entity_spell_system/entities/auras
2020-04-23 12:17:33 +02:00
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aura_data.cpp Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
aura_data.h AuraData is a Resource now aswell. 2020-04-23 12:17:33 +02:00