entity_spell_system/Queued/Messages/FrameworkNetworkMessageID.h
2019-04-20 14:02:55 +02:00

16 lines
283 B
C++

#pragma once
#include <System/System.h>
using namespace System;
namespace KinematicCharacterController {
namespace Walkthrough {
namespace NetworkingExample {
enum class FrameworkNetworkMessageID{
PlayerCommands = -1000,
GlobalState,
CommandRequest
};
}
}
}