras.get(i, Dictionary()));
_s_auras.push_back(r);
_c_auras.push_back(r);
}
sets_entity_type((EntityEnums::EntityType)((int)dict.get("entity_type", 0)));
sets_immunity_flags(dict.get("immunity_flags", 0));
sets_entity_flags(dict.get("entity_flags", 0));
sets_entity_controller((EntityEnums::EntityController)((int)dict.get("entity_controller", 0)));
//// Cooldowns ////
_s_cooldowns.clear();
_c_cooldowns.clear();
Dictionary cds = dict.get("cooldowns", Dictionary());
for (int i = 0; i < cds.size(); ++i) {
Ref<Cooldown> cd;
cd.instance();
cd->from_dict(cds.get(i, Dictionary()));
_s_cooldowns.push_back(cd);
_c_cooldowns.push_back(cd);
}
Dictionary ccds = dict.get("category_cooldowns", Dictionary());
for (int i = 0; i < ccds.size(); ++i) {
Ref<CategoryCooldown> ccd;
ccd.instance();
ccd->from_dict(ccds.get(i, Dictionary()));
_s_category_cooldowns.push_back(ccd);
_c_category_cooldowns.push_back(ccd);
}
_s_active_category_cooldowns = dict.get("active_category_cooldowns", 0);
_c_active_category_cooldowns = _s_active_category_cooldowns;
//// Data ////
//Vector<Ref<EntityDataContainer> > _s_data;
//Vector<Ref<EntityDataContainer> > _c_data;
//// Known Spells ////
Dictionary known_spells = dict.get("known_spells", Dictionary());
for (int i = 0; i < known_spells.size(); ++i) {
int spell_id = known_spells.get(i, 0);
if (DataManager::get_instance() != NULL) {
Ref<Spell> sp = DataManager::get_instance()->get_spell(spell_id);
if (sp.is_valid()) {
_s_spells.push_back(sp);
_c_spells.push_back(sp);
}
}
}
//// Skills ////
Dictionary skills = dict.get("skills", Dictionary());
for (int i = 0; i < skills.size(); ++i) {
Ref<EntitySkill> r;
r.instance();
r->from_dict(skills.get(i, Dictionary()));
_s_skills.push_back(r);
_c_skills.push_back(r);
}
Dictionary bagd = dict.get("known_spells", Dictionary());
if (!bagd.empty()) {
if (!_s_bag.is_valid()) {
Ref<Bag> bag;
bag.instance();
bag->from_dict(bagd);
sets_bag(_s_bag);
} else {
_s_bag->from_dict(bagd);
}
}
}
Entity::Entity() {
_s_guid = 0;
_c_guid = 0;
_s_class_id = 0;
_c_class_id = 0;
_s_type = 0;
_c_type = 0;
_s_gender = 0;
_c_gender = 0;
_s_level = 50;
_c_level = 50;
_s_xp = 0;
_c_xp = 0;
_s_send_flag = 0;
_c_money = 0;
_s_money = 0;
_s_entity_name = "";
_c_entity_name = "";
_s_state = PlayerStates::STATE_NORMAL;
_c_state = PlayerStates::STATE_NORMAL;
sIsDead = false;
cIsDead = false;
_s_gcd = 0;
_c_gcd = 0;
_s_interaction_type = EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL;
_c_interaction_type = EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL;
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
_s_states[i] = 0;
}
_s_state = 0;
_c_state = 0;
sRezTimer = 0;
cRezTimer = 0;
_s_active_category_cooldowns = 0;
_c_active_category_cooldowns = 0;
_s_entity_type = EntityEnums::ENITIY_TYPE_NONE;
_c_entity_type = EntityEnums::ENITIY_TYPE_NONE;
_s_immunity_flags = 0;
_s_entity_flags = 0;
_c_entity_flags = 0;
_s_entity_controller = EntityEnums::ENITIY_CONTROLLER_NONE;
_s_target = NULL;
_c_target = NULL;
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<Stat> s = Ref<Stat>(memnew(Stat(static_cast<Stat::StatId>(i))));
s->connect("s_changed", this, "ons_stat_changed");
s->connect("c_changed", this, "onc_stat_changed");
_stats[i] = s;
}
get_stat_enum(Stat::STAT_ID_HEALTH)->set_base(10000);
get_stat_enum(Stat::STAT_ID_MANA)->set_base(100);
get_stat_enum(Stat::STAT_ID_RAGE)->set_base(100);
get_stat_enum(Stat::STAT_ID_ENERGY)->set_base(100);
get_stat_enum(Stat::STAT_ID_SPEED)->set_base(4.2);
get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN)->set_base(1.5);
get_stat_enum(Stat::STAT_ID_MELEE_CRIT)->set_base(5);
get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS)->set_base(50);
get_stat_enum(Stat::STAT_ID_SPELL_CRIT)->set_base(5);
get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS)->set_base(50);
get_stat_enum(Stat::STAT_ID_BLOCK)->set_base(10);
get_stat_enum(Stat::STAT_ID_PARRY)->set_base(15);
get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION)->set_base(15);
_health = Ref<Stat>(get_stat_enum(Stat::STAT_ID_HEALTH));
_mana = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MANA));
_rage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_RAGE));
_energy = Ref<Stat>(get_stat_enum(Stat::STAT_ID_ENERGY));
_speed = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPEED));
_gcd = Ref<Stat>(get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN));
_melee_crit = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_CRIT));
_melee_crit_bonus = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS));
_spell_crit = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_CRIT));
_spell_crit_bonus = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS));
_block = Ref<Stat>(get_stat_enum(Stat::STAT_ID_BLOCK));
_parry = Ref<Stat>(get_stat_enum(Stat::STAT_ID_PARRY));
_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_DAMAGE_REDUCTION));
_melee_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION));
_spell_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE_REDUCTION));
_damage_taken = Ref<Stat>(get_stat_enum(Stat::STAT_ID_DAMAGE_TAKEN));
_heal_taken = Ref<Stat>(get_stat_enum(Stat::STAT_ID_HEAL_TAKEN));
_melee_damage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE));
_spell_damage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE));
SET_RPC_REMOTE("crequest_spell_cast");
SET_RPC_REMOTE("csend_request_rank_increase");
SET_RPC_REMOTE("csend_request_rank_decrease");
SET_RPC_REMOTE("setc_guid");
SET_RPC_REMOTE("setc_entity_data_id");
SET_RPC_REMOTE("setc_entity_type");
SET_RPC_REMOTE("setc_entity_name");
SET_RPC_REMOTE("setc_gender");
SET_RPC_REMOTE("setc_level");
SET_RPC_REMOTE("setc_xp");
//// Stats ////
//send stats
//GCD
SET_RPC_REMOTE("cstart_global_cooldown");
//// States ////
SET_RPC_REMOTE("setc_state");
//// SpellSystem ////
//Clientside EventHandlers
SET_RPC_REMOTE("con_cast_failed");
SET_RPC_REMOTE("con_cast_started");
SET_RPC_REMOTE("con_cast_state_changed");
SET_RPC_REMOTE("con_cast_finished");
SET_RPC_REMOTE("con_spell_cast_success");
//Spell operations
SET_RPC_REMOTE("crequest_spell_cast");
//Aura Manipulation
SET_RPC_REMOTE("cadd_aura");
SET_RPC_REMOTE("cremove_aura");
SET_RPC_REMOTE("cremove_aura_expired");
SET_RPC_REMOTE("cremove_aura_dispelled");
//Clientside hooks
SET_RPC_REMOTE("con_damage_dealt");
SET_RPC_REMOTE("con_dealt_damage");
SET_RPC_REMOTE("con_heal_dealt");
SET_RPC_REMOTE("con_dealt_heal");
//// Casting System ////
SET_RPC_REMOTE("cstart_casting");
SET_RPC_REMOTE("cfail_cast");
SET_RPC_REMOTE("cdelay_cast");
SET_RPC_REMOTE("cfinish_cast");
SET_RPC_REMOTE("cinterrupt_cast");
//// Cooldowns ////
SET_RPC_REMOTE("addc_cooldown");
SET_RPC_REMOTE("removec_cooldown");
//Category Cooldowns
SET_RPC_REMOTE("addc_category_cooldown");
SET_RPC_REMOTE("removec_category_cooldown");
//// TargetComponent ////
SET_RPC_REMOTE("crequest_tagret_change");
SET_RPC_REMOTE("net_sets_target");
SET_RPC_REMOTE("net_setc_target");
}
Entity::~Entity() {
//Ref<EntityData> _s_entity_data;
//Ref<EntityData> _c_entity_data;
_s_resources.clear();
_c_resources.clear();
//Ref<SpellCastInfo> _s_spell_cast_info;
//Ref<SpellCastInfo> _c_spell_cast_info;
_s_auras.clear();
_c_auras.clear();
_s_cooldowns.clear();
_c_cooldowns.clear();
_s_cooldown_map.clear();
_c_cooldown_map.clear();
_s_category_cooldowns.clear();
_c_category_cooldowns.clear();
_s_data.clear();
_c_data.clear();
_s_spells.clear();
_c_spells.clear();
}
void Entity::initialize(Ref<EntityCreateInfo> info) {
ERR_FAIL_COND(!info.is_valid());
_s_entity_name = info->get_entity_name();
_c_entity_name = info->get_entity_name();
sets_entity_controller(info->get_entity_controller());
//setc_entity_controller(info->get_entity_type());
sets_level(info->get_level());
setc_level(info->get_level());
sets_xp(info->get_xp());
setc_xp(info->get_xp());
sets_entity_data(info->get_entity_data());
//setc_entity_data(info->get_entity_data());
/*
if (gets_entity_data() != NULL) {
Ref<StatData> sd = gets_entity_data()->get_stat_data();
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<StatDataEntry> entry = sd->get_stat_data_int(i);
Ref<Stat> stat = get_stat_int(i);
entry->get_stats_for_stat(stat);
if (entry->has_dependency()) {
Ref<Stat> other = get_stat_enum(entry->get_depends_on());
stat->set_dependency(other, entry->get_dependdency_curve());
}
}
}*/
}
void Entity::sinitialize_stats() {
//gets_entity_data()->get_stat_data()->get_stats_for_stat(_health);
//Ref<StatDataEntry> e = gets_entity_data()->get_stat_data()->get_stat_data_enum(Stat::STAT_ID_HEALTH);
ERR_FAIL_COND(!gets_entity_data().is_valid());
Ref<EntityClassData> cc = gets_entity_data()->get_entity_class_data();
ERR_FAIL_COND(!cc.is_valid());
cc->get_stat_data()->get_stat_for_stat(get_health());
cc->get_stat_data()->get_stat_for_stat(get_mana());
cc->get_stat_data()->get_stat_for_stat(get_rage());
cc->get_stat_data()->get_stat_for_stat(get_energy());
cc->get_stat_data()->get_stat_for_stat(get_speed());
cc->get_stat_data()->get_stat_for_stat(get_gcd());
cc->get_stat_data()->get_stat_for_stat(get_melee_crit());
cc->get_stat_data()->get_stat_for_stat(get_melee_crit_bonus());
cc->get_stat_data()->get_stat_for_stat(get_spell_crit());
cc->get_stat_data()->get_stat_for_stat(get_spell_crit_bonus());
cc->get_stat_data()->get_stat_for_stat(get_block());
cc->get_stat_data()->get_stat_for_stat(get_parry());
cc->get_stat_data()->get_stat_for_stat(get_melee_damage_reduction());
cc->get_stat_data()->get_stat_for_stat(get_spell_damage_reduction());
cc->get_stat_data()->get_stat_for_stat(get_damage_taken());
cc->get_stat_data()->get_stat_for_stat(get_heal_taken());
cc->get_stat_data()->get_stat_for_stat(get_melee_damage());
cc->get_stat_data()->get_stat_for_stat(get_spell_damage());
for (int i = 0; i < cc->get_num_auras(); ++i) {
Ref<Aura> a = cc->get_aura(i);
if (a.is_valid()) {
a->sapply_simple(this, this, 1.0);
}
}
}
////// Stat System //////
bool Entity::gets_is_dead() {
return sIsDead;
}
bool Entity::getc_is_dead() {
return sIsDead;
}
bool Entity::getc_has_global_cooldown() {
return _c_gcd >= 0.000000001;
}
bool Entity::gets_has_global_cooldown() {
return _s_gcd >= 0.000000001;
}
bool Entity::getc_global_cooldown() {
return _c_gcd;
}
bool Entity::gets_global_cooldown() {
return _s_gcd;
}
void Entity::sstart_global_cooldown(float value) {
_s_gcd = value;
void son_gcd_started();
emit_signal("sgcd_started", _s_gcd);
SEND_RPC(rpc("cstart_global_cooldown", value), cstart_global_cooldown(value));
}
void Entity::cstart_global_cooldown(float value) {
_c_gcd = value;
void con_gcd_started();
emit_signal("cgcd_started", _c_gcd);
}
//// States ////
int Entity::gets_state() {
return _s_state;
}
void Entity::sets_state(int state) {
_s_state = state;
emit_signal("sstate_changed", state);
SEND_RPC(rpc("setc_state", state), setc_state(state));
}
int Entity::getc_state() {
return _c_state;
}
void Entity::setc_state(int state) {
_c_state = state;
emit_signal("cstate_changed", state);
}
void Entity::sadd_state_ref(int state_index) {
ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
if (_s_states[state_index]++ == 0) {
sets_state(gets_state() | EntityEnums::get_state_flag_for_index(state_index));
}
}
void Entity::sremove_state_ref(int state_index) {
ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
if (--_s_states[state_index] == 0) {
sets_state(gets_state() ^ EntityEnums::get_state_flag_for_index(state_index));
}
}
Ref<Stat> Entity::get_stat_int(int index) {
return _stats[index];
}
void Entity::set_stat_int(int index, Ref<Stat> entry) {
_stats[index] = Ref<Stat>(entry);
}
Ref<Stat> Entity::get_stat_enum(Stat::StatId stat_id) {
//ERR_FAIL_COND_V(stat_id == Stat::STAT_ID_NONE);
if (stat_id == Stat::STAT_ID_NONE) {
print_error("Add fail cond here, stat has STAT_ID_NONE!");
return _stats[0];
}
return _stats[stat_id];
}
void Entity::set_stat_enum(Stat::StatId stat_id, Ref<Stat> entry) {
ERR_FAIL_COND(!entry.is_valid());
//ERR_FAIL_COND(stat_id == Stat::STAT_ID_NONE);
if (stat_id == Stat::STAT_ID_NONE) {
print_error("Add fail cond here, stat has STAT_ID_NONE!");
_stats[0] = Ref<Stat>(entry);
return;
}
_stats[stat_id] = Ref<Stat>(entry);
}
void Entity::sdie() {
//serverside
son_death();
//send an event to client
SEND_RPC(rpc("cdie"), cdie());
//signal
emit_signal("sdied", this);
}
void Entity::cdie() {
con_death();
emit_signal("cdied", this);
}
void Entity::ons_stat_changed(Ref<Stat> stat) {
for (int i = 0; i < _s_resources.size(); ++i) {
_s_resources.get(i)->ons_stat_changed(stat);
}
}
void Entity::onc_stat_changed(Ref<Stat> stat) {
for (int i = 0; i < _c_resources.size(); ++i) {
_c_resources.get(i)->onc_stat_changed(stat);
}
}
//// Resources ////
Ref<EntityResource> Entity::gets_resource(int index) {
