mirror of
https://github.com/Relintai/entity_spell_system.git
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77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef STAT_DATA_ENTRY_H
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#define STAT_DATA_ENTRY_H
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#include "core/resource.h"
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#include "scene/resources/curve.h"
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#include "level_stat_data.h"
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#include "stat.h"
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class StatDataEntry : public Resource {
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GDCLASS(StatDataEntry, Resource);
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public:
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float get_base();
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void set_base(float value);
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bool has_mod_stats();
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int get_mod_stat_count();
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void set_mod_stat_count(int value);
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int get_mod_stat_id(int index);
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void set_mod_stat_id(int index, int value);
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float get_mod_stat_multiplier(int index);
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void set_mod_stat_multiplier(int index, float value);
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void get_stats_for_stat(Ref<Stat> stat);
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StatDataEntry();
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~StatDataEntry();
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protected:
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void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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public:
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struct ModStat {
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int stat_id;
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float multiplier;
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};
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enum {
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MAX_MOD_STATS = 3,
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};
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private:
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float _base;
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int _mod_stat_count;
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ModStat _mod_stats[MAX_MOD_STATS];
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};
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#endif
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