entity_spell_system/entities/ai/entity_ai.h

63 lines
1.2 KiB
C++

#ifndef ENTITY_AI_H
#define ENTITY_AI_H
#include "core/resource.h"
#include "scene/main/node.h"
#include "../../entity_enums.h"
class Entity;
class EntityAI : public Resource {
GDCLASS(EntityAI, Resource);
public:
bool get_enabled();
void set_enabled(bool value);
void set_owner(Entity *entity);
void set_owner_bind(Node *entity);
Entity *get_owner();
Vector<int> get_spec_distribution();
void set_spec_distribution(Vector<int> data);
int get_spec_variance();
void set_spec_variance(int value);
EntityEnums::AIStates get_state();
void set_state(EntityEnums::AIStates state);
EntityEnums::AIStates get_force_state();
void set_force_state(EntityEnums::AIStates state);
void set_editor_description(const String &p_editor_description);
String get_editor_description() const;
void update(float delta);
void pet_update(float delta);
void move(float delta);
void pet_move(float delta);
void _on_set_owner();
EntityAI();
~EntityAI();
protected:
static void _bind_methods();
private:
bool _enabled;
Entity *_owner;
Vector<int> _spec_distribution;
int _spec_variance;
EntityEnums::AIStates _state;
EntityEnums::AIStates _force_state;
};
#endif