entity_spell_system/Queued/Messages/AddCPlayerSpellCooldownDataMsg.h
2019-04-20 14:02:55 +02:00

21 lines
477 B
C++

#pragma once
#include <System/System.h>
#include "SerializationBuffer.h"
using namespace CxNetworking::Utils;
using namespace System;
namespace BS {
namespace Networking {
struct AddCPlayerSpellCooldownDataMsg : public virtual ValueType
{
int SpellId;
float Cooldown;
float RemainingCooldown;
void Serialize(SerializationBuffer* buf);
void Deserialize(SerializationBuffer* buf);
AddCPlayerSpellCooldownDataMsg();
String* ToString();
};
}
}