entity_spell_system/Queued/Messages/SpawnCharacterMsg.h
2019-04-20 14:02:55 +02:00

30 lines
665 B
C++

#pragma once
#include <System/System.h>
#include "EntityType.h"
#include "Vector3.h"
#include "Quaternion.h"
#include "SerializationBuffer.h"
using namespace BS::Player;
using namespace UnityEngine;
using namespace CxNetworking::Utils;
using namespace System;
namespace BS {
namespace Networking {
struct SpawnCharacterMsg : public virtual ValueType
{
uint Guid;
int ClassId;
EntityType Type;
String* Name;
bool IsLocalPlayer;
Vector3* SpawnPosition;
Quaternion* SpawnRotation;
void Serialize(SerializationBuffer* buf);
void Deserialize(SerializationBuffer* buf);
SpawnCharacterMsg();
String* ToString();
};
}
}