entity_spell_system/data/spell_projectile_data.h

20 lines
303 B
C++

#ifndef SPELL_PROJECTILE_DATA_H
#define SPELL_PROJECTILE_DATA_H
#include "core/resource.h"
class SpellProjectileData : public Resource {
GDCLASS(SpellProjectileData, Resource);
public:
SpellProjectileData();
~SpellProjectileData();
protected:
static void _bind_methods();
//private:
};
#endif