ERR_FAIL_INDEX_V(index, _s_resources.size(), Ref<EntityResource>());
return _s_resources.get(index);
}
Ref<EntityResource> Entity::gets_resource_type(int type) {
for (int i = 0; i < _s_resources.size(); ++i) {
Ref<EntityResource> r = _s_resources.get(i);
if (r->get_resource_type() == type) {
return r;
}
}
return Ref<EntityResource>(NULL);
}
void Entity::adds_resource(Ref<EntityResource> resource) {
ERR_FAIL_COND(!resource.is_valid());
resource->ons_added(this);
_s_resources.push_back(resource);
//temporary
addc_resource(resource);
}
int Entity::gets_resource_count() {
return _s_resources.size();
}
void Entity::removes_resource(int index) {
ERR_FAIL_INDEX(index, _s_resources.size());
_s_resources.remove(index);
}
void Entity::clears_resource() {
_s_resources.clear();
}
Ref<EntityResource> Entity::getc_resource(int index) {
ERR_FAIL_INDEX_V(index, _c_resources.size(), Ref<EntityResource>());
return _c_resources.get(index);
}
Ref<EntityResource> Entity::getc_resource_type(int type) {
for (int i = 0; i < _c_resources.size(); ++i) {
Ref<EntityResource> r = _c_resources.get(i);
if (r->get_resource_type() == type) {
return r;
}
}
return Ref<EntityResource>(NULL);
}
void Entity::addc_resource(Ref<EntityResource> resource) {
ERR_FAIL_COND(!resource.is_valid());
resource->onc_added(this);
_c_resources.push_back(resource);
}
int Entity::getc_resource_count() {
return _c_resources.size();
}
void Entity::removec_resource(int index) {
ERR_FAIL_INDEX(index, _c_resources.size());
_c_resources.remove(index);
}
void Entity::clearc_resource() {
_s_resources.clear();
}
void Entity::stake_damage(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
//serverside
if (gets_is_dead()) {
return;
}
son_before_damage_hit(info);
if (info->get_immune()) {
SEND_RPC(rpc("con_damage_dealt", info), con_damage_dealt(info));
return;
}
//send it through the passive damage reductions pipeline
sapply_passives_damage_receive(info);
//send it through the onbeforehit handler
son_before_damage(info);
//send it throug the onhit pipeliine
son_hit(info);
son_damage_receive(info);
int h = get_health()->gets_current() - info->get_damage();
if (h < 0) {
h = 0;
}
get_health()->sets_current(h);
son_damage_dealt(info);
//signal
emit_signal("son_damage_received", this, info);
//send an event to client
SEND_RPC(rpc("con_damage_dealt", info), con_damage_dealt(info));
if (get_health()->gets_current() <= 0) {
sdie();
}
}
void Entity::sdeal_damage_to(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
//serverside
if (gets_is_dead()) {
return;
}
sapply_passives_damage_deal(info);
info->get_receiver()->stake_damage(info);
son_dealt_damage(info);
//send an event to client
SEND_RPC(rpc("con_dealt_damage", info), con_dealt_damage(info));
//signal
emit_signal("son_damage_received", this, info);
if (get_health()->gets_current() <= 0) {
sdie();
}
}
void Entity::stake_heal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
//serverside
if (gets_is_dead()) {
return;
}
son_before_heal_hit(info);
if (info->get_immune()) {
SEND_RPC(rpc("con_heal_dealt", info), con_heal_dealt(info));
return;
}
//send it through the passive damage reductions pipeline
sapply_passives_heal_receive(info);
//send it through the onbeforehit handler
son_before_heal(info);
son_heal_receive(info);
int h = get_health()->gets_current() + info->get_heal();
if (h > get_health()->gets_max()) {
h = get_health()->gets_max();
}
get_health()->sets_current(h);
//send an event to client
SEND_RPC(rpc("con_heal_dealt", info), con_heal_dealt(info));
//signal
emit_signal("son_heal_received", this, info);
}
void Entity::sdeal_heal_to(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
ERR_FAIL_COND(info->get_receiver() == NULL);
//serverside
if (gets_is_dead()) {
return;
}
sapply_passives_heal_deal(info);
info->get_receiver()->stake_heal(info);
son_heal_dealt(info);
}
//Interactions
bool Entity::cans_interact() {
if (!_s_entity_data.is_valid()) {
return false;
}
return _s_entity_data->cans_interact(this);
}
void Entity::sinteract() {
if (!cans_interact()) {
return;
}
_s_entity_data->sinteract(this);
}
bool Entity::canc_interact() {
if (has_method("_canc_interact")) {
return call("_canc_interact");
}
if (!ObjectDB::instance_validate(_c_target)) {
return false;
}
EntityEnums::EntityInteractionType it = _c_target->getc_entity_interaction_type();
if (it == EntityEnums::ENITIY_INTERACTION_TYPE_NONE || it == EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL) {
return false;
}
return true;
}
void Entity::crequest_interact() {
sinteract();
}
void Entity::ssend_open_loot_window() {
copen_loot_window();
}
void Entity::ssend_open_container_window() {
copen_container_window();
}
void Entity::ssend_open_vendor_window() {
copen_vendor_window();
}
void Entity::copen_loot_window() {
emit_signal("onc_open_loot_winow_request");
}
void Entity::copen_container_window() {
emit_signal("onc_open_container_winow_request");
}
void Entity::copen_vendor_window() {
emit_signal("onc_open_vendor_winow_request");
}
//XP Operations
void Entity::adds_xp(int value) {
_s_xp += value;
son_xp_gained(value);
SEND_RPC(rpc("addc_xp", value), addc_xp(value));
}
void Entity::addc_xp(int value) {
_c_xp += value;
con_xp_gained(value);
}
void Entity::s_levelup(int value) {
_s_level += value;
son_level_up(value);
SEND_RPC(rpc("c_levelup", value), c_levelup(value));
}
void Entity::c_levelup(int value) {
_s_level += value;
con_level_up(value);
}
void Entity::resurrect() {
/*
if (!CxNet::IsServer) {
return;
}
sIsDead = false;
SHealth->SetToMax();
SHealth->Dirty = false;
if (SOnResurrect != null) {
DELEGATE_INVOKE(SOnResurrect);
}
GameObject *graveyardSpawnPoint = GameObject::FindGameObjectWithTag(new String("StartPosition"))->GetComponent<SpawnPointManager>()->GetGraveyardSpawnPoint();
owner->transform->position = graveyardSpawnPoint->transform->position;
owner->transform->rotation = graveyardSpawnPoint->transform->rotation;
SendResurrectMessage();*/
}
void Entity::creceive_resurrect() {
/*
if (OnResurrect != null) {
DELEGATE_INVOKE(OnResurrect);
}
cIsDead = false;
CHealth->SetToMax();
CHealth->Dirty = false;*/
}
void Entity::creceive_mana_changed(int amount) {
/*
Stat *expr_06 = CMana;
expr_06->Current -= (float)(amount);
for (int i = 0; i < eventHandlers->Count; i += 1) {
eventHandlers->GetData(i)->OnManaUse(owner->transform->gameObject, amount, (int)(CMana->Current));
}*/
}
void Entity::son_before_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_after_aura_applied(data);
}
if (has_method("_son_before_aura_applied"))
call("_son_before_aura_applied", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_aura_applied(data);
}
}
void Entity::son_after_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_after_aura_applied(data);
}
if (has_method("_son_after_aura_applied"))
call("_son_after_aura_applied", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == data) {
continue;
}
ad->get_aura()->son_after_aura_applied(data);
}
}
//// Spell System ////
void Entity::scast_spell(int spell_id) {
Ref<EntityData> cc = gets_entity_data();
if (cc == NULL)
return;
cc->start_casting(spell_id, this, 1);
}
void Entity::crequest_spell_cast(int spell_id) {
SEND_RPC_TO_SERVER(rpc_id(1, "scast_spell", spell_id), scast_spell(spell_id));
}
void Entity::update_auras(float delta) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->supdate(ad, delta);
}
}
void Entity::son_before_cast(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_before_cast(info);
}
if (has_method("_son_before_cast"))
call("_son_before_cast", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(ad, info);
}
}
void Entity::son_before_cast_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_after_aura_applied(info);
}
if (has_method("_son_before_cast_target"))
call("_son_before_cast_target", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast_target(ad, info);
}
}
void Entity::son_before_damage_hit(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_before_damage_hit(info);
}
if (has_method("_son_before_damage_hit"))
call("_son_before_damage_hit", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_damage_hit(ad, info);
}
}
void Entity::son_hit(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_hit(info);
}
if (has_method("_son_hit"))
call("_son_hit", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_hit(ad, info);
}
}
void Entity::son_before_damage(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_before_damage(info);
}
if (has_method("_son_before_damage"))
call("_son_before_damage", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_damage(ad, info);
}
}
void Entity::son_damage_receive(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_damage_receive(info);
}
if (has_method("_son_damage_receive"))
call("_son_damage_receive", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_damage_receive(ad, info);
}
}
void Entity::son_dealt_damage(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_dealt_damage(info);
}
if (has_method("_son_dealt_damage"))
call("_son_dealt_damage", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_dealt_damage(ad, info);
}
}
void Entity::son_damage_dealt(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_damage_dealt(info);
}
if (has_method("_son_damage_dealt"))
call("_son_damage_dealt", info);
//serverside
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_damage_dealt(ad, info);
}
}
void Entity::son_before_heal_hit(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_before_heal_hit(info);
}
if (has_method("_son_before_heal_hit"))
call("_son_before_heal_hit", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_heal_hit(ad, info);
}
}
void Entity::son_before_heal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_before_heal(info);
}
if (has_method("_son_before_heal"))
call("_son_before_heal", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_heal(ad, info);
}
}
void Entity::son_heal_receive(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_heal_receive(info);
}
if (has_method("_son_heal_receive"))
call("_son_heal_receive", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_heal_receive(ad, info);
}
}
void Entity::son_dealt_heal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_dealt_heal(info);
}
if (has_method("_son_dealt_heal"))
call("_son_dealt_heal", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_dealt_heal(ad, info);
}
}
void Entity::son_heal_dealt(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_heal_dealt(info);
}
if (has_method("_son_heal_dealt"))
call("_son_heal_dealt", info);
//serverside
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_heal_dealt(ad, info);
}
}
void Entity::sapply_passives_damage_receive(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_damage_receive(info);
}
}
void Entity::sapply_passives_damage_deal(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_damage_deal(info);
}
}
void Entity::sapply_passives_heal_receive(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_heal_receive(info);
}
}
void Entity::sapply_passives_heal_deal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_heal_deal(info);
}
}
void Entity::son_cast_finished(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_cast_finished(info);
}
if (has_method("_son_cast_finished"))
call("_son_cast_finished", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_finished(ad, info);
}
}
void Entity::son_cast_started(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_cast_started(info);
}
if (has_method("_son_cast_started"))
call("_son_cast_started", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_started(ad, info);
}
}
void Entity::son_cast_failed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_cast_failed(info);
}
if (has_method("_son_cast_failed"))
call("_son_cast_failed", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_failed(ad, info);
}
}
void Entity::son_cast_finished_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_cast_finished_target(info);
}
if (has_method("_son_cast_finished_target"))
call("_son_cast_finished_target", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_finished_target(ad, info);
}
}
void Entity::son_spell_cast_success(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_spell_cast_success(info);
}
if (has_method("_son_spell_cast_success"))
call("_son_spell_cast_success", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_spell_cast_success(ad, info);
}
emit_signal("sspell_cast_success", info);
}
void Entity::son_death() {
if (_s_entity_data.is_valid()) {
_s_entity_data->son_death(this);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_death(ad);
}
if (has_method("_son_death"))
call("_son_death");
}
void Entity::son_cooldown_added(Ref<Cooldown> cooldown) {
ERR_FAIL_COND(!cooldown.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_cooldown_added(cooldown);
