entity_spell_system/entities/stats/stat_modifier.h
Relintai 38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00

63 lines
1.9 KiB
C++

#ifndef STAT_MODIFIER_H
#define STAT_MODIFIER_H
#include "core/reference.h"
class StatModifier : public Reference {
GDCLASS(StatModifier, Reference);
public:
StatModifier() {
_id = 0;
_base_mod = 0;
_bonus_mod = 0;
_percent_mod = 0;
}
StatModifier(int i, float base_mod, float bonus_mod, float percent_mod) {
_id = i;
_base_mod = base_mod;
_bonus_mod = bonus_mod;
_percent_mod = percent_mod;
}
int get_id() { return _id; }
void set_id(int value) { _id = value; }
float get_base_mod() { return _base_mod; }
void set_base_mod(float value) { _base_mod = value; }
float get_bonus_mod() { return _bonus_mod; }
void set_bonus_mod(float value) { _bonus_mod = value; }
float get_percent_mod() { return _percent_mod; }
void set_percent_mod(float value) { _percent_mod = value; }
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("get_id"), &StatModifier::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &StatModifier::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_base_mod"), &StatModifier::get_base_mod);
ClassDB::bind_method(D_METHOD("set_base_mod", "value"), &StatModifier::set_base_mod);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "base_mod"), "set_base_mod", "get_base_mod");
ClassDB::bind_method(D_METHOD("get_bonus_mod"), &StatModifier::get_bonus_mod);
ClassDB::bind_method(D_METHOD("set_bonus_mod", "value"), &StatModifier::set_bonus_mod);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bonus_mod"), "set_bonus_mod", "get_bonus_mod");
ClassDB::bind_method(D_METHOD("get_percent_mod"), &StatModifier::get_percent_mod);
ClassDB::bind_method(D_METHOD("set_percent_mod", "value"), &StatModifier::set_percent_mod);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_mod"), "set_percent_mod", "get_percent_mod");
}
private:
int _id;
float _base_mod;
float _bonus_mod;
float _percent_mod;
};
#endif