entity_spell_system/infos/player_spawn_info.h

28 lines
422 B
C++

#ifndef ENTITY_SPAWN_INFO_H
#define ENTITY_SPAWN_INFO_H
#include "../entities/entity.h"
#include "core/reference.h"
class EntitySpawnInfo : public Reference {
GDCLASS(EntitySpawnInfo, Reference);
public:
CharacterSpawnInfo();
~CharacterSpawnInfo();
protected:
static void _bind_methods();
private:
int _class_id;
int _race;
int _skin_color_index;
int _item_ids[20];
int _item_color_indexes[20];
};
#endif