}
if (has_method("_son_cooldown_added"))
call("_son_cooldown_added", cooldown);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cooldown_added(ad, cooldown);
}
}
void Entity::son_cooldown_removed(Ref<Cooldown> cooldown) {
ERR_FAIL_COND(!cooldown.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_cooldown_removed(cooldown);
}
if (has_method("_son_cooldown_removed"))
call("_son_cooldown_removed", cooldown);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cooldown_removed(ad, cooldown);
}
}
void Entity::son_category_cooldown_added(Ref<CategoryCooldown> category_cooldown) {
ERR_FAIL_COND(!category_cooldown.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_category_cooldown_added(category_cooldown);
}
if (has_method("_son_category_cooldown_added"))
call("_son_category_cooldown_added", category_cooldown);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_category_cooldown_added(ad, category_cooldown);
}
}
void Entity::son_category_cooldown_removed(Ref<CategoryCooldown> category_cooldown) {
ERR_FAIL_COND(!category_cooldown.is_valid());
if (_s_entity_data.is_valid()) {
_s_entity_data->son_category_cooldown_removed(category_cooldown);
}
if (has_method("_son_category_cooldown_removed"))
call("_son_category_cooldown_removed", category_cooldown);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_category_cooldown_removed(ad, category_cooldown);
}
}
void Entity::son_gcd_started() {
if (_s_entity_data.is_valid()) {
_s_entity_data->son_gcd_started(this, _s_gcd);
}
if (has_method("_son_gcd_started"))
call("_son_gcd_started", _s_gcd);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_gcd_started(ad, _s_gcd);
}
}
void Entity::son_gcd_finished() {
if (_s_entity_data.is_valid()) {
_s_entity_data->son_gcd_finished(this);
}
if (has_method("_son_gcd_finished"))
call("_son_gcd_finished");
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_gcd_finished(ad);
}
}
void Entity::con_gcd_started() {
if (_s_entity_data.is_valid()) {
_s_entity_data->con_gcd_started(this, _c_gcd);
}
if (has_method("_con_gcd_started"))
call("_con_gcd_started", _c_gcd);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->con_gcd_started(ad, _c_gcd);
}
}
void Entity::con_gcd_finished() {
if (_s_entity_data.is_valid()) {
_s_entity_data->con_gcd_finished(this);
}
if (has_method("_con_gcd_finished"))
call("_con_gcd_finished");
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->con_gcd_finished(ad);
}
}
void Entity::son_physics_process() {
//if (has_method("_son_category_cooldown_removed"))
// call("_son_category_cooldown_removed", category_cooldown);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_physics_process(ad);
}
}
void Entity::son_xp_gained(int value) {
if (_s_entity_data.is_valid()) {
_s_entity_data->son_xp_gained(this, value);
}
if (has_method("_son_xp_gained"))
call("_son_xp_gained", value);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_xp_gained(ad, value);
}
emit_signal("son_xp_gained", this, value);
}
void Entity::son_level_up(int value) {
if (_s_entity_data.is_valid()) {
_s_entity_data->son_level_up(this, _s_level);
}
if (has_method("_son_level_up"))
call("_son_level_up", _s_level);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_level_up(ad, _s_level);
}
emit_signal("son_level_up", this, value);
}
void Entity::sadd_aura(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
son_before_aura_applied(aura);
aura->set_owner(this);
_s_auras.push_back(aura);
son_after_aura_applied(aura);
emit_signal("saura_added", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cadd_aura", aura), cadd_aura(aura));
}
void Entity::sremove_aura(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
int aid = aura->get_aura_id();
Entity *caster = aura->get_caster();
Ref<AuraData> a;
bool removed = false;
for (int i = 0; i < _s_auras.size(); i++) {
a = _s_auras.get(i);
if (a->get_aura_id() == aid && a->get_caster() == caster) {
_s_auras.remove(i);
removed = true;
break;
}
}
if (removed) {
emit_signal("saura_removed", a);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", a), cremove_aura(a));
}
}
void Entity::sremove_aura_exact(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
emit_signal("saura_removed", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura));
}
void Entity::sremove_aura_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
emit_signal("saura_removed_expired", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura));
}
void Entity::sremove_aura_dispelled(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
emit_signal("saura_removed_dispelled", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura));
}
void Entity::saura_refreshed(Ref<AuraData> aura) {
ERR_EXPLAIN("NYI");
ERR_FAIL();
ERR_FAIL_COND(!aura.is_valid());
emit_signal("caura_refreshed", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("caura_refreshed", aura), caura_refreshed(aura));
}
void Entity::cadd_aura(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
_c_auras.push_back(aura);
aura->get_aura()->con_aura_added(aura);
emit_signal("caura_added", aura);
}
void Entity::cremove_aura(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
int aid = aura->get_aura_id();
Entity *caster = aura->get_caster();
Ref<AuraData> a;
bool removed = false;
for (int i = 0; i < _c_auras.size(); i++) {
a = _c_auras.get(i);
if (a->get_aura_id() == aid && a->get_caster() == caster) {
_c_auras.remove(i);
removed = true;
break;
}
}
if (removed) {
aura->get_aura()->con_aura_removed(aura);
if (_s_entity_data.is_valid()) {
_s_entity_data->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed", a);
}
}
void Entity::cremove_aura_exact(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
aura->get_aura()->con_aura_removed(aura);
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
if (_s_entity_data.is_valid()) {
_s_entity_data->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed", aura);
}
void Entity::cremove_aura_dispelled(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
aura->get_aura()->con_aura_removed(aura);
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
if (_s_entity_data.is_valid()) {
_s_entity_data->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed_dispelled", aura);
}
void Entity::caura_refreshed(Ref<AuraData> aura) {
ERR_EXPLAIN("NYI");
ERR_FAIL();
ERR_FAIL_COND(!aura.is_valid());
emit_signal("caura_refreshed", aura);
}
void Entity::cremove_aura_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
aura->get_aura()->con_aura_removed(aura);
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
if (_s_entity_data.is_valid()) {
_s_entity_data->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed_expired", aura);
}
int Entity::sget_aura_count() {
return _s_auras.size();
}
Ref<AuraData> Entity::sget_aura(int index) {
ERR_FAIL_INDEX_V(index, _s_auras.size(), Ref<AuraData>(NULL));
return Ref<AuraData>(_s_auras.get(index));
}
Ref<AuraData> Entity::sget_aura_by(Entity *caster, int aura_id) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad->get_aura_id() == aura_id && ad->get_caster() == caster) {
return ad;
}
}
return Ref<AuraData>(NULL);
}
Ref<AuraData> Entity::sget_aura_by_bind(Node *caster, int aura_id) {
if (!caster) {
return Ref<AuraData>(NULL);
}
Entity *e = cast_to<Entity>(caster);
if (!e) {
return Ref<AuraData>(NULL);
}
return sget_aura_by(e, aura_id);
}
int Entity::cget_aura_count() {
return _s_auras.size();
}
Ref<AuraData> Entity::cget_aura(int index) {
ERR_FAIL_INDEX_V(index, _c_auras.size(), Ref<AuraData>(NULL));
return Ref<AuraData>(_c_auras.get(index));
}
void Entity::moved() {
if (has_method("_moved"))
call("_moved");
}
void Entity::onc_mouse_enter() {
if (has_method("_onc_mouse_enter"))
call("_onc_mouse_enter");
emit_signal("onc_mouse_entered");
}
void Entity::onc_mouse_exit() {
if (has_method("_onc_mouse_exit"))
call("_onc_mouse_exit");
emit_signal("onc_mouse_exited");
}
void Entity::onc_targeted() {
if (has_method("_onc_targeted"))
call("_onc_targeted");
emit_signal("onc_targeted");
}
void Entity::onc_untargeted() {
if (has_method("_onc_untargeted"))
call("_onc_untargeted");
emit_signal("onc_untargeted");
}
void Entity::con_cast_failed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
info->get_spell()->con_spell_cast_failed(info);
if (_c_entity_data.is_valid()) {
_c_entity_data->con_cast_failed(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_cast_failed(ad, info);
}
if (has_method("_con_cast_failed"))
call("_con_cast_failed", info);
}
void Entity::con_cast_started(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
info->get_spell()->con_spell_cast_started(info);
if (_c_entity_data.is_valid()) {
_c_entity_data->con_cast_started(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_cast_started(ad, info);
}
if (has_method("_con_cast_started"))
call("_con_cast_started", info);
}
void Entity::con_cast_state_changed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
//info->get_spell()->con_spell_cast_(info);
if (_c_entity_data.is_valid()) {
_c_entity_data->con_cast_state_changed(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_cast_state_changed(ad, info);
}
if (has_method("_con_cast_state_changed"))
call("_con_cast_state_changed", info);
}
void Entity::con_cast_finished(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
info->get_spell()->con_spell_cast_success(info);
if (_c_entity_data.is_valid()) {
_c_entity_data->con_cast_finished(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_cast_finished(ad, info);
}
if (has_method("_con_cast_finished"))
call("_con_cast_finished", info);
}
void Entity::con_spell_cast_success(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
info->get_spell()->con_spell_cast_success(info);
if (_c_entity_data.is_valid()) {
_c_entity_data->con_spell_cast_success(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_spell_cast_success(ad, info);
}
if (has_method("_con_spell_cast_success"))
call("_con_spell_cast_success", info);
emit_signal("cspell_cast_success", info);
}
void Entity::con_death() {
if (_c_entity_data.is_valid()) {
_c_entity_data->con_death(this);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_death(ad);
}
if (has_method("_con_death"))
call("_con_death");
}
void Entity::con_cooldown_added(Ref<Cooldown> cooldown) {
ERR_FAIL_COND(!cooldown.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_cooldown_added(cooldown);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_cooldown_added(ad, cooldown);
}
if (has_method("_con_cooldown_added"))
call("_con_cooldown_added", cooldown);
}
void Entity::con_cooldown_removed(Ref<Cooldown> cooldown) {
ERR_FAIL_COND(!cooldown.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_cooldown_removed(cooldown);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_cooldown_removed(ad, cooldown);
}
if (has_method("_con_cooldown_removed"))
call("_con_cooldown_removed", cooldown);
}
void Entity::con_category_cooldown_added(Ref<CategoryCooldown> category_cooldown) {
ERR_FAIL_COND(!category_cooldown.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_category_cooldown_added(category_cooldown);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_category_cooldown_added(ad, category_cooldown);
}
if (has_method("_con_category_cooldown_added"))
call("_con_category_cooldown_added", category_cooldown);
}
void Entity::con_category_cooldown_removed(Ref<CategoryCooldown> category_cooldown) {
ERR_FAIL_COND(!category_cooldown.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_category_cooldown_removed(category_cooldown);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_category_cooldown_removed(ad, category_cooldown);
}
if (has_method("_con_category_cooldown_removed"))
call("_con_category_cooldown_removed", category_cooldown);
}
void Entity::con_aura_added(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_aura_added(data);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_aura_added(data);
}
if (has_method("_con_aura_added"))
call("_con_aura_added", data);
}
void Entity::con_aura_removed(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_aura_removed(data);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_aura_removed(data);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", data);
}
void Entity::con_aura_refresh(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_aura_refresh(data);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_aura_refresh(data);
}
if (has_method("_con_aura_refresh"))
call("_con_aura_refresh", data);
}
void Entity::con_damage_dealt(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_damage_dealt(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_damage_dealt(ad, info);
}
if (has_method("_con_damage_dealt"))
call("_con_damage_dealt", info);
//the current c health should probably be set here.
