mirror of
https://github.com/Relintai/entity_spell_system.git
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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef CHARACTER_SKELETON_2D_H
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#define CHARACTER_SKELETON_2D_H
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#include "scene/2d/node_2d.h"
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#include "core/node_path.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "../entity_enums.h"
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#include "../data/item_visual.h"
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class CharacterSkeleton2D : public Node2D {
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GDCLASS(CharacterSkeleton2D, Node2D);
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public:
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virtual void add_item_visual(Ref<ItemVisual> vis);
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virtual void remove_item_visual(Ref<ItemVisual> vis);
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virtual void remove_item_visual_index(int index);
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virtual Ref<ItemVisual> get_item_visual(int index);
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virtual int get_item_visual_count();
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virtual void clear_item_visuals();
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EntityEnums::EntityGender get_gender();
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void set_gender(EntityEnums::EntityGender value);
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CharacterSkeleton2D();
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~CharacterSkeleton2D();
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protected:
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static void _bind_methods();
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private:
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EntityEnums::EntityGender _gender;
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};
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#endif
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