entity_spell_system/entities
2020-04-19 17:41:42 +02:00
..
ai Clang format. 2020-04-10 14:09:21 +02:00
auras Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
data Added is_playable property to EntityData. 2020-04-13 22:04:14 +02:00
resources Fix typo. 2020-04-19 17:32:51 +02:00
skills Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
stats Clang format. 2020-04-10 14:09:21 +02:00
entity.cpp Class profile now also uses resource paths instead of ids. 2020-04-19 17:41:42 +02:00
entity.h Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00