emit_signal("con_damage_dealt", this, info);
}
void Entity::con_dealt_damage(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_dealt_damage(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_dealt_damage(ad, info);
}
if (has_method("_con_dealt_damage"))
call("_con_dealt_damage", info);
//the current c health should probably be set here.
emit_signal("con_dealt_damage", this, info);
}
void Entity::con_heal_dealt(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_heal_dealt(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_heal_dealt(ad, info);
}
if (has_method("_con_heal_dealt"))
call("_con_heal_dealt", info);
//the current c health should probably be set here.
emit_signal("con_heal_dealt", this, info);
}
void Entity::con_dealt_heal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_c_entity_data.is_valid()) {
_c_entity_data->con_dealt_heal(info);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->con_dealt_heal(ad, info);
}
if (has_method("_con_dealt_heal"))
call("_con_dealt_heal", info);
//the current c health should probably be set here.
emit_signal("con_dealt_heal", this, info);
}
void Entity::con_xp_gained(int value) {
if (_s_entity_data.is_valid()) {
_s_entity_data->con_xp_gained(this, value);
}
if (has_method("_con_xp_gained"))
call("_con_xp_gained", value);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->con_xp_gained(ad, value);
}
emit_signal("con_level_up", this, value);
}
void Entity::con_level_up(int value) {
if (_s_entity_data.is_valid()) {
_s_entity_data->con_level_up(this, value);
}
if (has_method("_con_level_up"))
call("_con_level_up", value);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->con_level_up(ad, value);
}
emit_signal("con_level_up", this, value);
}
//// Casting System ////
void Entity::sstart_casting(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(ad, info);
}
_s_spell_cast_info->set_is_casting(true);
emit_signal("scast_started", info);
SEND_RPC(rpc("cstart_casting", info), cstart_casting(info));
}
void Entity::sfail_cast() {
son_cast_failed(_s_spell_cast_info);
emit_signal("scast_failed", _s_spell_cast_info);
_s_spell_cast_info.unref();
SEND_RPC(rpc("cfail_cast"), cfail_cast());
}
void Entity::sdelay_cast() {
emit_signal("scast_delayed", _s_spell_cast_info);
SEND_RPC(rpc("cdelay_cast"), cdelay_cast());
}
void Entity::sfinish_cast() {
_s_spell_cast_info->get_spell()->sfinish_cast(_s_spell_cast_info);
son_cast_finished(_s_spell_cast_info);
emit_signal("scast_finished", _s_spell_cast_info);
_s_spell_cast_info.unref();
SEND_RPC(rpc("cfinish_cast"), cfinish_cast());
}
void Entity::sinterrupt_cast() {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(ad, _s_spell_cast_info);
}
emit_signal("scast_interrupted", _s_spell_cast_info);
_s_spell_cast_info.unref();
SEND_RPC(rpc("cinterrupt_cast"), cinterrupt_cast());
}
void Entity::cstart_casting(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
con_cast_started(_c_spell_cast_info);
emit_signal("ccast_started", _c_spell_cast_info);
}
void Entity::cfail_cast() {
con_cast_failed(_c_spell_cast_info);
emit_signal("ccast_failed", _c_spell_cast_info);
_c_spell_cast_info.unref();
}
void Entity::cdelay_cast() {
//c_on_cast_
emit_signal("ccast_delayed", _c_spell_cast_info);
}
void Entity::cfinish_cast() {
con_cast_finished(_c_spell_cast_info);
emit_signal("ccast_finished", _c_spell_cast_info);
_c_spell_cast_info.unref();
}
void Entity::cinterrupt_cast() {
con_cast_failed(_c_spell_cast_info);
emit_signal("ccast_interrupted", _c_spell_cast_info);
_c_spell_cast_info.unref();
}
void Entity::sspell_cast_success(Ref<SpellCastInfo> info) {
son_spell_cast_success(info);
SEND_RPC(rpc("csspell_cast_success", info), cspell_cast_success(info));
}
void Entity::cspell_cast_success(Ref<SpellCastInfo> info) {
con_spell_cast_success(info);
}
//// Cooldowns ////
Vector<Ref<Cooldown> > *Entity::gets_cooldowns() {
return &_s_cooldowns;
}
Vector<Ref<Cooldown> > *Entity::getc_cooldowns() {
return &_c_cooldowns;
}
HashMap<int, Ref<Cooldown> > *Entity::gets_cooldown_map() {
return &_s_cooldown_map;
}
HashMap<int, Ref<Cooldown> > *Entity::getc_cooldown_map() {
return &_c_cooldown_map;
}
bool Entity::hass_cooldown(int spell_id) {
return _s_cooldown_map.has(spell_id);
}
void Entity::adds_cooldown(int spell_id, float value) {
if (_s_cooldown_map.has(spell_id)) {
Ref<Cooldown> cd = _s_cooldown_map.get(spell_id);
cd->set_remaining(value);
son_cooldown_added(cd);
emit_signal("scooldown_added", cd);
SEND_RPC(rpc("addc_cooldown", spell_id, value), addc_cooldown(spell_id, value));
return;
}
Ref<Cooldown> cd;
cd.instance();
cd->set_spell_id(spell_id);
cd->set_remaining(value);
_s_cooldown_map.set(spell_id, cd);
_s_cooldowns.push_back(cd);
son_cooldown_added(cd);
emit_signal("scooldown_added", cd);
SEND_RPC(rpc("addc_cooldown", spell_id, value), addc_cooldown(spell_id, value));
}
void Entity::removes_cooldown(int spell_id) {
Ref<Cooldown> cd;
if (_s_cooldown_map.has(spell_id)) {
_s_cooldown_map.erase(spell_id);
}
for (int i = 0; i < _s_cooldowns.size(); ++i) {
if (_s_cooldowns.get(i)->get_spell_id() == spell_id) {
cd = _s_cooldowns.get(i);
_s_cooldowns.remove(i);
break;
}
}
son_cooldown_removed(cd);
emit_signal("scooldown_removed", cd);
SEND_RPC(rpc("removec_cooldown", spell_id), removec_cooldown(spell_id));
}
Ref<Cooldown> Entity::gets_cooldown(int spell_id) {
if (!_s_cooldown_map.has(spell_id)) {
return Ref<Cooldown>();
}
return _s_cooldown_map.get(spell_id);
}
Ref<Cooldown> Entity::gets_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _s_cooldowns.size(), Ref<Cooldown>());
return _s_cooldowns.get(index);
}
int Entity::gets_cooldown_count() {
return _s_cooldowns.size();
}
bool Entity::hasc_cooldown(int spell_id) {
return _c_cooldown_map.has(spell_id);
}
void Entity::addc_cooldown(int spell_id, float value) {
if (_c_cooldown_map.has(spell_id)) {
Ref<Cooldown> cd = _c_cooldown_map.get(spell_id);
cd->set_remaining(value);
con_cooldown_added(cd);
emit_signal("ccooldown_added", cd);
return;
}
Ref<Cooldown> cd;
cd.instance();
cd->set_spell_id(spell_id);
cd->set_remaining(value);
_c_cooldown_map.set(spell_id, cd);
_c_cooldowns.push_back(cd);
con_cooldown_added(cd);
emit_signal("ccooldown_added", cd);
}
void Entity::removec_cooldown(int spell_id) {
Ref<Cooldown> cd;
if (_c_cooldown_map.has(spell_id)) {
_c_cooldown_map.erase(spell_id);
}
for (int i = 0; i < _c_cooldowns.size(); ++i) {
if (_c_cooldowns.get(i)->get_spell_id() == spell_id) {
cd = _c_cooldowns.get(i);
_c_cooldowns.remove(i);
break;
}
}
if (!cd.is_valid())
cd.instance();
con_cooldown_removed(cd);
emit_signal("ccooldown_removed", cd);
}
Ref<Cooldown> Entity::getc_cooldown(int spell_id) {
if (!_c_cooldown_map.has(spell_id)) {
return Ref<Cooldown>();
}
return _c_cooldown_map.get(spell_id);
}
Ref<Cooldown> Entity::getc_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _c_cooldowns.size(), Ref<Cooldown>());
return _c_cooldowns.get(index);
}
int Entity::getc_cooldown_count() {
return _c_cooldowns.size();
}
//Category Cooldowns
Vector<Ref<CategoryCooldown> > Entity::gets_category_cooldowns() {
return _s_category_cooldowns;
}
Vector<Ref<CategoryCooldown> > Entity::getc_category_cooldowns() {
return _c_category_cooldowns;
}
bool Entity::hass_category_cooldown(int category_id) {
return (category_id & _s_active_category_cooldowns) > 0;
}
void Entity::adds_category_cooldown(int category_id, float value) {
if ((category_id & _s_active_category_cooldowns)) {
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
Ref<CategoryCooldown> cc = _s_category_cooldowns.get(i);
if (cc->get_category_id() == category_id) {
cc->set_remaining(value);
son_category_cooldown_added(cc);
emit_signal("scategory_cooldown_added", cc);
SEND_RPC(rpc("addc_category_cooldown", category_id, value), addc_category_cooldown(category_id, value));
return;
}
}
}
Ref<CategoryCooldown> cc;
cc.instance();
cc->set_category_id(category_id);
cc->set_remaining(value);
_s_category_cooldowns.push_back(cc);
_s_active_category_cooldowns |= category_id;
son_category_cooldown_added(cc);
emit_signal("scategory_cooldown_added", cc);
SEND_RPC(rpc("addc_category_cooldown", category_id, value), addc_category_cooldown(category_id, value));
}
void Entity::removes_category_cooldown(int category_id) {
Ref<CategoryCooldown> cc;
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
if (_s_category_cooldowns.get(i)->get_category_id() == category_id) {
cc = _s_category_cooldowns.get(i);
_s_category_cooldowns.remove(i);
break;
}
}
if (!cc.is_valid())
return;
_s_active_category_cooldowns ^= category_id;
son_category_cooldown_removed(cc);
emit_signal("scategory_cooldown_removed", cc);
SEND_RPC(rpc("removec_category_cooldown", category_id), removec_category_cooldown(category_id));
}
Ref<CategoryCooldown> Entity::gets_category_cooldown(int category_id) {
ERR_FAIL_COND_V(!(category_id & _s_active_category_cooldowns), Ref<CategoryCooldown>());
Ref<CategoryCooldown> cc;
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
cc = _s_category_cooldowns.get(i);
if (cc->get_category_id() == category_id) {
return cc;
}
}
return cc;
}
Ref<CategoryCooldown> Entity::gets_category_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _s_category_cooldowns.size(), Ref<Cooldown>());
return _s_category_cooldowns.get(index);
}
int Entity::gets_category_cooldown_count() {
return _s_category_cooldowns.size();
}
bool Entity::hasc_category_cooldown(int category_id) {
return (category_id & _c_active_category_cooldowns) > 0;
}
void Entity::addc_category_cooldown(int category_id, float value) {
if (category_id & _c_active_category_cooldowns) {
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
Ref<CategoryCooldown> cc = _c_category_cooldowns.get(i);
if (cc->get_category_id() == category_id) {
cc->set_remaining(value);
con_category_cooldown_added(cc);
emit_signal("ccategory_cooldown_added", cc);
return;
}
}
}
Ref<CategoryCooldown> cc;
cc.instance();
cc->set_category_id(category_id);
cc->set_remaining(value);
_c_category_cooldowns.push_back(cc);
_c_active_category_cooldowns |= category_id;
con_category_cooldown_added(cc);
emit_signal("ccategory_cooldown_added", cc);
}
void Entity::removec_category_cooldown(int category_id) {
Ref<CategoryCooldown> cc;
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
if (_c_category_cooldowns.get(i)->get_category_id() == category_id) {
cc = _c_category_cooldowns.get(i);
_c_category_cooldowns.remove(i);
break;
}
}
if (!cc.is_valid())
return;
_c_active_category_cooldowns ^= category_id;
con_category_cooldown_removed(cc);
emit_signal("ccategory_cooldown_removed", cc);
}
Ref<CategoryCooldown> Entity::getc_category_cooldown(int category_id) {
ERR_FAIL_COND_V(!(category_id & _c_active_category_cooldowns), Ref<CategoryCooldown>());
Ref<CategoryCooldown> cc;
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
cc = _c_category_cooldowns.get(i);
if (cc->get_category_id() == category_id) {
return cc;
}
}
return cc;
}
Ref<CategoryCooldown> Entity::getc_category_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _c_category_cooldowns.size(), Ref<Cooldown>());
return _c_category_cooldowns.get(index);
}
int Entity::getc_category_cooldown_count() {
return _c_category_cooldowns.size();
}
//Known Spells
bool Entity::hass_spell(Ref<Spell> spell) {
for (int i = 0; i < _s_spells.size(); ++i) {
if (_s_spells.get(i) == spell) {
return true;
}
}
return false;
}
void Entity::adds_spell(Ref<Spell> spell) {
if (hass_spell(spell))
return;
_s_spells.push_back(spell);
emit_signal("sspell_added", this, spell);
