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https://github.com/Relintai/entity_spell_system.git
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63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#ifndef ENTITY_AI_H
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#define ENTITY_AI_H
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#include "core/resource.h"
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#include "scene/main/node.h"
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#include "../../entity_enums.h"
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class Entity;
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class EntityAI : public Resource {
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GDCLASS(EntityAI, Resource);
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public:
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bool get_enabled();
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void set_enabled(bool value);
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void set_owner(Entity *entity);
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void set_owner_bind(Node *entity);
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Entity *get_owner();
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Vector<int> get_spec_distribution();
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void set_spec_distribution(Vector<int> data);
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int get_spec_variance();
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void set_spec_variance(int value);
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EntityEnums::AIStates get_state();
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void set_state(EntityEnums::AIStates state);
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EntityEnums::AIStates get_force_state();
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void set_force_state(EntityEnums::AIStates state);
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void set_editor_description(const String &p_editor_description);
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String get_editor_description() const;
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void update(float delta);
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void pet_update(float delta);
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void move(float delta);
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void pet_move(float delta);
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void _on_set_owner();
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EntityAI();
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~EntityAI();
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protected:
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static void _bind_methods();
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private:
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bool _enabled;
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Entity *_owner;
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Vector<int> _spec_distribution;
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int _spec_variance;
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EntityEnums::AIStates _state;
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EntityEnums::AIStates _force_state;
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};
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#endif
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