SEND_RPC(rpc("addc_spell", spell), addc_spell(spell));
}
void Entity::removes_spell(Ref<Spell> spell) {
for (int i = 0; i < _s_spells.size(); ++i) {
if (_s_spells.get(i) == spell) {
_s_spells.remove(i);
break;
}
}
emit_signal("sspell_removed", this, spell);
SEND_RPC(rpc("removec_spell", spell), removec_spell(spell));
}
Ref<Spell> Entity::gets_spell(int index) {
ERR_FAIL_INDEX_V(index, _s_spells.size(), Ref<Spell>());
return _s_spells.get(index);
}
int Entity::gets_spell_count() {
return _s_spells.size();
}
bool Entity::hasc_spell(Ref<Spell> spell) {
for (int i = 0; i < _c_spells.size(); ++i) {
if (_c_spells.get(i) == spell) {
return true;
}
}
return false;
}
void Entity::addc_spell(Ref<Spell> spell) {
if (hasc_spell(spell))
return;
_c_spells.push_back(spell);
emit_signal("cspell_added", this, spell);
}
void Entity::removec_spell(Ref<Spell> spell) {
for (int i = 0; i < _c_spells.size(); ++i) {
if (_c_spells.get(i) == spell) {
_c_spells.remove(i);
break;
}
}
emit_signal("cspell_removed", this, spell);
}
Ref<Spell> Entity::getc_spell(int index) {
ERR_FAIL_INDEX_V(index, _c_spells.size(), Ref<Spell>());
return _c_spells.get(index);
}
int Entity::getc_spell_count() {
return _c_spells.size();
}
//Skills
bool Entity::hass_skill(Ref<EntitySkill> skill) {
for (int i = 0; i < _s_skills.size(); ++i) {
if (_s_skills.get(i) == skill) {
return true;
}
}
return false;
}
void Entity::adds_skill(Ref<EntitySkill> skill) {
if (hass_skill(skill))
return;
_s_skills.push_back(skill);
emit_signal("sskill_added", this, skill);
SEND_RPC(rpc("addc_skill", skill), addc_skill(skill));
}
void Entity::removes_skill(Ref<EntitySkill> skill) {
for (int i = 0; i < _s_skills.size(); ++i) {
if (_s_skills.get(i) == skill) {
_s_skills.remove(i);
break;
}
}
emit_signal("sskill_removed", this, skill);
SEND_RPC(rpc("removec_skill", skill), removec_skill(skill));
}
Ref<EntitySkill> Entity::gets_skill(int index) {
ERR_FAIL_INDEX_V(index, _s_skills.size(), Ref<EntitySkill>());
return _s_skills.get(index);
}
int Entity::gets_skill_count() {
return _s_skills.size();
}
bool Entity::hasc_skill(Ref<EntitySkill> skill) {
for (int i = 0; i < _c_skills.size(); ++i) {
if (_c_skills.get(i) == skill) {
return true;
}
}
return false;
}
void Entity::addc_skill(Ref<EntitySkill> skill) {
if (hasc_skill(skill))
return;
_c_skills.push_back(skill);
emit_signal("cskill_added", this, skill);
}
void Entity::removec_skill(Ref<EntitySkill> skill) {
for (int i = 0; i < _c_skills.size(); ++i) {
if (_c_skills.get(i) == skill) {
_c_skills.remove(i);
break;
}
}
emit_signal("cskill_removed", this, skill);
}
Ref<EntitySkill> Entity::getc_skill(int index) {
ERR_FAIL_INDEX_V(index, _c_skills.size(), Ref<EntitySkill>());
return _c_skills.get(index);
}
int Entity::getc_skill_count() {
return _c_skills.size();
}
//// Casting System ////
bool Entity::sis_casting() {
return _s_spell_cast_info.is_valid();
}
bool Entity::cis_casting() {
return _c_spell_cast_info.is_valid();
}
Ref<SpellCastInfo> Entity::gets_spell_cast_info() {
return Ref<SpellCastInfo>(_s_spell_cast_info);
}
void Entity::sets_spell_cast_info(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
}
Ref<SpellCastInfo> Entity::getc_spell_cast_info() {
return Ref<SpellCastInfo>(_c_spell_cast_info);
}
void Entity::setc_spell_cast_info(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
}
void Entity::sremove_auras_with_group(int aura_group) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad->get_aura()->get_aura_group() == aura_group) {
cremove_aura(ad);
_s_auras.remove(i);
emit_signal("saura_removed", ad);
cremove_aura(ad);
i--;
}
}
}
void Entity::crequest_target_change(NodePath path) {
SEND_RPC_TO_SERVER(rpc_id(1, "net_sets_target", path), sets_target(get_node_or_null(path)));
}
void Entity::net_sets_target(NodePath path) {
if (!get_tree()->is_network_server())
return;
Node *p_target = get_node_or_null(path);
sets_target(p_target);
if (p_target == NULL) {
SEND_RPC(rpc("net_setc_target", NodePath()), );
} else {
if (gets_target() == NULL) {
SEND_RPC(rpc("net_setc_target", NodePath()), );
} else {
SEND_RPC(rpc("net_setc_target", gets_target()->get_path()), );
}
}
}
void Entity::net_setc_target(NodePath path) {
Node *p_target = get_node_or_null(path);
setc_target(p_target);
}
Entity *Entity::gets_target() {
return _s_target;
}
void Entity::sets_target(Node *p_target) {
Entity *original_target = _s_target;
if (!ObjectDB::instance_validate(original_target)) {
original_target = NULL;
_s_target = NULL;
}
if (p_target == NULL) {
_s_target = NULL;
if (has_method("_son_target_changed")) {
call("_son_target_changed", this, original_target);
}
for (int i = 0; i < _s_resources.size(); ++i) {
_s_resources.get(i)->ons_target_changed(this, original_target);
}
emit_signal("starget_changed", this, original_target);
setc_target(p_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_s_target = e;
if (has_method("_son_target_changed")) {
call("_son_target_changed", this, original_target);
}
for (int i = 0; i < _s_resources.size(); ++i) {
_s_resources.get(i)->ons_target_changed(this, original_target);
}
emit_signal("starget_changed", this, original_target);
if (is_inside_tree() && !get_tree()->has_network_peer()) {
setc_target(p_target);
}
}
Entity *Entity::getc_target() {
return _c_target;
}
void Entity::setc_target(Node *p_target) {
Entity *original_target = _c_target;
if (!ObjectDB::instance_validate(original_target)) {
original_target = NULL;
_c_target = NULL;
}
if (p_target == NULL) {
_c_target = NULL;
if (has_method("_con_target_changed")) {
call("_con_target_changed", this, original_target);
}
for (int i = 0; i < _c_resources.size(); ++i) {
_c_resources.get(i)->onc_target_changed(this, original_target);
}
emit_signal("ctarget_changed", this, original_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_c_target = e;
if (has_method("_con_target_changed")) {
call("_con_target_changed", this, original_target);
}
for (int i = 0; i < _c_resources.size(); ++i) {
_c_resources.get(i)->onc_target_changed(this, original_target);
}
emit_signal("ctarget_changed", this, original_target);
}
//// TalentComponent ////
void Entity::crequest_rank_increase(int talent_x, int talent_y) {
sreceive_talent_rank_increase_request(talent_x, talent_y);
}
void Entity::sreceive_talent_rank_increase_request(int talent_x, int talent_y) {
if (has_method("_sreceive_talent_rank_increase_request")) {
call("_sreceive_talent_rank_increase_request", talent_x, talent_y);
}
}
void Entity::crequest_talent_reset() {
sreceive_reset_talent_request();
}
void Entity::sreceive_reset_talent_request() {
if (has_method("_sreceive_reset_talent_request")) {
call("_sreceive_reset_talent_request");
}
}
//// Bag ////
Ref<Bag> Entity::gets_bag() const {
return _s_bag;
}
Ref<Bag> Entity::getc_bag() const {
return _c_bag;
}
void Entity::sets_bag(const Ref<Bag> bag) {
_s_bag = bag;
SEND_RPC(rpc("setc_bag", bag), setc_bag(bag));
}
void Entity::setc_bag(const Ref<Bag> bag) {
_c_bag = bag;
}
Ref<Bag> Entity::gets_target_bag() const {
return _s_target_bag;
}
void Entity::sets_target_bag(const Ref<Bag> bag) {
_s_target_bag = bag;
SEND_RPC(rpc("setc_target_bag", bag), setc_target_bag(bag));
}
Ref<Bag> Entity::getc_target_bag() const {
return _c_target_bag;
}
void Entity::setc_target_bag(const Ref<Bag> bag) {
_c_target_bag = bag;
}
void Entity::crequest_loot(int index) {
sloot(index);
}
void Entity::sloot(int index) {
ERR_FAIL_COND(!_s_bag.is_valid());
ERR_FAIL_COND(!_s_target_bag.is_valid());
Ref<ItemInstance> ii = _s_target_bag->get_item(index);
if (_s_bag->can_add_item(ii)) {
_s_target_bag->remove_item(index);
_s_bag->add_item(ii);
}
}
//// DATA ////
void Entity::adds_data(Ref<EntityDataContainer> data) {
_s_data.push_back(data);
}
void Entity::removes_data(int index) {
ERR_FAIL_INDEX(index, _s_data.size());
_s_data.remove(index);
}
Ref<EntityDataContainer> Entity::gets_data(int index) {
ERR_FAIL_INDEX_V(index, _s_data.size(), Ref<EntityDataContainer>());
return _s_data.get(index);
}
int Entity::gets_data_count() {
return _s_data.size();
}
void Entity::addc_data(Ref<EntityDataContainer> data) {
_c_data.push_back(data);
}
void Entity::removec_data(int index) {
ERR_FAIL_INDEX(index, _c_data.size());
_c_data.remove(index);
}
Ref<EntityDataContainer> Entity::getc_data(int index) {
ERR_FAIL_INDEX_V(index, _c_data.size(), Ref<EntityDataContainer>());
return _c_data.get(index);
}
int Entity::getc_data_count() {
return _c_data.size();
}
void Entity::loaded() {
//sendstate = true;
}
//// PlayerData ////
void Entity::reward_xp_for_mob(int level) {
/*
int l = level - Level;
if (Mathf.Abs(l) > 5) {
if (l < 0) {
l = -5;
} else {
l = 5;
}
}
l += 5;
Xp += (l * 20);*/
}
void Entity::level_up(int num) {
/*
Xp = 0;
Level += num;
if (SOnLevelUp != null) {
SOnLevelUp(owner);
}
RpcLevelUp();*/
}
void Entity::set_level_without_modifiers(int newLevel, bool a) {
/*
level = newLevel;
if (SOnLevelChanged != null) {
SOnLevelChanged(owner, newLevel);
}*/
}
void Entity::apply_level_modifiers() {
/*
owner.Stats.SHealth.Modifiers.Remove(-10);
owner.Stats.SHealth.Modifiers.Add(-10, 0f, -((1 - character.Stats.HPScaling.Evaluate((float)Level)) * 100f));*/
}
void Entity::rpc_level_up() {
/*
if (COnLevelUp != null) {
COnLevelUp(owner);
}*/
}
void Entity::update(float delta) {
if (_s_gcd > 0.0000001) {
_s_gcd -= delta;
if (_s_gcd <= 0) {
_s_gcd = 0;
void son_gcd_finished();
emit_signal("sgcd_finished");
}
}
if (_c_gcd > 0.0000001) {
_c_gcd -= delta;
if (_c_gcd <= 0) {
_c_gcd = 0;
void con_gcd_finished();
emit_signal("cgcd_finished");
}
}
for (int i = 0; i < _c_cooldowns.size(); ++i) {
Ref<Cooldown> cd = _c_cooldowns.get(i);
cd->update(delta);
// if (cd->update(delta)) {
// removec_cooldown(cd->get_spell_id());
// --i;
// }
}
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
Ref<CategoryCooldown> cd = _c_category_cooldowns.get(i);
cd->update(delta);
// if (cd->update(delta)) {
// removec_category_cooldown(cd->get_category_id());
// --i;
// }
}
for (int i = 0; i < _s_cooldowns.size(); ++i) {
Ref<Cooldown> cd = _s_cooldowns.get(i);
if (cd->update(delta)) {
removes_cooldown(cd->get_spell_id());
--i;
}
}
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
Ref<CategoryCooldown> cd = _s_category_cooldowns.get(i);
if (cd->update(delta)) {
removes_category_cooldown(cd->get_category_id());
--i;
}
}
update_auras(delta);
for (int i = 0; i < _s_resources.size(); ++i) {
Ref<EntityResource> er = _s_resources.get(i);
if (er->get_should_process()) {
er->process(delta);
}
}
if (_s_spell_cast_info.is_valid() && _s_spell_cast_info->get_is_casting()) {
if (_s_spell_cast_info->update_cast_time(delta)) {
sfinish_cast();
}
}
}
String Entity::random_name() {
/*/
String text = new String(l1->GetData(UnityEngine::Random::Range(0, l1->Length)));
bool flag = true;
int num = UnityEngine::Random::Range(3, 6);
for (int i = 0; i < num; i += 1) {
if (flag) {
*text += *(new String(l3->GetData(UnityEngine::Random::Range(0, l3->Length))));
} else {
*text += *(new String(l2->GetData(UnityEngine::Random::Range(0, l2->Length))));
}
}
return text;*/
return "";
}
void Entity::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint())
set_process(true);
Node *node = get_node_or_null(_character_skeleton_path);
if (node != NULL) {
_character_skeleton = Object::cast_to<CharacterSkeleton>(node);
} else {
_character_skeleton = NULL;
}
} break;
case NOTIFICATION_PROCESS: {
update(get_process_delta_time());
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
son_physics_process();
} break;
case NOTIFICATION_EXIT_TREE: {
} break;
}
}
void Entity::_bind_methods() {
//Signals
ADD_SIGNAL(MethodInfo("sname_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("cname_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("starget_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("ctarget_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("son_damage_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_dealt", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_dealt_damage", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("son_heal_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_heal_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_dealt_heal", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_heal_dealt", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("sentity_data_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("centity_data_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("sdied", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("cdied", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
//SpellCastSignals
ADD_SIGNAL(MethodInfo("scast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("sspell_cast_success", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("cspell_cast_success", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
//Aura signals
ADD_SIGNAL(MethodInfo("saura_added", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("saura_removed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("saura_removed_expired", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("saura_removed_dispelled", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
//ADD_SIGNAL(MethodInfo("saura_refreshed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_added", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_removed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_removed_dispelled", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_removed_expired", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
//ADD_SIGNAL(MethodInfo("caura_refreshed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("son_xp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("son_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("con_xp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("con_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
//Known Spells
ADD_SIGNAL(MethodInfo("sspell_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
ADD_SIGNAL(MethodInfo("sspell_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
ADD_SIGNAL(MethodInfo("cspell_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
ADD_SIGNAL(MethodInfo("cspell_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
//Skills
ADD_SIGNAL(MethodInfo("sskill_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("sskill_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("cskill_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("cskill_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
//setup
BIND_VMETHOD(MethodInfo("_setup"));
//Windows
ADD_SIGNAL(MethodInfo("onc_open_loot_winow_request"));
ADD_SIGNAL(MethodInfo("onc_open_container_winow_request"));
ADD_SIGNAL(MethodInfo("onc_open_vendor_winow_request"));
ClassDB::bind_method(D_METHOD("setup"), &Entity::setup);
//ClassDB::bind_method(D_METHOD("_setup"), &Entity::_setup);
//binds
ClassDB::bind_method(D_METHOD("sdie"), &Entity::sdie);
ClassDB::bind_method(D_METHOD("cdie"), &Entity::cdie);
ClassDB::bind_method(D_METHOD("ons_stat_changed", "stat"), &Entity::ons_stat_changed);
ClassDB::bind_method(D_METHOD("onc_stat_changed", "stat"), &Entity::onc_stat_changed);
//EventHandlers
BIND_VMETHOD(MethodInfo("_son_before_cast", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_cast_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_spell_cast_success", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage_hit", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal_hit", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_dealt", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_death"));
BIND_VMETHOD(MethodInfo("_son_gcd_started", PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_son_gcd_finished"));
BIND_VMETHOD(MethodInfo("_son_xp_gained", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_son_level_up", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_son_target_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_con_target_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_sreceive_talent_rank_increase_request", PropertyInfo(Variant::INT, "talent_x"), PropertyInfo(Variant::INT, "talent_y")));
BIND_VMETHOD(MethodInfo("_sreceive_reset_talent_request"));
ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &Entity::son_before_aura_applied);
ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &Entity::son_after_aura_applied);
ClassDB::bind_method(D_METHOD("son_before_damage_hit", "data"), &Entity::son_before_damage_hit);
ClassDB::bind_method(D_METHOD("son_hit", "data"), &Entity::son_hit);
ClassDB::bind_method(D_METHOD("son_before_damage", "data"), &Entity::son_before_damage);
ClassDB::bind_method(D_METHOD("son_damage_receive", "data"), &Entity::son_damage_receive);
ClassDB::bind_method(D_METHOD("son_dealt_damage", "data"), &Entity::son_dealt_damage);
ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &Entity::son_damage_dealt);
ClassDB::bind_method(D_METHOD("son_before_heal_hit", "data"), &Entity::son_before_heal_hit);
ClassDB::bind_method(D_METHOD("son_before_heal", "data"), &Entity::son_before_heal);
ClassDB::bind_method(D_METHOD("son_heal_receive", "data"), &Entity::son_heal_receive);
ClassDB::bind_method(D_METHOD("son_dealt_heal", "data"), &Entity::son_dealt_heal);
ClassDB::bind_method(D_METHOD("son_heal_dealt", "data"), &Entity::son_heal_dealt);
ClassDB::bind_method(D_METHOD("son_before_cast", "info"), &Entity::son_before_cast);
ClassDB::bind_method(D_METHOD("son_before_cast_target", "info"), &Entity::son_before_cast_target);
ClassDB::bind_method(D_METHOD("son_cast_finished_target", "info"), &Entity::son_cast_finished_target);
ClassDB::bind_method(D_METHOD("son_cast_finished", "info"), &Entity::son_cast_finished);
ClassDB::bind_method(D_METHOD("son_cast_started", "info"), &Entity::son_cast_started);
ClassDB::bind_method(D_METHOD("son_cast_failed", "info"), &Entity::son_cast_failed);
ClassDB::bind_method(D_METHOD("son_spell_cast_success", "info"), &Entity::son_spell_cast_success);
ClassDB::bind_method(D_METHOD("son_death"), &Entity::son_death);
ClassDB::bind_method(D_METHOD("son_gcd_started"), &Entity::son_gcd_started);
ClassDB::bind_method(D_METHOD("son_gcd_finished"), &Entity::son_gcd_finished);
ClassDB::bind_method(D_METHOD("son_xp_gained", "value"), &Entity::son_xp_gained);
ClassDB::bind_method(D_METHOD("son_level_up", "value"), &Entity::son_level_up);
ClassDB::bind_method(D_METHOD("crequest_rank_increase", "talent_x", "talent_y"), &Entity::crequest_rank_increase);
ClassDB::bind_method(D_METHOD("sreceive_talent_rank_increase_request", "talent_x", "talent_y"), &Entity::sreceive_talent_rank_increase_request);
ClassDB::bind_method(D_METHOD("crequest_talent_reset"), &Entity::crequest_talent_reset);
ClassDB::bind_method(D_METHOD("sreceive_reset_talent_request"), &Entity::sreceive_reset_talent_request);
//Clientside EventHandlers
BIND_VMETHOD(MethodInfo("_con_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_state_changed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_spell_cast_success", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_con_death"));
BIND_VMETHOD(MethodInfo("con_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("con_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("con_category_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("con_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_con_aura_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_refresh", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_damage_dealt", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_con_dealt_damage", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_con_heal_dealt", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_con_dealt_heal", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_con_gcd_started", PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_con_gcd_finished"));
BIND_VMETHOD(MethodInfo("_con_xp_gained", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_con_level_up", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "value"), "_canc_interact"));
ClassDB::bind_method(D_METHOD("con_cast_failed", "info"), &Entity::con_cast_failed);
ClassDB::bind_method(D_METHOD("con_cast_started", "info"), &Entity::con_cast_started);
ClassDB::bind_method(D_METHOD("con_cast_state_changed", "info"), &Entity::con_cast_state_changed);
ClassDB::bind_method(D_METHOD("con_cast_finished", "info"), &Entity::con_cast_finished);
ClassDB::bind_method(D_METHOD("cspell_cast_success", "info"), &Entity::cspell_cast_success);
ClassDB::bind_method(D_METHOD("con_spell_cast_success", "info"), &Entity::con_spell_cast_success);
ClassDB::bind_method(D_METHOD("con_death"), &Entity::con_death);
ClassDB::bind_method(D_METHOD("con_cooldown_added", "cooldown"), &Entity::con_cooldown_added);
ClassDB::bind_method(D_METHOD("con_cooldown_removed", "cooldown"), &Entity::con_cooldown_removed);
ClassDB::bind_method(D_METHOD("con_category_cooldown_added", "category_cooldown"), &Entity::con_category_cooldown_added);
ClassDB::bind_method(D_METHOD("con_category_cooldown_removed", "category_cooldown"), &Entity::con_category_cooldown_removed);
ClassDB::bind_method(D_METHOD("con_aura_added", "data"), &Entity::con_aura_added);
ClassDB::bind_method(D_METHOD("con_aura_removed", "data"), &Entity::con_aura_removed);
ClassDB::bind_method(D_METHOD("con_aura_refresh", "data"), &Entity::con_aura_refresh);
ClassDB::bind_method(D_METHOD("con_damage_dealt", "info"), &Entity::con_damage_dealt);
ClassDB::bind_method(D_METHOD("con_dealt_damage", "info"), &Entity::con_dealt_damage);
ClassDB::bind_method(D_METHOD("con_heal_dealt", "info"), &Entity::con_heal_dealt);
ClassDB::bind_method(D_METHOD("con_dealt_heal", "info"), &Entity::con_dealt_heal);
ClassDB::bind_method(D_METHOD("con_gcd_started"), &Entity::con_gcd_started);
ClassDB::bind_method(D_METHOD("con_gcd_finished"), &Entity::con_gcd_finished);
ClassDB::bind_method(D_METHOD("con_xp_gained", "value"), &Entity::con_xp_gained);
ClassDB::bind_method(D_METHOD("con_level_up", "value"), &Entity::con_level_up);
//Modifiers/Requesters
ClassDB::bind_method(D_METHOD("sapply_passives_damage_receive", "data"), &Entity::sapply_passives_damage_receive);
ClassDB::bind_method(D_METHOD("sapply_passives_damage_deal", "data"), &Entity::sapply_passives_damage_deal);
//Spell operations
ClassDB::bind_method(D_METHOD("scast_spell", "spell_id"), &Entity::scast_spell);
ClassDB::bind_method(D_METHOD("crequest_spell_cast", "spell_id"), &Entity::crequest_spell_cast);
//Damage Operations
ClassDB::bind_method(D_METHOD("stake_damage", "data"), &Entity::stake_damage);
ClassDB::bind_method(D_METHOD("sdeal_damage_to", "data"), &Entity::sdeal_damage_to);
//Heal Operations
ClassDB::bind_method(D_METHOD("stake_heal", "data"), &Entity::stake_heal);
ClassDB::bind_method(D_METHOD("sdeal_heal_to", "data"), &Entity::sdeal_heal_to);
//Interactions
ClassDB::bind_method(D_METHOD("cans_interact"), &Entity::cans_interact);
ClassDB::bind_method(D_METHOD("sinteract"), &Entity::sinteract);
ClassDB::bind_method(D_METHOD("canc_interact"), &Entity::canc_interact);
ClassDB::bind_method(D_METHOD("crequest_interact"), &Entity::crequest_interact);
ClassDB::bind_method(D_METHOD("ssend_open_loot_window"), &Entity::ssend_open_loot_window);
ClassDB::bind_method(D_METHOD("ssend_open_container_window"), &Entity::ssend_open_container_window);
ClassDB::bind_method(D_METHOD("ssend_open_vendor_window"), &Entity::ssend_open_vendor_window);
ClassDB::bind_method(D_METHOD("copen_loot_window"), &Entity::copen_loot_window);
ClassDB::bind_method(D_METHOD("copen_container_window"), &Entity::copen_container_window);
ClassDB::bind_method(D_METHOD("copen_vendor_window"), &Entity::copen_vendor_window);
//XP Operations
ClassDB::bind_method(D_METHOD("adds_xp", "value"), &Entity::adds_xp);
ClassDB::bind_method(D_METHOD("addc_xp", "value"), &Entity::addc_xp);
ClassDB::bind_method(D_METHOD("s_levelup", "value"), &Entity::s_levelup);
ClassDB::bind_method(D_METHOD("c_levelup", "value"), &Entity::c_levelup);
//Aura Manipulation
ClassDB::bind_method(D_METHOD("sadd_aura", "aura"), &Entity::sadd_aura);
ClassDB::bind_method(D_METHOD("sremove_aura", "aura"), &Entity::sremove_aura);
ClassDB::bind_method(D_METHOD("sremove_aura_exact", "aura"), &Entity::sremove_aura_exact);
ClassDB::bind_method(D_METHOD("sremove_aura_expired", "aura"), &Entity::sremove_aura_expired);
ClassDB::bind_method(D_METHOD("sremove_aura_dispelled", "aura"), &Entity::sremove_aura_dispelled);
//ClassDB::bind_method(D_METHOD("saura_refreshed", "aura"), &Entity::saura_refreshed);
ClassDB::bind_method(D_METHOD("cadd_aura", "aura"), &Entity::cadd_aura);
ClassDB::bind_method(D_METHOD("cremove_aura", "aura"), &Entity::cremove_aura);
ClassDB::bind_method(D_METHOD("cremove_aura_exact", "aura"), &Entity::cremove_aura_exact);
ClassDB::bind_method(D_METHOD("cremove_aura_expired", "aura"), &Entity::cremove_aura_expired);
ClassDB::bind_method(D_METHOD("cremove_aura_dispelled", "aura"), &Entity::cremove_aura_dispelled);
//ClassDB::bind_method(D_METHOD("caura_refreshed", "aura"), &Entity::caura_refreshed);
ClassDB::bind_method(D_METHOD("sremove_auras_with_group", "aura_group"), &Entity::sremove_auras_with_group);
ClassDB::bind_method(D_METHOD("sget_aura_count"), &Entity::sget_aura_count);
ClassDB::bind_method(D_METHOD("sget_aura", "index"), &Entity::sget_aura);
ClassDB::bind_method(D_METHOD("sget_aura_by", "caster", "aura_id"), &Entity::sget_aura_by_bind);
ClassDB::bind_method(D_METHOD("cget_aura_count"), &Entity::cget_aura_count);
ClassDB::bind_method(D_METHOD("cget_aura", "index"), &Entity::cget_aura);
//Hooks
BIND_VMETHOD(MethodInfo("_moved"));
ClassDB::bind_method(D_METHOD("moved"), &Entity::moved);
ADD_SIGNAL(MethodInfo("onc_mouse_entered"));
ADD_SIGNAL(MethodInfo("onc_mouse_exited"));
BIND_VMETHOD(MethodInfo("_onc_mouse_enter"));
BIND_VMETHOD(MethodInfo("_onc_mouse_exit"));
ClassDB::bind_method(D_METHOD("onc_mouse_enter"), &Entity::onc_mouse_enter);
ClassDB::bind_method(D_METHOD("onc_mouse_exit"), &Entity::onc_mouse_exit);
ADD_SIGNAL(MethodInfo("onc_targeted"));
ADD_SIGNAL(MethodInfo("onc_untargeted"));
BIND_VMETHOD(MethodInfo("_onc_targeted"));
BIND_VMETHOD(MethodInfo("_onc_untargeted"));
ClassDB::bind_method(D_METHOD("onc_targeted"), &Entity::onc_targeted);
ClassDB::bind_method(D_METHOD("onc_untargeted"), &Entity::onc_untargeted);
//Properties
ClassDB::bind_method(D_METHOD("get_character_skeleton_path"), &Entity::get_character_skeleton_path);
ClassDB::bind_method(D_METHOD("set_character_skeleton_path", "value"), &Entity::set_character_skeleton_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "character_skeleton_path"), "set_character_skeleton_path", "get_character_skeleton_path");
ClassDB::bind_method(D_METHOD("gets_entity_data_id"), &Entity::gets_entity_data_id);
ClassDB::bind_method(D_METHOD("sets_entity_data_id", "value"), &Entity::sets_entity_data_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "characterclass_id"), "sets_entity_data_id", "gets_entity_data_id");
ClassDB::bind_method(D_METHOD("getc_entity_data_id"), &Entity::getc_entity_data_id);
ClassDB::bind_method(D_METHOD("setc_entity_data_id", "value"), &Entity::setc_entity_data_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_data_id"), "setc_entity_data_id", "getc_entity_data_id");
ClassDB::bind_method(D_METHOD("gets_entity_type"), &Entity::gets_entity_type);
ClassDB::bind_method(D_METHOD("sets_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_TYPES), "sets_entity_type", "gets_entity_type");
ClassDB::bind_method(D_METHOD("getc_entity_type"), &Entity::getc_entity_type);
ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_TYPES), "setc_entity_type", "getc_entity_type");
//Interaction type
ClassDB::bind_method(D_METHOD("gets_entity_interaction_type"), &Entity::gets_entity_interaction_type);
ClassDB::bind_method(D_METHOD("sets_entity_interaction_type", "value"), &Entity::sets_entity_interaction_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_interaction_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE), "sets_entity_interaction_type", "gets_entity_interaction_type");
ClassDB::bind_method(D_METHOD("getc_entity_interaction_type"), &Entity::getc_entity_interaction_type);
ClassDB::bind_method(D_METHOD("setc_entity_interaction_type", "value"), &Entity::setc_entity_interaction_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_interaction_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE), "setc_entity_interaction_type", "getc_entity_interaction_type");
ClassDB::bind_method(D_METHOD("gets_immunity_flags"), &Entity::gets_immunity_flags);
ClassDB::bind_method(D_METHOD("sets_immunity_flags", "value"), &Entity::sets_immunity_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "simmunity_flags", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_IMMUNITY_FLAGS), "sets_immunity_flags", "gets_immunity_flags");
ClassDB::bind_method(D_METHOD("gets_entity_flags"), &Entity::gets_entity_flags);
ClassDB::bind_method(D_METHOD("sets_entity_flags", "value"), &Entity::sets_entity_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_flags", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_FLAGS), "sets_entity_flags", "gets_entity_flags");
ClassDB::bind_method(D_METHOD("getc_entity_flags"), &Entity::getc_entity_flags);
ClassDB::bind_method(D_METHOD("setc_entity_flags", "value"), &Entity::setc_entity_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_flags", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_FLAGS), "setc_entity_flags", "getc_entity_flags");
ClassDB::bind_method(D_METHOD("gets_entity_controller"), &Entity::gets_entity_controller);
ClassDB::bind_method(D_METHOD("sets_entity_controller", "value"), &Entity::sets_entity_controller);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_controller", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "sets_entity_controller", "gets_entity_controller");
ClassDB::bind_method(D_METHOD("gets_entity_name"), &Entity::gets_entity_name);
ClassDB::bind_method(D_METHOD("sets_entity_name", "value"), &Entity::sets_entity_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "sentity_name"), "sets_entity_name", "gets_entity_name");
ClassDB::bind_method(D_METHOD("getc_entity_name"), &Entity::getc_entity_name);
ClassDB::bind_method(D_METHOD("setc_entity_name", "value"), &Entity::setc_entity_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "centity_name"), "setc_entity_name", "getc_entity_name");
ClassDB::bind_method(D_METHOD("gets_level"), &Entity::gets_level);
ClassDB::bind_method(D_METHOD("sets_level", "value"), &Entity::sets_level);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "slevel"), "sets_level", "gets_level");
ClassDB::bind_method(D_METHOD("getc_level"), &Entity::getc_level);
ClassDB::bind_method(D_METHOD("setc_level", "value"), &Entity::setc_level);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "clevel"), "setc_level", "getc_level");
ClassDB::bind_method(D_METHOD("gets_xp"), &Entity::gets_xp);
ClassDB::bind_method(D_METHOD("sets_xp", "value"), &Entity::sets_xp);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "sxp"), "sets_xp", "gets_xp");
ClassDB::bind_method(D_METHOD("getc_xp"), &Entity::getc_xp);
ClassDB::bind_method(D_METHOD("setc_xp", "value"), &Entity::setc_xp);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "cxp"), "setc_xp", "getc_xp");
ClassDB::bind_method(D_METHOD("gets_money"), &Entity::gets_money);
ClassDB::bind_method(D_METHOD("sets_money", "value"), &Entity::sets_money);
ADD_PROPERTY(PropertyInfo(Variant::INT, "smoney"), "sets_money", "gets_money");
ClassDB::bind_method(D_METHOD("getc_money"), &Entity::getc_money);
ClassDB::bind_method(D_METHOD("setc_money", "value"), &Entity::setc_money);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cmoney"), "setc_money", "getc_money");
ClassDB::bind_method(D_METHOD("gets_entity_data"), &Entity::gets_entity_data);
ClassDB::bind_method(D_METHOD("sets_entity_data", "value"), &Entity::sets_entity_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sentity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "sets_entity_data", "gets_entity_data");
ClassDB::bind_method(D_METHOD("getc_entity_data"), &Entity::getc_entity_data);
ClassDB::bind_method(D_METHOD("setc_entity_data", "value"), &Entity::setc_entity_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "centity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "setc_entity_data", "getc_entity_data");
ClassDB::bind_method(D_METHOD("initialize", "entity_create_info"), &Entity::initialize);
ClassDB::bind_method(D_METHOD("get_health"), &Entity::get_health);
ClassDB::bind_method(D_METHOD("get_mana"), &Entity::get_mana);
ClassDB::bind_method(D_METHOD("get_rage"), &Entity::get_rage);
ClassDB::bind_method(D_METHOD("get_energy"), &Entity::get_energy);
ClassDB::bind_method(D_METHOD("get_speed"), &Entity::get_speed);
ClassDB::bind_method(D_METHOD("get_gcd"), &Entity::get_gcd);
ClassDB::bind_method(D_METHOD("get_melee_crit"), &Entity::get_melee_crit);
ClassDB::bind_method(D_METHOD("get_melee_crit_bonus"), &Entity::get_melee_crit_bonus);
ClassDB::bind_method(D_METHOD("get_spell_crit"), &Entity::get_spell_crit);
ClassDB::bind_method(D_METHOD("get_spell_crit_bonus"), &Entity::get_spell_crit_bonus);
ClassDB::bind_method(D_METHOD("get_block"), &Entity::get_block);
ClassDB::bind_method(D_METHOD("get_parry"), &Entity::get_parry);
ClassDB::bind_method(D_METHOD("get_damage_reduction"), &Entity::get_damage_reduction);
ClassDB::bind_method(D_METHOD("get_melee_damage_reduction"), &Entity::get_melee_damage_reduction);
ClassDB::bind_method(D_METHOD("get_spell_damage_reduction"), &Entity::get_spell_damage_reduction);
ClassDB::bind_method(D_METHOD("get_damage_taken"), &Entity::get_damage_taken);
ClassDB::bind_method(D_METHOD("get_melee_damage"), &Entity::get_melee_damage);
ClassDB::bind_method(D_METHOD("get_spell_damage"), &Entity::get_spell_damage);
ClassDB::bind_method(D_METHOD("get_stat_int", "index"), &Entity::get_stat_int);
ClassDB::bind_method(D_METHOD("set_stat_int", "index", "entry"), &Entity::set_stat_int);
ClassDB::bind_method(D_METHOD("get_stat_enum", "index"), &Entity::get_stat_enum);
ClassDB::bind_method(D_METHOD("set_stat_enum", "stat_id", "entry"), &Entity::set_stat_enum);
//Resources
ClassDB::bind_method(D_METHOD("gets_resource", "index"), &Entity::gets_resource);
ClassDB::bind_method(D_METHOD("gets_resource_type", "type"), &Entity::gets_resource_type);
ClassDB::bind_method(D_METHOD("adds_resource", "palyer_resource"), &Entity::adds_resource);
ClassDB::bind_method(D_METHOD("gets_resource_count"), &Entity::gets_resource_count);
ClassDB::bind_method(D_METHOD("removes_resource", "index"), &Entity::removes_resource);
ClassDB::bind_method(D_METHOD("clears_resource"), &Entity::clears_resource);
ClassDB::bind_method(D_METHOD("getc_resource", "index"), &Entity::getc_resource);
ClassDB::bind_method(D_METHOD("getc_resource_type", "type"), &Entity::getc_resource_type);
ClassDB::bind_method(D_METHOD("addc_resource", "palyer_resource"), &Entity::addc_resource);
ClassDB::bind_method(D_METHOD("getc_resource_count"), &Entity::getc_resource_count);
ClassDB::bind_method(D_METHOD("removec_resource", "index"), &Entity::removec_resource);
ClassDB::bind_method(D_METHOD("clearc_resource"), &Entity::clearc_resource);
//GCD
ADD_SIGNAL(MethodInfo("sgcd_started", PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("sgcd_finished"));
ADD_SIGNAL(MethodInfo("cgcd_started", PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("cgcd_finished"));
ClassDB::bind_method(D_METHOD("getc_has_global_cooldown"), &Entity::getc_has_global_cooldown);
ClassDB::bind_method(D_METHOD("gets_has_global_cooldown"), &Entity::gets_has_global_cooldown);
ClassDB::bind_method(D_METHOD("getc_global_cooldown"), &Entity::getc_global_cooldown);
ClassDB::bind_method(D_METHOD("gets_global_cooldown"), &Entity::gets_global_cooldown);
ClassDB::bind_method(D_METHOD("sstart_global_cooldown", "value"), &Entity::sstart_global_cooldown);
ClassDB::bind_method(D_METHOD("cstart_global_cooldown", "value"), &Entity::cstart_global_cooldown);
//Data
ClassDB::bind_method(D_METHOD("adds_data", "data"), &Entity::adds_data);
ClassDB::bind_method(D_METHOD("removes_data", "index"), &Entity::removes_data);
ClassDB::bind_method(D_METHOD("gets_data", "index"), &Entity::gets_data);
ClassDB::bind_method(D_METHOD("gets_data_count"), &Entity::gets_data_count);
ClassDB::bind_method(D_METHOD("addc_data", "data"), &Entity::addc_data);
ClassDB::bind_method(D_METHOD("removec_data", "index"), &Entity::removec_data);
ClassDB::bind_method(D_METHOD("getc_data", "index"), &Entity::getc_data);
ClassDB::bind_method(D_METHOD("getc_data_count"), &Entity::getc_data_count);
//States
ADD_SIGNAL(MethodInfo("sstate_changed", PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("cstate_changed", PropertyInfo(Variant::INT, "value")));
ClassDB::bind_method(D_METHOD("getc_state"), &Entity::getc_state);
ClassDB::bind_method(D_METHOD("setc_state", "state"), &Entity::setc_state);
ClassDB::bind_method(D_METHOD("gets_state"), &Entity::gets_state);
ClassDB::bind_method(D_METHOD("sets_state", "state"), &Entity::sets_state);
ClassDB::bind_method(D_METHOD("sadd_state_ref", "state_index"), &Entity::sadd_state_ref);
ClassDB::bind_method(D_METHOD("sremove_state_ref", "state_index"), &Entity::sremove_state_ref);
//Casting System
ClassDB::bind_method(D_METHOD("sis_casting"), &Entity::sis_casting);
ClassDB::bind_method(D_METHOD("cis_casting"), &Entity::cis_casting);
ClassDB::bind_method(D_METHOD("gets_spell_cast_info"), &Entity::gets_spell_cast_info);
ClassDB::bind_method(D_METHOD("sets_spell_cast_info", "value"), &Entity::sets_spell_cast_info);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"), "sets_spell_cast_info", "gets_spell_cast_info");
ClassDB::bind_method(D_METHOD("getc_spell_cast_info"), &Entity::getc_spell_cast_info);
ClassDB::bind_method(D_METHOD("setc_spell_cast_info", "value"), &Entity::setc_spell_cast_info);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"), "setc_spell_cast_info", "getc_spell_cast_info");
ClassDB::bind_method(D_METHOD("sstart_casting", "info"), &Entity::sstart_casting);
ClassDB::bind_method(D_METHOD("sfail_cast"), &Entity::sfail_cast);
ClassDB::bind_method(D_METHOD("sdelay_cast"), &Entity::sdelay_cast);
ClassDB::bind_method(D_METHOD("sfinish_cast"), &Entity::sfinish_cast);
ClassDB::bind_method(D_METHOD("sinterrupt_cast"), &Entity::sinterrupt_cast);
ClassDB::bind_method(D_METHOD("cstart_casting", "info"), &Entity::cstart_casting);
ClassDB::bind_method(D_METHOD("cfail_cast"), &Entity::cfail_cast);
ClassDB::bind_method(D_METHOD("cdelay_cast"), &Entity::cdelay_cast);
ClassDB::bind_method(D_METHOD("cfinish_cast"), &Entity::cfinish_cast);
ClassDB::bind_method(D_METHOD("cinterrupt_cast"), &Entity::cinterrupt_cast);
ClassDB::bind_method(D_METHOD("sspell_cast_success", "info"), &Entity::sspell_cast_success);
//Cooldowns
ADD_SIGNAL(MethodInfo("scooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
ADD_SIGNAL(MethodInfo("scooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
ADD_SIGNAL(MethodInfo("ccooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
ADD_SIGNAL(MethodInfo("ccooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
ClassDB::bind_method(D_METHOD("hass_cooldown", "spell_id"), &Entity::hass_cooldown);
ClassDB::bind_method(D_METHOD("adds_cooldown", "spell_id", "value"), &Entity::adds_cooldown);
ClassDB::bind_method(D_METHOD("removes_cooldown", "spell_id"), &Entity::removes_cooldown);
ClassDB::bind_method(D_METHOD("gets_cooldown", "spell_id"), &Entity::gets_cooldown);
ClassDB::bind_method(D_METHOD("gets_cooldown_index", "index"), &Entity::gets_cooldown_index);
ClassDB::bind_method(D_METHOD("gets_cooldown_count"), &Entity::gets_cooldown_count);
ClassDB::bind_method(D_METHOD("hasc_cooldown", "spell_id"), &Entity::hasc_cooldown);
ClassDB::bind_method(D_METHOD("addc_cooldown", "spell_id", "value"), &Entity::addc_cooldown);
ClassDB::bind_method(D_METHOD("removec_cooldown", "spell_id"), &Entity::removec_cooldown);
ClassDB::bind_method(D_METHOD("getc_cooldown", "spell_id"), &Entity::getc_cooldown);
ClassDB::bind_method(D_METHOD("getc_cooldown_index", "index"), &Entity::getc_cooldown_index);
ClassDB::bind_method(D_METHOD("getc_cooldown_count"), &Entity::getc_cooldown_count);
//Category Cooldowns
ADD_SIGNAL(MethodInfo("scategory_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
ADD_SIGNAL(MethodInfo("scategory_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
ADD_SIGNAL(MethodInfo("ccategory_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
ADD_SIGNAL(MethodInfo("ccategory_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
ClassDB::bind_method(D_METHOD("hass_category_cooldown", "category_id"), &Entity::hass_category_cooldown);
ClassDB::bind_method(D_METHOD("adds_category_cooldown", "category_id", "value"), &Entity::adds_category_cooldown);
ClassDB::bind_method(D_METHOD("removes_category_cooldown", "category_id"), &Entity::removes_category_cooldown);
ClassDB::bind_method(D_METHOD("gets_category_cooldown", "category_id"), &Entity::gets_category_cooldown);
ClassDB::bind_method(D_METHOD("gets_category_cooldown_index", "index"), &Entity::gets_category_cooldown_index);
ClassDB::bind_method(D_METHOD("gets_category_cooldown_count"), &Entity::gets_category_cooldown_count);
ClassDB::bind_method(D_METHOD("hasc_category_cooldown", "category_id"), &Entity::hasc_category_cooldown);
ClassDB::bind_method(D_METHOD("addc_category_cooldown", "category_id", "value"), &Entity::addc_category_cooldown);
ClassDB::bind_method(D_METHOD("removec_category_cooldown", "category_id"), &Entity::removec_category_cooldown);
ClassDB::bind_method(D_METHOD("getc_category_cooldown", "category_id"), &Entity::getc_category_cooldown);
ClassDB::bind_method(D_METHOD("getc_category_cooldown_index", "index"), &Entity::getc_category_cooldown_index);
ClassDB::bind_method(D_METHOD("getc_category_cooldown_count"), &Entity::getc_category_cooldown_count);
//Known Spells
ClassDB::bind_method(D_METHOD("hass_spell", "spell"), &Entity::hass_spell);
ClassDB::bind_method(D_METHOD("adds_spell", "spell"), &Entity::adds_spell);
ClassDB::bind_method(D_METHOD("removes_spell", "spell"), &Entity::removes_spell);
ClassDB::bind_method(D_METHOD("gets_spell", "spell"), &Entity::gets_spell);
ClassDB::bind_method(D_METHOD("gets_spell_count"), &Entity::gets_spell_count);
ClassDB::bind_method(D_METHOD("hasc_spell", "spell"), &Entity::hasc_spell);
ClassDB::bind_method(D_METHOD("addc_spell", "spell"), &Entity::addc_spell);
ClassDB::bind_method(D_METHOD("removec_spell", "spell"), &Entity::removec_spell);
ClassDB::bind_method(D_METHOD("getc_spell", "spell"), &Entity::getc_spell);
ClassDB::bind_method(D_METHOD("getc_spell_count"), &Entity::getc_spell_count);
//Skills
ClassDB::bind_method(D_METHOD("hass_skill", "skill"), &Entity::hass_skill);
ClassDB::bind_method(D_METHOD("adds_skill", "skill"), &Entity::adds_skill);
ClassDB::bind_method(D_METHOD("removes_skill", "skill"), &Entity::removes_skill);
ClassDB::bind_method(D_METHOD("gets_skill", "skill"), &Entity::gets_skill);
ClassDB::bind_method(D_METHOD("gets_skill_count"), &Entity::gets_skill_count);
ClassDB::bind_method(D_METHOD("hasc_skill", "skill"), &Entity::hasc_skill);
ClassDB::bind_method(D_METHOD("addc_skill", "skill"), &Entity::addc_skill);
ClassDB::bind_method(D_METHOD("removec_skill", "skill"), &Entity::removec_skill);
ClassDB::bind_method(D_METHOD("getc_skill", "skill"), &Entity::getc_skill);
ClassDB::bind_method(D_METHOD("getc_skill_count"), &Entity::getc_skill_count);
//skeleton
ClassDB::bind_method(D_METHOD("get_character_skeleton"), &Entity::get_character_skeleton);
//// Targeting System ////
ClassDB::bind_method(D_METHOD("crequest_target_change", "path"), &Entity::crequest_target_change);
ClassDB::bind_method(D_METHOD("net_sets_target", "path"), &Entity::net_sets_target);
ClassDB::bind_method(D_METHOD("net_setc_target", "path"), &Entity::net_setc_target);
ClassDB::bind_method(D_METHOD("gets_target"), &Entity::gets_target);
ClassDB::bind_method(D_METHOD("sets_target", "target"), &Entity::sets_target);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "starget", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "sets_target", "gets_target");
ClassDB::bind_method(D_METHOD("getc_target"), &Entity::getc_target);
ClassDB::bind_method(D_METHOD("setc_target", "target"), &Entity::setc_target);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ctarget", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "setc_target", "getc_target");
//// Inventory System ////
ClassDB::bind_method(D_METHOD("gets_bag"), &Entity::gets_bag);
ClassDB::bind_method(D_METHOD("sets_bag", "bag"), &Entity::sets_bag);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sbag", PROPERTY_HINT_RESOURCE_TYPE, "Bag"), "sets_bag", "gets_bag");
ClassDB::bind_method(D_METHOD("getc_bag"), &Entity::getc_bag);
ClassDB::bind_method(D_METHOD("setc_bag", "bag"), &Entity::setc_bag);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cbag", PROPERTY_HINT_RESOURCE_TYPE, "Bag"), "setc_bag", "getc_bag");
ClassDB::bind_method(D_METHOD("gets_target_bag"), &Entity::gets_target_bag);
ClassDB::bind_method(D_METHOD("sets_target_bag", "bag"), &Entity::sets_target_bag);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "starget_bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag"), "sets_target_bag", "gets_target_bag");
ClassDB::bind_method(D_METHOD("getc_target_bag"), &Entity::getc_target_bag);
ClassDB::bind_method(D_METHOD("setc_target_bag", "bag"), &Entity::setc_target_bag);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ctarget_bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag"), "setc_target_bag", "getc_target_bag");
ClassDB::bind_method(D_METHOD("crequest_loot"), &Entity::crequest_loot);
ClassDB::bind_method(D_METHOD("sloot"), &Entity::sloot);
//Serialization
BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &Entity::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &Entity::to_dict);
ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &Entity::_from_dict);
ClassDB::bind_method(D_METHOD("_to_dict"), &Entity::_to_dict);
}